Difference between revisions of "Sword"

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m (Celestial Saber and Sweet Dreams updated to correctly show stun chance)
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  This page has undergone a major change! Please give feedback about this, and/or report any errors you see, in [http://forums.spiralknights.com/en/node/110639 Forum Node 110639]
 
 
 
The iconic [[weapon]] of a Spiral Knight, '''swords''' are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a [[Controls|charge]] attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.
 
The iconic [[weapon]] of a Spiral Knight, '''swords''' are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a [[Controls|charge]] attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.
  
Line 35: Line 33:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing strong
 
| intensity = Slight chance of causing strong
 +
| stat src  = both
 
| combat    = Cutter
 
| combat    = Cutter
 
}}
 
}}
Line 45: Line 44:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = both
 
| penalty 1 = Chance of receiving Fire (with charge)
 
| penalty 1 = Chance of receiving Fire (with charge)
 
| combat    = Calibur
 
| combat    = Calibur
Line 53: Line 53:
 
| normal    = 5.15
 
| normal    = 5.15
 
| shadow    = 5.15
 
| shadow    = 5.15
| as        = 4.06
+
| as        = 1.12
 
| status    = curse
 
| status    = curse
 
| intensity = Fair chance of causing strong
 
| intensity = Fair chance of causing strong
 +
| stat src  = both
 
| penalty 1 = Chance of receiving Curse (with charge)
 
| penalty 1 = Chance of receiving Curse (with charge)
 
| combat    = Sealed
 
| combat    = Sealed
Line 80: Line 81:
 
| shadow    = 5.15
 
| shadow    = 5.15
 
| as        = 4.06
 
| as        = 4.06
 +
| combat    = Brandish
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Amputator
 +
| normal    = 7.02
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs Slime: High
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 90: Line 99:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 99: Line 109:
 
| status    = stun
 
| status    = stun
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 115: Line 126:
 
| status    = fire
 
| status    = fire
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 125: Line 137:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 141: Line 154:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 150: Line 164:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing strong
 
| intensity = Slight chance of causing strong
 +
| stat src  = both
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 160: Line 175:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 177: Line 193:
 
| status    = poison
 
| status    = poison
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 185: Line 202:
 
| as        = 4.06
 
| as        = 4.06
 
| status    = stun
 
| status    = stun
| intensity = Fair chance of causing moderate
+
| intensity = Slight chance of causing moderate
 +
| stat src  = charge
 +
| combat    = Calibur
 +
}}
 +
 
 +
{{GearList/Offensive
 +
| name      = Sweet Dreams
 +
| normal    = 7.02
 +
| as        = 4.06
 +
| status    = stun
 +
| intensity = Slight chance of causing moderate
 +
| stat src  = charge
 +
| ability 1 = DMG Bonus vs Undead: Medium
 
| combat    = Calibur
 
| combat    = Calibur
 
}}
 
}}
Line 227: Line 256:
 
| intensity = Fair chance of causing strong
 
| intensity = Fair chance of causing strong
 
| penalty 1 = Chance of receiving Curse (with charge)
 
| penalty 1 = Chance of receiving Curse (with charge)
 +
| stat src  = both
 
| combat    = Sealed
 
| combat    = Sealed
 
}}
 
}}
Line 244: Line 274:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 253: Line 284:
 
| status    = poison
 
| status    = poison
 
| intensity = Slight chance of causing strong
 
| intensity = Slight chance of causing strong
 +
| stat src  = both
 
| combat    = Cutter
 
| combat    = Cutter
 
}}
 
}}
Line 261: Line 293:
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Spur
 
| combat    = Spur
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Advanced Cautery Sword
 +
| normal    = 6.07
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs Slime: High
 +
| combat    = Brandish
 
}}
 
}}
  
Line 270: Line 310:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 280: Line 321:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 288: Line 330:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = stun
 
| status    = stun
| intensity = Slight chance of causing moderate
+
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 297: Line 340:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = fire
 
| status    = fire
| intensity = Fair chance of causing moderate
+
| intensity = Fair chance of causing minor
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 330: Line 374:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 338: Line 383:
 
| as        = 1.12
 
| as        = 1.12
 
| status    = freeze
 
| status    = freeze
| intensity = Slight chance of causing strong
+
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 344: Line 390:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★★☆☆===
 
===★★★☆☆===
  
Line 353: Line 400:
 
| as        = 5.04
 
| as        = 5.04
 
| combat    = Spur
 
| combat    = Spur
}}
 
 
{{GearList/Offensive
 
| name      = Cautery Sword
 
| normal    = 2.11
 
| as        = 4.06
 
| ability 1 = DMG Bonus vs. Slime: High
 
| combat    = Brandish
 
 
}}
 
}}
  
Line 369: Line 408:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 391: Line 431:
 
| as        = 4.06
 
| as        = 4.06
 
| combat    = Calibur
 
| combat    = Calibur
 +
}}
 +
 +
{{GearList/Offensive
 +
| name      = Cautery Sword
 +
| normal    = 2.11
 +
| as        = 4.06
 +
| ability 1 = DMG Bonus vs. Slime: High
 +
| combat    = Brandish
 
}}
 
}}
  
Line 400: Line 448:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 408: Line 457:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = fire
 
| status    = fire
| intensity = Fair chance of causing moderate
+
| intensity = Fair chance of causing minor
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 419: Line 469:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 435: Line 486:
 
| as        = 5.04
 
| as        = 5.04
 
| status    = stun
 
| status    = stun
| intensity = Slight chance of causing moderate
+
| intensity = Slight chance of causing minor
 +
| stat src  = both
 
| combat    = Flourish
 
| combat    = Flourish
 
}}
 
}}
Line 459: Line 511:
 
| status    = freeze
 
| status    = freeze
 
| intensity = Slight chance of causing moderate
 
| intensity = Slight chance of causing moderate
 +
| stat src  = both
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 469: Line 522:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing strong
 
| intensity = Good chance of causing strong
 +
| stat src  = charge
 
| combat    = Brandish
 
| combat    = Brandish
 
}}
 
}}
Line 481: Line 535:
 
{{Table/End}}
 
{{Table/End}}
 
{{clear}}
 
{{clear}}
 +
 
===★★☆☆☆===
 
===★★☆☆☆===
  
Line 513: Line 568:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 523: Line 579:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 539: Line 596:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 592: Line 650:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing moderate
 
| intensity = Fair chance of causing moderate
 +
| stat src  = charge
 
| combat    = Troika
 
| combat    = Troika
 
}}
 
}}
Line 602: Line 661:
 
| status    = fire
 
| status    = fire
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 612: Line 672:
 
| status    = shock
 
| status    = shock
 
| intensity = Good chance of causing minor
 
| intensity = Good chance of causing minor
 +
| stat src  = both
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 629: Line 690:
 
| status    = stun
 
| status    = stun
 
| intensity = Fair chance of causing minor
 
| intensity = Fair chance of causing minor
 +
| stat src  = charge
 
| ability 1 = DMG Bonus vs Construct: High  
 
| ability 1 = DMG Bonus vs Construct: High  
 
| combat    = Troika
 
| combat    = Troika
Line 654: Line 716:
 
| status    = fire
 
| status    = fire
 
| intensity = Slight chance of causing minor
 
| intensity = Slight chance of causing minor
 +
| stat src  = regular
 
| combat    = Cutter
 
| combat    = Cutter
 
}}
 
}}

Revision as of 22:26, 12 January 2019

The iconic weapon of a Spiral Knight, swords are powerful melee weapons that allow you to get in close to attack enemies. Each sword has a regular and a charge attack. Swords typically gain area attacks as charge abilities, while a few can fire projectiles.

For more details, see the Swordmaster Guide.

All stat images are of unheated items.

List

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.

★★★★★

Name N E P S Attack speed icon.png Status Combat Style Abilities

-7.02
114
999 999 999
-4.06
70
0 Calibur -1DMG Bonus vs Undead: High0
-5.15
95
-5.15
95
999 999
-1.12
28
0 Sealed 0
-5.13
93
999 999 999
-7.15
127
-3
Slight chance of causing strong Poison
Cutter -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
-5.02
82
-5.02
82
999 999
-4.06
70
-5
Good chance of causing strong Fire
Calibur 1-1Good chance of causing strong fire (both regular/combos and charge attack, chance value might differ), Chance of receiving Fire (with charge)0
-5.15
95
999 999
-5.15
95
-1.12
28
-6
Fair chance of causing strong Curse
Sealed 1-1Fair chance of causing strong curse (both regular/combos and charge attack, chance value might differ), Chance of receiving Curse (with charge)0
-7.09
121
999 999 999
-4.06
70
0 Calibur 0
-5.13
93
999 999 999
-7.15
127
0 Cutter -1DMG Bonus vs. Beast: High0
-5.15
95
999 999
-5.15
95
-4.06
70
0 Brandish 0
-7.02
114
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-5.07
87
-5.07
87
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
999 999
-6.10
106
999
-5.04
84
-1
Slight chance of causing moderate Stun
Flourish -1Slight chance of causing moderate stun (both regular/combos and charge attack, chance value might differ)0
999 999
-7.09
121
999
-5.04
84
0 Flourish 0
999 999
-6.10
106
999
-5.04
84
-5
Fair chance of causing moderate Fire
Flourish -1Fair chance of causing moderate fire (both regular/combos and charge attack, chance value might differ)0
-5.07
87
-5.07
87
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
999 999
-7.09
121
999
-5.04
84
0 Flourish
(Barb)
0
-8.11
139
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-8.11
139
999 999 999
-1.12
28
-4
Slight chance of causing strong Freeze
Troika -1Slight chance of causing strong freeze (both regular/combos and charge attack, chance value might differ)0
-5.07
87
-5.07
87
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
999
-8.12
140
999 999
-1.12
28
0 Rocket 0
-5.07
87
999 999
-5.07
87
-4.06
70
-3
Good chance of causing strong Poison
Brandish -1Good chance of causing strong poison (charge attack only)0
-7.12
124
999 999 999
-4.06
70
-1
Slight chance of causing moderate Stun
Calibur -1Slight chance of causing moderate stun (charge attack only)0
-7.02
114
999 999 999
-4.06
70
-1
Slight chance of causing moderate Stun
Calibur -1DMG Bonus vs Undead: Medium, Slight chance of causing moderate stun (charge attack only)0

★★★★☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-6.13
109
999 999 999
-4.06
70
0 Calibur 0
-5.05
85
-5.05
85
999 999
-1.12
28
0 Sealed 0
-6.07
103
999 999 999
-4.06
70
0 Calibur -1DMG Bonus vs Undead: High0
-5.12
92
999 999
-5.12
92
-4.06
70
-6
Fair chance of causing strong Curse
Sealed 1-1Fair chance of causing strong curse (both regular/combos and charge attack, chance value might differ), Chance of receiving Curse (with charge)0
-5.03
83
999 999 999
-7.15
127
0 Cutter -1DMG Bonus vs. Beast: High0
-7.14
126
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-5.03
83
999 999 999
-7.15
127
-3
Slight chance of causing strong Poison
Cutter -1Slight chance of causing strong poison (both regular/combos and charge attack, chance value might differ)0
-5.03
83
999 999 999
-5.04
84
0 Spur 0
-6.07
103
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-4.14
78
-4.14
78
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
-4.14
78
-4.14
78
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
999 999
-6.00
96
999
-5.04
84
-1
Slight chance of causing minor Stun
Flourish -1Slight chance of causing minor stun (both regular/combos and charge attack, chance value might differ)0
999 999
-6.00
96
999
-5.04
84
-5
Fair chance of causing minor Fire
Flourish -1Fair chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
999 999
-6.13
109
999
-5.04
84
0 Flourish 0
-4.14
78
999 999
-4.14
78
-4.06
70
0 Brandish 0
999 999
-6.13
109
999
-5.04
84
0 Flourish
(Barb)
0
-4.14
78
-4.14
78
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
-7.14
126
999 999 999
-1.12
28
-4
Slight chance of causing moderate Freeze
Troika -1Slight chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0

★★★☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-2.11
43
999 999 999
-5.04
84
0 Spur 0
-3.05
53
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-3.05
53
999 999 999
-1.12
28
0 Sealed 0
-2.00
32
999 999 999
-7.15
127
0 Cutter 0
-2.15
47
999 999 999
-4.06
70
0 Calibur 0
-2.11
43
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Slime: High0
-1.14
30
-1.14
30
999 999
-4.06
70
-5
Good chance of causing strong Fire
Brandish -1Good chance of causing strong fire (charge attack only)0
999 999
-2.06
38
999
-5.04
84
-5
Fair chance of causing minor Fire
Flourish -1Fair chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-1.14
30
-1.14
30
999 999
-4.06
70
-4
Good chance of causing strong Freeze
Brandish -1Good chance of causing strong freeze (charge attack only)0
-1.14
30
999 999
-1.14
30
-4.06
70
0 Brandish 0
999 999
-2.06
38
999
-5.04
84
-1
Slight chance of causing minor Stun
Flourish -1Slight chance of causing minor stun (both regular/combos and charge attack, chance value might differ)0
999 999
-2.15
47
999
-5.04
84
0 Flourish 0
999 999
-2.15
47
999
-5.04
84
0 Flourish
(Barb)
0
-3.05
53
999 999 999
-1.12
28
-4
Slight chance of causing moderate Freeze
Troika -1Slight chance of causing moderate freeze (both regular/combos and charge attack, chance value might differ)0
-1.14
30
-1.14
30
999 999
-4.06
70
-2
Good chance of causing strong Shock
Brandish -1Good chance of causing strong shock (charge attack only)0
999
-3.05
53
999 999
-1.12
28
0 Rocket 0

★★☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-2.04
35
999 999 999
-4.06
70
0 Brandish 0
-2.04
35
999 999 999
-4.06
70
0 Calibur 0
-1.09
25
999 999 999
-7.15
127
0 Cutter 0
-1.04
20
-1.04
20
999 999
-4.06
70
-5
Good chance of causing minor Fire
Brandish -1Good chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-1.04
20
-1.04
20
999 999
-4.06
70
-2
Good chance of causing minor Shock
Brandish -1Good chance of causing minor shock (both regular/combos and charge attack, chance value might differ)0
-2.01
33
999 999 999
-5.04
84
0 Spur 0
-2.10
42
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-2.01
33
999 999 999
-4.06
70
0 Wand -1DMG Bonus vs. Construct: High0
999 999
-2.04
35
999
-5.04
84
0 Flourish 0
999 999
-2.04
35
999
-5.04
84
0 Flourish
(Barb)
0

★☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Beast: High0
-1.00
16
999 999 999
-4.06
70
0 Brandish 0
-1.03
19
999 999 999
-1.12
28
-1
Fair chance of causing moderate Stun
Troika -1Fair chance of causing moderate stun (charge attack only)0
-0.08
8
-0.08
8
999 999
-4.06
70
-5
Good chance of causing minor Fire
Brandish -1Good chance of causing minor fire (both regular/combos and charge attack, chance value might differ)0
-0.08
8
-0.08
8
999 999
-4.06
70
-2
Good chance of causing minor Shock
Brandish -1Good chance of causing minor shock (both regular/combos and charge attack, chance value might differ)0
-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-1.02
18
999 999 999
-1.12
28
-1
Fair chance of causing minor Stun
Troika -1DMG Bonus vs Construct: High, Fair chance of causing minor stun (charge attack only)0
999
-1.03
19
999 999
-1.12
28
0 Rocket 0
-1.00
16
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Construct: High0
-0.10
10
999 999 999
-7.15
127
-5
Slight chance of causing minor Fire
Cutter -1Slight chance of causing minor fire (regular attack/combos only)0

☆☆☆☆☆

Name N E P S Attack speed icon.png Status Combat Style Abilities

-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs. Beast: High0
-0.14
14
999 999 999
-1.12
28
0 Troika 0
-0.10
10
999 999 999
-4.06
70
0 Brandish 0
-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Slime: High0
-0.10
10
999 999 999
-4.06
70
0 Brandish -1DMG Bonus vs Construct: High0

Reskins

A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.

For a list of Sword reskins, sort the "notes" column of the table on the reskin page.
For a compressed list of all reskins in the game, see the Reskins Category.

See Also

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