Difference between revisions of "Sword"

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m (★★★☆☆: stat abils - check for errors please)
(Added Amputator and Advanced Cautery Sword)
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  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
The iconic [[weapon]] of a Spiral Knight, '''swords''' are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a [[Controls|charge]] attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.
 
The iconic [[weapon]] of a Spiral Knight, '''swords''' are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a [[Controls|charge]] attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.
  
Line 55: Line 53:
 
| normal    = 5.15
 
| normal    = 5.15
 
| shadow    = 5.15
 
| shadow    = 5.15
| as        = 4.06
+
| as        = 1.12
 
| status    = curse
 
| status    = curse
 
| intensity = Fair chance of causing strong
 
| intensity = Fair chance of causing strong
Line 83: Line 81:
 
| shadow    = 5.15
 
| shadow    = 5.15
 
| as        = 4.06
 
| as        = 4.06
 +
| combat    = Brandish
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Amputator
 +
| normal    = 7.02
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs Slime: High
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 195: Line 201:
 
| normal    = 7.12
 
| normal    = 7.12
 
| as        = 4.06
 
| as        = 4.06
| status   = stun
+
| combat   = Calibur
| intensity = Fair chance of causing moderate
+
}}
| stat src  = charge
+
 
 +
{{GearList/Offensive
 +
| name      = Sweet Dreams
 +
| normal    = 7.02
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs Undead: Medium
 
| combat    = Calibur
 
| combat    = Calibur
 
}}
 
}}
Line 276: Line 287:
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Spur
 
| combat    = Spur
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Advanced Cautery Sword
 +
| normal    = 6.07
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs Slime: High
 +
| combat    = Brandish
 
}}
 
}}
  
Line 305: Line 324:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = stun
 
| status    = stun
| intensity = Slight chance of causing moderate
+
| intensity = Slight chance of causing minor
 
| stat src  = both
 
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
Line 315: Line 334:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = fire
 
| status    = fire
| intensity = Fair chance of causing moderate
+
| intensity = Fair chance of causing minor
 
| stat src  = both
 
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
Line 358: Line 377:
 
| as        = 1.12
 
| as        = 1.12
 
| status    = freeze
 
| status    = freeze
| intensity = Slight chance of causing strong
+
| intensity = Slight chance of causing moderate
 
| stat src  = both
 
| stat src  = both
 
| combat    = Troika
 
| combat    = Troika
Line 375: Line 394:
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Spur
 
| combat    = Spur
}}
 
 
{{GearList/Offensive
 
| name      = Cautery Sword
 
| normal    = 2.11
 
| as        = 4.06
 
| ability 1 = DMG Bonus vs. Slime: High
 
| combat    = Brandish
 
 
}}
 
}}
  
Line 414: Line 425:
 
| as        = 4.06
 
| as        = 4.06
 
| combat    = Calibur
 
| combat    = Calibur
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Cautery Sword
 +
| normal    = 2.11
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs. Slime: High
 +
| combat    = Brandish
 
}}
 
}}
  
Line 432: Line 451:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = fire
 
| status    = fire
| intensity = Fair chance of causing moderate
+
| intensity = Fair chance of causing minor
 
| stat src  = both
 
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
Line 461: Line 480:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = stun
 
| status    = stun
| intensity = Slight chance of causing moderate
+
| intensity = Slight chance of causing minor
 
| stat src  = both
 
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
Line 543: Line 562:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 553: Line 573:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 569: Line 590:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 622: Line 644:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 632: Line 655:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 642: Line 666:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 659: Line 684:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing minor
 
| intensity = Fair chance of causing minor
 +
| stat src  = charge
 
| ability 1 = DMG Bonus vs Construct: High  
 
| ability 1 = DMG Bonus vs Construct: High  
 
| combat    = Troika
 
| combat    = Troika
Line 684: Line 710:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = regular
 
| combat    = Cutter
 
| combat    = Cutter
 
}}
 
}}

Revision as of 01:20, 30 June 2017

The iconic weapon of a Spiral Knight, swords are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a charge attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.

For more details, see the Swordmaster Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

-7.02
114
999 999 999
-4.06
70
0 Calibur -1DMG Bonus vs Undead: High0
-5.15
95
-5.15
95
999 999
-1.12
28
0 Sealed 0
-5.13
93
999 999 999
-7.15
127
-3
Slight chance of causing strong Poison
Cutter -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
-5.02
82
-5.02
82
999 999
-4.06
70
-5
Good chance of causing strong Fire
Calibur 1-1Good chance of causing strong fire (both regular/combos and charge attack, chance value might differ), Chance of receiving Fire (with charge)0
-5.15
95
999 999
-5.15
95
-1.12
28
-6
Fair chance of causing strong Curse
Sealed 1-1Fair chance of causing strong curse (both regular/combos and charge attack, chance value might differ), Chance of receiving Curse (with charge)0
-7.09
121
999 999 999
-4.06
70
0 Calibur 0
-5.13
93
999 999 999
-7.15
127
0 Cutter -1DMG Bonus vs. Beast: High0
-5.15
95
999 999
-5.15
95
-4.06
70
0 Brandish 0
-7.02
114
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-5.07
87
-5.07
87
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
999 999
-6.10
106
999
-5.04
84
-1
Slight chance of causing moderate Stun
Flourish -1Slight chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-7.09
121
999
-5.04
84
0 Flourish 0
999 999
-6.10
106
999
-5.04
84
-5
Fair chance of causing moderate Fire
Flourish -1Fair chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.07
87
-5.07
87
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
999 999
-7.09
121
999
-5.04
84
0 Flourish
(Barb)
0
-8.11
139
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-8.11
139
999 999 999
-1.12
28
-4
Slight chance of causing strong Freeze
Troika -1Slight chance of causing strong freeze (both regular/combos and charge attack, chance value might differ)0
-5.07
87
-5.07
87
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
999
-8.12
140
999 999
-1.12
28
0 Rocket 0
-5.07
87
999 999
-5.07
87
-4.06
70
-3
Good chance of causing strong Poison
Brandish -1Good chance of causing strong poison (charge attack only)0
-7.12
124
999 999 999
-4.06
70
0 Calibur 0
-7.02
114
999 999 999
-4.06
70
0 Calibur -1DMG Bonus vs Undead: Medium0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-6.13
109
999 999 999
-4.06
70
0 Calibur 0
-5.05
85
-5.05
85
999 999
-1.12
28
0 Sealed 0
-6.07
103
999 999 999
-4.06
70
0 Calibur -1DMG Bonus vs Undead: High0
-5.12
92
999 999
-5.12
92
-4.06
70
-6
Fair chance of causing strong Curse
Sealed 1-1Fair chance of causing strong curse (both regular/combos and charge attack, chance value might differ), Chance of receiving Curse (with charge)0
-5.03
83
999 999 999
-7.15
127
0 Cutter -1DMG Bonus vs. Beast: High0
-7.14
126
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-5.03
83
999 999 999
-7.15
127
-3
Slight chance of causing strong Poison
Cutter -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-5.04
84
0 Spur 0
-6.07
103
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-4.14
78
-4.14
78
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
-4.14
78
-4.14
78
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
999 999
-6.00
96
999
-5.04
84
-1
Slight chance of causing minor Stun
Flourish -1Slight chance of causing minor stun (both regular/combos and charge attack, chance value might differ)0
999 999
-6.00
96
999
-5.04
84
-5
Fair chance of causing minor Fire
Flourish -1Fair chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
999 999
-6.13
109
999
-5.04
84
0 Flourish 0
-4.14
78
999 999
-4.14
78
-4.06
70
0 Brandish 0
999 999
-6.13
109
999
-5.04
84
0 Flourish
(Barb)
0
-4.14
78
-4.14
78
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
-7.14
126
999 999 999
-1.12
28
-4
Slight chance of causing moderate Freeze
Troika -1Slight chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-2.11
43
999 999 999
-5.04
84
0 Spur 0
-3.05
53
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-3.05
53
999 999 999
-1.12
28
0 Sealed 0
-2.00
32
999 999 999
-7.15
127
0 Cutter 0
-2.15
47
999 999 999
-4.06
70
0 Calibur 0
-2.11
43
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Slime: High0
-1.14
30
-1.14
30
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
999 999
-2.06
38
999
-5.04
84
-5
Fair chance of causing minor Fire
Flourish -1Fair chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-1.14
30
-1.14
30
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
-1.14
30
999 999
-1.14
30
-4.06
70
0 Brandish 0
999 999
-2.06
38
999
-5.04
84
-1
Slight chance of causing minor Stun
Flourish -1Slight chance of causing minor stun (both regular/combos and charge attack, chance value might differ)0
999 999
-2.15
47
999
-5.04
84
0 Flourish 0
999 999
-2.15
47
999
-5.04
84
0 Flourish
(Barb)
0
-3.05
53
999 999 999
-1.12
28
-4
Slight chance of causing moderate Freeze
Troika -1Slight chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-1.14
30
-1.14
30
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
999
-3.05
53
999 999
-1.12
28
0 Rocket 0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-2.04
35
999 999 999
-4.06
70
0 Brandish 0
-2.04
35
999 999 999
-4.06
70
0 Calibur 0
-1.09
25
999 999 999
-7.15
127
0 Cutter 0
-1.04
20
-1.04
20
999 999
-4.06
70
-5
Good chance of causing minor Fire
Brandish -1Good chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-1.04
20
-1.04
20
999 999
-4.06
70
-2
Good chance of causing minor Shock
Brandish -1Good chance of causing minor shock (both regular/combos and charge attack, chance value might differ)0
-2.01
33
999 999 999
-5.04
84
0 Spur 0
-2.10
42
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-2.01
33
999 999 999
-4.06
70
0 Wand -1DMG Bonus vs. Construct: High0
999 999
-2.04
35
999
-5.04
84
0 Flourish 0
999 999
-2.04
35
999
-5.04
84
0 Flourish
(Barb)
0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Beast: High0
-1.00
16
999 999 999
-4.06
70
0 Brandish 0
-1.03
19
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-0.08
8
-0.08
8
999 999
-4.06
70
-5
Good chance of causing minor Fire
Brandish -1Good chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-0.08
8
-0.08
8
999 999
-4.06
70
-2
Good chance of causing minor Shock
Brandish -1Good chance of causing minor shock (both regular/combos and charge attack, chance value might differ)0
-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-1.02
18
999 999 999
-1.12
28
-1
Fair chance of causing minor Stun
Troika -1DMG Bonus vs Construct: High, Fair chance of causing minor stun (charge attack only)0
999
-1.03
19
999 999
-1.12
28
0 Rocket 0
-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Construct: High0
-0.10
10
999 999 999
-7.15
127
-5
Slight chance of causing minor Fire
Cutter -1Slight chance of causing minor fire (regular attack/combos only)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Beast: High0
-0.14
14
999 999 999
-1.12
28
0 Troika 0
-0.10
10
999 999 999
-4.06
70
0 Brandish 0
-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Construct: High0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Sword reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

Personal tools