Difference between revisions of "Talk:Firotech Alchemer Mk II"

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m (Raw Damage Values)
(Raw Damage Values)
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| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Howlitzer
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Howlitzer
 
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| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Jelly Cubes
 
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Jelly Cubes
 
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| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Kats
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Kats
 
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| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Retrodes
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Retrodes
 
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| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Scuttlebots
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Scuttlebots
 
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| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Zombies
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Zombies
 
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{{SKDamageRow|Depth 7|  |  |  |  |  |  }}
 
{{SKDamageRow|Depth 7|  |  |  |  |  |  }}
 
{{SKNewRow}}{{SKCell2|'''Moorcroft Manor - Town of Restless Spirits'''|2=center|4=7|background=#947552}}
 
{{SKNewRow}}{{SKCell2|'''Moorcroft Manor - Town of Restless Spirits'''|2=center|4=7|background=#947552}}
{{SKDamageRow|Depth 9 | 9 | 13 |   |   |  |  }}
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{{SKDamageRow|Depth 9 | 9 | 13 | 22 | 30 |  |  }}
 
{{SKDamageRow|Depth 10|  |  | 30 | 59 |  |  }}
 
{{SKDamageRow|Depth 10|  |  | 30 | 59 |  |  }}
 
{{SKDamageRow|Depth 11|  |  | 30 | 59 | 48 | 84 }}
 
{{SKDamageRow|Depth 11|  |  | 30 | 59 | 48 | 84 }}
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{{SKDamageRow|Depth 15|  |  | 34 | 64 |  |  }}
 
{{SKDamageRow|Depth 15|  |  | 34 | 64 |  |  }}
 
{{SKDamageRow|Depth 16|  |  | 34 | 64 |  |  }}
 
{{SKDamageRow|Depth 16|  |  | 34 | 64 |  |  }}
{{SKDamageRow|Depth 17|  |  |   |  |  |  }}
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{{SKDamageRow|Depth 17|  |  | 37 |  |  |  }}
 
{{SKNewRow}}{{SKCell2|'''Emberlight - Town of Gremlin Outcasts'''|2=center|4=7|background=#947552}}
 
{{SKNewRow}}{{SKCell2|'''Emberlight - Town of Gremlin Outcasts'''|2=center|4=7|background=#947552}}
 
{{SKDamageRow|Depth 19|  |  |  |  |  |  }}
 
{{SKDamageRow|Depth 19|  |  |  |  |  |  }}
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*Gun deals the same weak/neutral/strong damage as [[Talk:Voltech_Alchemer_Mk_II|Voltech Alchemer Mk II]] & [[Talk:Cryotech_Alchemer_Mk_II|Cryotech Alchemer Mk II]]
 
*Gun deals the same weak/neutral/strong damage as [[Talk:Voltech_Alchemer_Mk_II|Voltech Alchemer Mk II]] & [[Talk:Cryotech_Alchemer_Mk_II|Cryotech Alchemer Mk II]]
 
*Fire damage same as [[Talk:Firotech_Alchemer|Firotech Alchemer]] & [[Talk:Pepperbox|Pepperbox]]
 
*Fire damage same as [[Talk:Firotech_Alchemer|Firotech Alchemer]] & [[Talk:Pepperbox|Pepperbox]]
Last Updated: [[User:SK Tactics|SK Tactics]] 12:02, 5 November 2011 (UTC)
+
Last Updated: [[User:SK Tactics|SK Tactics]] 03:08, 7 November 2011 (UTC)

Revision as of 03:08, 7 November 2011

Just mentioning this real quick: I can confirm that while the toolip doesn't mention a chance to cause fire, this DOES infact have a chance to cause fire. :) Will be testing the Firodriver later. Sunflash 20:04, 11 May 2011 (UTC)


Adding in a damage table. Anyone want to help, go ahead. For got to remove note from before tell that I had it opened up. Had Armyunit fix it. AutoFire 02:55, 21 June 2011 (UTC)

Raw Damage Values

Fire Damage (Up to 4 ticks)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Alpha Wolvers 14
Neutral Slime Blast Cubes 41 44
Weak Beast Chromalisks 11
Weak Gremlin Demos 10 14
Neutral Fiend Devilites 5 16 18
Neutral Fiend Greavers 5
Strong Construct Gun Puppies 19 34 36
Strong Undead Howlitzer 7 21
Neutral Slime Ice Cubes 48
Neutral Slime Jelly Cubes 6 22 31 41 44
Strong Undead Kats 4 5 16 18
Neutral Slime Lichen 45
Neutral Slime Lichen (Colony) 19
Neutral Slime Lichen (Giant Colony)
Neutral Slime Lichen (Quicksilver)
Neutral Slime Lichen (Toxigel) 31
Strong Construct Lumbers 10 28 41 44
Strong Construct Mecha Knights 11 14 16 27
Weak Gremlin Menders 10 12 24
Neutral Slime Polyp 16 31
Strong Construct Retrodes 19
Neutral Slime Rock Jellies 4
Strong Construct Scuttlebots 19
Weak Gremlin Thwackers 10 14
Neutral Fiend Trojans 24
Neutral Fiend Wings 5 7 18 26 27
Weak Beast Wolvers 31
Strong Undead Zombies 10 13 30 34 38
  • Weak = Versus Beasts and Gremlins
  • Neutral = Versus Fiends & Slimes
  • Strong = Versus Constructs & Undead
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1
Depth 2
Depth 3
Clockworks Terminal - The Crossroads of Adventure
Depth 5
Depth 6
Depth 7
Moorcroft Manor - Town of Restless Spirits
Depth 9 9 13 22 30
Depth 10 30 59
Depth 11 30 59 48 84
Depth 12 32 62 50 89
Clockworks Terminal - The Crossroads of Adventure
Depth 14 11 16 33 63
Depth 15 34 64
Depth 16 34 64
Depth 17 37
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

Last Updated: SK Tactics 03:08, 7 November 2011 (UTC)

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