Difference between revisions of "Talk:Prismatech Alchemer"

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m (Minor formatting)
(Deleted comment about pit boss. Not all pit bosses take less damage on that level. Was probably "pulled in" from a higher level. Or maybe he was retrenched....)
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'''Notes:'''<br />
 
'''Notes:'''<br />
 
*Gun deals the same weak/neutral/strong damage as [[Talk:Shadowtech_Alchemer|shadowtech alchemer]].  
 
*Gun deals the same weak/neutral/strong damage as [[Talk:Shadowtech_Alchemer|shadowtech alchemer]].  
*Pit Bosses take less damage than usual. D12 Dmg 34/66
 
  
 
--[[User:SK Tactics|SK Tactics]] 09:28, 7 August 2011 (UTC)
 
--[[User:SK Tactics|SK Tactics]] 09:28, 7 August 2011 (UTC)

Revision as of 14:49, 9 October 2011

Raw Damage Values

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 4 5 16 29
Depth 2 15 29
Depth 3 16 31
Clockworks Terminal - The Crossroads of Adventure
Depth 5 6 8
Depth 6 22 42 32 55
Depth 7 6 10 22 42 33 57
Moorcroft Manor - Town of Restless Spirits
Depth 9 10 15 35 71 54 91
Depth 10 36 74 57 96
Depth 11 11 16 37 76 59 101
Depth 12 11 17 39 79 62 106
Clockworks Terminal - The Crossroads of Adventure
Depth 14 11 17 57 101
Depth 15 11 17 55 99
Depth 16
Depth 17
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

--SK Tactics 09:28, 7 August 2011 (UTC)

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