Talk:Toxic Catalyzer

From SpiralKnights

Revision as of 04:09, 5 December 2014 by SK Tactics (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Raw Damage Values

Post Update 2012-05-09

Versus Healthy Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 14 43 19 48
Depth 2 14 49 21 54
Depth 3 16 54 24 62
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 11
Depth 6 6 12
Depth 7 6 13
Moorcroft Manor - Town of Restless Spirits
Depth 9 9 20 33 114 52 134
Depth 10 10 21
Depth 11 10 22
Depth 12 11 23
Clockworks Terminal - The Crossroads of Adventure
Depth 14 61 167
Depth 15 38 140 63 173
Depth 16 39 144 64 179
Depth 17 41 152 68 190
Emberlight - Town of Gremlin Outcasts
Depth 19 13 29 61 182
Depth 20 57 178
Depth 21 13 29 35 52 174
Depth 22 13 29 49 170
Versus Poisoned Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1
Depth 2
Depth 3
Clockworks Terminal - The Crossroads of Adventure
Depth 5
Depth 6
Depth 7
Moorcroft Manor - Town of Restless Spirits
Depth 9 10 54
Depth 10 11 24
Depth 11 11 25
Depth 12 26
Clockworks Terminal - The Crossroads of Adventure
Depth 14 66
Depth 15 42 149 68
Depth 16 42 71
Depth 17 45 162
Emberlight - Town of Gremlin Outcasts
Depth 19 15 68 189
Depth 20 63 186
Depth 21 14 32 37 60 181
Depth 22 15 32 56 180

Notes:

  • Left the old values intact since I figure they might be useful for figuring out how poison works.
  • Poison damage table NOT exact. Numbers freqently differ by 1~2 points. E.g. Poisoned Monster may take 180 damage from one shot and 179 or 181 on the next shot.

Last Updated:SK Tactics 04:09, 5 December 2014 (UTC)

Pre Update 2012-05-09

Weak = Versus Fiends & Undead    Neutral = Versus Constructs & Beasts    Strong = Versus Slimes & Gremlins 
Versus Healthy Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 3 6 12 32 17 37
Depth 2 4 7 13 37 19 44
Depth 3 4 8 14 40 21 48
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 9 16 45 23 57
Depth 6 6 10 19 52 28 65
Depth 7 6 11 19 52 29 67
Moorcroft Manor - Town of Restless Spirits
Depth 9 9 12 30 52 47 72
Depth 10 9 13 30 52 47 75
Depth 11 9 13 30 53 48 77
Depth 12 10 14 32 53 50 80
Clockworks Terminal - The Crossroads of Adventure
Depth 14 11 15 33 54 53 85
Depth 15 11 15 34 54 54 87
Depth 16 11 16 34 55 55 90
Depth 17 12 17 37 61 61 99
Emberlight - Town of Gremlin Outcasts
Depth 19 12 17 34 53 54 91
Depth 20 12 17 33 50 50 87
Depth 21 32 48 46 83
Depth 22 31 46 44 79
Clockworks Terminal - The Crossroads of Adventure
Depth 24 12 17 30 43 40
Depth 25 29 42
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed
Versus Poisoned Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 3 6 13 34 18 38
Depth 2 4 8 15 39 20 45
Depth 3 4 8 15 42 22 49
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 10 17 49 25 59
Depth 6 6 11 20 56 30 67
Depth 7 6 12 21 57 31 70
Moorcroft Manor - Town of Restless Spirits
Depth 9 10 13 33 58 50 76
Depth 10 10 14 32 57 50 78
Depth 11 10 14 32 58 54 83
Depth 12 11 15 35 61 55 85
Clockworks Terminal - The Crossroads of Adventure
Depth 14 12 16 36 62 58 90
Depth 15 12 17 36 63 59 92
Depth 16 13 18 37 64 61 95
Depth 17 13 19 40 70 68 106
Emberlight - Town of Gremlin Outcasts
Depth 19 14 19 36 54 61 98
Depth 20 14 17 35 54 57 95
Depth 21 34 52 54 91
Depth 22 33 49 52 90
Clockworks Terminal - The Crossroads of Adventure
Depth 24 13 18 32 47
Depth 25 31 46
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

  • There are minor differences between "poison caused by weapon" & "poison caused by vials"
    • D1 Damage to retrodes when poisoned by vial - 14/34
    • D1 Damage to thwackers when poisoned by vial - 18/?
    • D7 Damage to retrodes when poisoned by vial - 21/59
    • D7 Damage to lumbers(Silversap) when poisoned by vial - 21/57
    • D11 Damage to Menders when poisoned by vial - 54/83
  • Some enemies seem to take different amount of damage when poisoned. The difference is usually 1~2 pts so it could be an round-off error.
    • D2 Giant Lichen Colony 20/45 (glitched dmg numbers. 45 appears in blue.)
    • D3 Thwacker 22/?
    • D3 Menders ?/49
    • D5 Ice cubes took 26/60 when poisoned.
    • D5 Lichens took 25/59 when poisoned.
    • D5 Jelly Cubes took 25/? when poisoned.
    • D5 Menders took 25/59 when poisoned.
    • D6 Electrolisk took 20/55 when poisoned.
    • D6 Thwackers took 31/67 when poisoned.
    • D7 Lumber(Silversap) took 20/56 when poisoned.
    • D10 Lichen Colony took 50/78 when poisoned.
    • D11 Slick Polyp took 52/? when poisoned. (unconfirmed)
    • D11 Polyp took ?/81 when poisoned.
    • D11 Oilers took ?/83 when poisoned.
    • D11 Menders took 52/82 when poisoned.
    • D17 Menders took 67/106 when poisoned.
    • D17 Quicksilvers took 71/108 when poisoned.
    • D17 Lichen Colony took 67/105 when poisoned.
    • D18 Lichen took 61/98 when poisoned.
    • D18 Same Lichen later took ?/97 when poisoned.
    • D20 Jelly Cube took 57/95 when poisoned.
    • D20 Same Jelly Cube took 56/94 when poisoned? Poison could be based on hp or time elapsed?
    • D20 Menders took 59/97 when poisoned.
    • D24 Mecha Knights took 31/? when poisoned.
    • D24 Gun Puppy took 32/47 when poisoned.
    • D24 Thwacker took 45/? & 46/? when poisoned.

Last Updated: SK Tactics 14:56, 23 December 2011 (U=TC)


It seems that only the explosion of a charged shot has got a "good" chance to poison enemies, while normal shots only have a slight chance. Could somebody confirm this?

Personal tools