Difference between revisions of "The Ancient Generator"

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==Runthrough==
 
==Runthrough==
 
===First Floor===
 
===First Floor===
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|name  = Mission Lobby
 
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===Second Floor===
 
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|name  = Restoring Power
 
|name  = Restoring Power
 
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|icon 1 = Generic 1

Revision as of 08:03, 16 December 2015

The Ancient Generator
Mission-The Ancient Generator.png
Mission List: Rank (Recruit)
Preceded By:

1-1 Interface-icon-Dialogue.png Mission: Should You Choose to Accept

Followed By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png
Rewards:

The Ancient Generator is a 1-2 rank mission.

Overview

Description:

The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night. With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.

If you can restore power to the camp, the Spiral Knights can power their turrets and create a defensive perimeter. Once secure, it may be possible to reconnect with Spiral HQ.


Objective:

Explore the Ancient Generator and restore power to the Rescue Camp before night falls!

Notes

During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.

The Interface-icon-PvE.png Prestige Mission: Assault on Machine Shop 13 uses the same image card in the Mission Interface.

Runthrough

First Floor

Gate-Generic Lobby.png
Level: Mission Lobby
Depth: 0

There is no combat here.

Notable Exploration Entities

Notes

A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.

Gallery

Second Floor

Gate-Generic 1.png
Level: Restoring Power
Depth: 1

Notable Exploration Entities

  • A special area with a fixed map featuring a variety of monsters and tutorials about gameplay.
  • Gold Key
  • The Artifact is introduced.
Notes

Goal: Learn about the clockworks, defeat Razwog's battlepod, obtain The Artifact, and get to the elevator.

The floor primarily features constructs, but there are a few chromalisks and dust bunnies too. Players must find a gold key in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of heat. Razwog is encountered at the end of this floor. He will leave after his battlepod is defeated, promising revenge. Finally, carry The Artifact to safety.

Gallery

See also

Personal tools