Difference between revisions of "Strength in Unity"

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m (Second Floor: alphabetize monsters, remove repeats)
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*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Slime}}
 
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Slime}}
 
|NPCs          =  
 
|NPCs          =  
*{{???}}
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*Miscellaneous Geo Knights
 
}}
 
}}
  
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}}
 
}}
  
==Runthrough==
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==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
===First Floor===  
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==Notes==
{{Floor/Standard Lobby|showbasil=yes}}
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===History===
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*{{release|2012-02-22}}: Mission introduced.
  
===Second Floor===
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==See Also==
{{Floor
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{{mission see also|loadout=yes}}
|name        = Wild Path
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|icon 1      = Clockwork Tunnels-Wild Path
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|depth      = 4
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|monsters    =
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*{{Monster_Icons|Beast}} [[Wolver#Wolver|Wolver]]
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*{{Monster_Icons|Beast}} [[Wolver#Alpha Wolver|Alpha Wolver]]
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*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk|Chromalisk]]
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*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
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*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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*{{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]]
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*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
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|exploration =
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*This floor is composed of random ''[[Clockwork Tunnels|Clockwork Tunnels: Wild Path]]'' segments.
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|floor notes = Goal: Get to the elevator.
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}}
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===Third Floor===
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{{Floor
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|name        = Geo Knight Camp
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|icon 1      = Aurora Isles
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|depth      = 5
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|monsters    =
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*{{Monster_Icons|Beast}} [[Wolver#Wolver|Wolver]]
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*{{Monster_Icons|Beast}} [[Wolver#Alpha Wolver|Alpha Wolver]]
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*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk|Chromalisk]]
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*{{Monster_Icons|Beast}} [[Chromalisk#Kleptolisk|Kleptolisk]]
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*{{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]]
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*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
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*{{Monster_Icons|Fiend}} [[Silkwing]]
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|exploration =
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*A special level that cannot be found elsewhere in the clockworks, it looks like an [[Aurora Isles]] level, there is an arena at the end of the depth where players must fight against a lot of Wolvers and Chromalisk.
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|floor notes = Goal: {{???}}
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'''Gallery'''
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----
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<gallery widths=200px heights=150px>
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File:Map-Strength in Unity-Geo Knight Camp.png|Map of "Geo Knight Camp."
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File:Strength_in_Unity_Image.png|The final arena.
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</gallery>
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}}
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== See also ==
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{{mission see also}}
+

Latest revision as of 22:00, 25 April 2020

Strength in Unity
Mission-Strength in Unity.png
Mission List: Rank (Squire)
Preceded By:

3-2 Interface-icon-PvE.png Mission: Faith in Armor

Followed By:

3-2 Interface-icon-PvE.png Mission: Blades of the Fallen

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Slime.png
Rewards:

Strength in Unity is a 3-2 rank mission.

Overview

Description:

Something has riled up a pack of beasts in the Aurora Isles and they have descended upon a Geo Knight research team. Cornered, the team has sent a distress signal and Spiral HQ has issued the task of saving them to you.

By standing together, the Geo Knights have made it this long but their time is running out. Assemble a team and confront the beasts that seek to devour your fellow knights!


Objective:

Defend the Geo Knights from a monstrous assault.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Clockwork Tunnels-Wild Path.png
Name: Wild Path
Depth: 4
Level Link: This floor is composed of random Clockwork Tunnels: Wild Path segments.

Third Floor:
Gate-Aurora Isles.png
Name: Geo Knight Camp
Depth: 5
Level Link: Geo Knight Camp is unique to this mission.

Notes

History

See Also

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