Difference between revisions of "Subtown"

From SpiralKnights

Jump to: navigation, search
m
Line 1: Line 1:
 +
[[file:Gate-Moorcroft_Manor.png|right|x80px]]
 
'''Subtowns''' are located below Haven, at the first depths of Tier 2 and Tier 3 of the Clockworks, and are neutral levels where knights can recover from their journey and prepare for further challenges.  
 
'''Subtowns''' are located below Haven, at the first depths of Tier 2 and Tier 3 of the Clockworks, and are neutral levels where knights can recover from their journey and prepare for further challenges.  
  

Revision as of 16:43, 30 July 2012

Gate-Moorcroft Manor.png

Subtowns are located below Haven, at the first depths of Tier 2 and Tier 3 of the Clockworks, and are neutral levels where knights can recover from their journey and prepare for further challenges.

Description

Subtowns serve as places to rest and re-equip. They feature an Arsenal Station as well as a number of different vendors, including Kozma and Brinks, where knights can purchase supplies for the journey before progressing deeper into the Clockworks or returning to Haven. Knights are restored to full health on entering a subtown.

There are two subtowns; Moorcroft Manor - an eerie, partly abandoned old mansion used as a hostel for both weary travellers and ghostly guests alike - and Emberlight, town of Gremlin outcasts. These subterranean towns are inhabited by many creatures - often friendly members of otherwise hostile races of Cradle - who offer assistance or information to knights passing through.

If entering a subtown for the first time, knights will encounter barriers preventing inexperienced knights from delving deeper than they should. Speaking to the Spiral Warden will allow knights to find out what they need in order to be granted access.

Known Subtowns

Personal tools