Difference between revisions of "Template:ArmorInfo"

From SpiralKnights

Jump to: navigation, search
m (adjust to match sibling templates. Significant information location changes regarding icon and star. See node 107506 for details. Will be using armorinfo for both helmet and "body" armor items. - test)
m (of course I totally forgot the acc slots)
Line 1: Line 1:
<includeonly>{{SKWindow
+
{{SKWindow
 
| width = 300px
 
| width = 300px
 
| align = right
 
| align = right
Line 27: Line 27:
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health}}}|left}}<br/>
 
{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health}}}|left}}<br/>
 +
{{SKWindow/NewRow}}
 +
{{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/>
 +
{{#switch:{{{type|armor}}}
 +
|helmet=
 +
{{#switch:{{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
 +
}}{{#switch: {{{helmet_top|}}}    |#default =| yes = [[Image:Icon-accessory-helmet_top.png|16px|link=Helmet Top]]&nbsp;&nbsp;  [[Category:Helmet top attachment]]
 +
}}{{#switch: {{{helmet_side|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_side.png|16px|link=Helmet Side]]&nbsp;&nbsp;  [[Category:Helmet side attachment]]
 +
}}{{#switch: {{{helmet_front|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_front.png|16px|link=Helmet Front]]&nbsp;&nbsp; [[Category:Helmet front attachment]]
 +
}}{{#switch: {{{helmet_back|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_back.png|16px|link=Helmet Back]]&nbsp;&nbsp;  [[Category:Helmet back attachment]]
 +
}}
 +
|armor=
 +
{{#switch:{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
 +
}}{{#switch: {{{armor_front|}}} |#default =| yes = [[Image:Icon-accessory-armor_top.png|16px|link=Armor Top]]&nbsp;&nbsp;  [[Category:Armor top attachment]]
 +
}}{{#switch: {{{armor_back|}}}  |#default =| yes = [[Image:Icon-accessory-armor_side.png|16px|link=Armor Side]]&nbsp;&nbsp;  [[Category:Armor side attachment]]
 +
}}{{#switch: {{{armor_rear|}}}  |#default =| yes = [[Image:Icon-accessory-armor_front.png|16px|link=Armor Front]]&nbsp;&nbsp; [[Category:Armor front attachment]]
 +
}}{{#switch: {{{armor_aura|}}}  |#default =| yes = [[Image:Icon-accessory-armor_back.png|16px|link=Armor Back]]&nbsp;&nbsp;  [[Category:Armor back attachment]]
 +
}}
 +
}}
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/Cell|'''[[List of sets|Set]]''':
 
{{SKWindow/Cell|'''[[List of sets|Set]]''':

Revision as of 13:19, 31 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:
Set:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

[edit] [purge] Template documentation
  • Documentation pending

For details on this overall project, see:

Personal tools