Difference between revisions of "Template:ArmorInfo"

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m (incorrect default)
m (this is probably better wording)
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}}
 
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
+
{{SKWindow/Cell|'''[[Damage|Stats]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
 
{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>

Revision as of 23:50, 1 February 2015

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