Difference between revisions of "Template:ArmorInfo"

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m (added parameter for weakness)
m (more copypaste derp fixes)
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}}{{#switch:{{{defense 1}}}
 
}}{{#switch:{{{defense 1}}}
 
|          =
 
|          =
| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{damage 2|}}}|=only|none=only}} Normal defense|{{{star}}}-{{{name}}}]]
+
| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Normal defense|{{{star}}}-{{{name}}}]]
| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{damage 2|}}}|=only|none=only}} Elemental defense|{{{star}}}-{{{name}}}]]
+
| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Elemental defense|{{{star}}}-{{{name}}}]]
| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{damage 2|}}}|=only|none=only}} Piercing defense|{{{star}}}-{{{name}}}]]
+
| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Piercing defense|{{{star}}}-{{{name}}}]]
| Shadow    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{damage 2|}}}|=only|none=only}} Shadow defense|{{{star}}}-{{{name}}}]]
+
| Shadow    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Shadow defense|{{{star}}}-{{{name}}}]]
 
}}{{#switch:{{{defense 2}}}
 
}}{{#switch:{{{defense 2}}}
 
|          =
 
|          =

Revision as of 13:30, 31 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:
Set:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

[edit] [purge] Template documentation
  • Documentation pending

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