Difference between revisions of "Talk:Gate"

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(Level Rotation: new section)
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The page gave me the impression that the interval for level rotation is different each time you wait, but I suspect that a particular depth on a particular gate rotates at a consistent speed.  For example, there's one level I've waited for several times recently that seems to consistently take over 15 minutes to rotate once (ugh!).  That suggests that if a level takes a long time to come around the first time you wait for it, it may not be worth waiting if you play the same gate again.  Anyone else notice this?  --[[User:Antistone|Antistone]] 10:54, 22 August 2011 (UTC)
 
The page gave me the impression that the interval for level rotation is different each time you wait, but I suspect that a particular depth on a particular gate rotates at a consistent speed.  For example, there's one level I've waited for several times recently that seems to consistently take over 15 minutes to rotate once (ugh!).  That suggests that if a level takes a long time to come around the first time you wait for it, it may not be worth waiting if you play the same gate again.  Anyone else notice this?  --[[User:Antistone|Antistone]] 10:54, 22 August 2011 (UTC)
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:Did you actually time it to the nearest second, or was it just over 15 minutes?
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While it is random, it will have limits, there will be a minimum time and a maximum time, and there could also be a non-uniform distribution. Also, which part took that time, the actual rotation, or the changing of the path?
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Also, how many levels were there, was it just two, or three or four?
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While waiting for a gate to change once, (the next depth had 2 levels, most others had 3 or 4). Most of the ones on the screen changed, the only one I noticed that didn't change, was the one I was waiting for, which just had 2 levels. So they might take twice as long (and with the current upper limit of 7 minutes, that would be 14 minutes). I would love to get a hold of their code and see exactly how it works.[[User:Jeffreysgf|Jeffreysgf]] 22:52, 27 August 2011 (UTC)

Revision as of 22:52, 27 August 2011

Under active gates, the Firefly Gate is used as an example as a fixed gate...I know we no longer have the Firefly Gate, but am not sure what it needs to be changed over to since (I assume) the gate(s) in the campground/crash site are fixed? I suppose it could be taken out all together, figured I'd leave it be. --Dwyn 08:24, 7 April 2011 (UTC)

I updated some text - revert/change if you feel it's warranted. I just was thinking the same thing.Jlh0605 17:50, 11 April 2011 (UTC)

Broken Gate

A broken gate.

Does anybody know what it means when a gate is broken?

I doubt that's intentional. We have some kind of sudden major gate bug. Stratum 5 of Iron Serpent has the wrong levels, Copper Phantom had a premature birth and doesn't work, and there are two upcoming Vanaduke gates with the same countdown timer. I don't know what happened exactly, but someone from OOO will probably address the situation soon. ~Katmint 18:16, 19 August 2011 (UTC)

Level Rotation

The page gave me the impression that the interval for level rotation is different each time you wait, but I suspect that a particular depth on a particular gate rotates at a consistent speed. For example, there's one level I've waited for several times recently that seems to consistently take over 15 minutes to rotate once (ugh!). That suggests that if a level takes a long time to come around the first time you wait for it, it may not be worth waiting if you play the same gate again. Anyone else notice this? --Antistone 10:54, 22 August 2011 (UTC)

Did you actually time it to the nearest second, or was it just over 15 minutes?

While it is random, it will have limits, there will be a minimum time and a maximum time, and there could also be a non-uniform distribution. Also, which part took that time, the actual rotation, or the changing of the path? Also, how many levels were there, was it just two, or three or four? While waiting for a gate to change once, (the next depth had 2 levels, most others had 3 or 4). Most of the ones on the screen changed, the only one I noticed that didn't change, was the one I was waiting for, which just had 2 levels. So they might take twice as long (and with the current upper limit of 7 minutes, that would be 14 minutes). I would love to get a hold of their code and see exactly how it works.Jeffreysgf 22:52, 27 August 2011 (UTC)

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