Difference between revisions of "The Gauntlet"

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|objective = Battle your way to the Firestorm Citadel through a bulwark of monstrous might.
 
|objective = Battle your way to the Firestorm Citadel through a bulwark of monstrous might.
 
}}
 
}}
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 +
==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
This mission was introduced with {{release|2012-03-07}}.
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Its mission card features the old model of the {{monster|Almirian Royal Guard}}, but these monsters don't appear during the mission.
  
Its mission card features the old model of an [[Deadnaught#Almirian Royal Guard|Almirian Royal Guard]], but these monsters don't appear during the mission.
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"Gauntlet" likely refers to the phrase [https://en.wikipedia.org/wiki/Running_the_gauntlet Running the Gauntlet]. In this sense "gauntlet" indicates a particularly arduous endeavor. Many players consider this mission to be very difficult due to its variety of dangerous obstacles.  
  
{{opinion/small}}: "Gauntlet" likely refers to the phrase [https://en.wikipedia.org/wiki/Running_the_gauntlet Running the Gauntlet]. In this sense "gauntlet" indicates a particularly arduous endeavor. Many players consider this mission to be very difficult due to its variety of dangerous obstacles.  
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===History===
 +
*{{release|2012-03-07}}: Mission introduced.
  
 
===Strategy===
 
===Strategy===
 
{{Note-Strategy}}
 
{{Note-Strategy}}
  
Here are some strategies and tips to navigate through and complete "The Last Stand" of this mission:
+
Here are some strategies and tips to navigate through and complete "Last Stand" of this mission:
 
*The Gauntlet is best done in parties rather than solo runs.
 
*The Gauntlet is best done in parties rather than solo runs.
 
*Make sure to have gear to combat every monster family and each of the three status effects here. For example, with the second arena of Last Stand having monsters that inflict [[Damage#Shadow_Damage|shadow damage]] with possible [[Freeze]] status, equipping gear such as the [[Dread Skelly Mask|Dread Skelly]] and [[Snarbolax Cap|Snarbolax]] is highly advised.
 
*Make sure to have gear to combat every monster family and each of the three status effects here. For example, with the second arena of Last Stand having monsters that inflict [[Damage#Shadow_Damage|shadow damage]] with possible [[Freeze]] status, equipping gear such as the [[Dread Skelly Mask|Dread Skelly]] and [[Snarbolax Cap|Snarbolax]] is highly advised.
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*The second arena's freeze grates can be guaranteed death traps. Be careful not to be pushed onto a grate by a [[Trojan]]'s attacks or a [[Howlitzer]]'s skull missile attack. In case you get frozen on a grate, immediately use a [[Pickups#Capsules|Remedy Capsule]] or hope your shield lasts to break out of being frozen by a grate or a monster. The [[dash]] technique may help. Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.
 
*The second arena's freeze grates can be guaranteed death traps. Be careful not to be pushed onto a grate by a [[Trojan]]'s attacks or a [[Howlitzer]]'s skull missile attack. In case you get frozen on a grate, immediately use a [[Pickups#Capsules|Remedy Capsule]] or hope your shield lasts to break out of being frozen by a grate or a monster. The [[dash]] technique may help. Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.
  
==Gate Map==
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==See Also==
===First Floor===
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{{mission see also|loadout=yes}}
{{GateLevel
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|level = Mission Lobby
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|depth = 0
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|plug  = {{PAGENAME}}/Lobby
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}}
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===Second Floor===
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{{Level
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|name        = Shock and Awe
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|icon 1      = Devilish Drudgery-Shock
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|depth      = 24
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|monsters    =
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*{{Monster|Devilite}}
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*{{Monster|Pit Boss}}
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*{{Monster|Yesman}}
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*{{Monster|Devilite Overtimer}}
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*{{Monster|Devil-IT}}
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*{{Monster|Devil-IT Overtimer}}
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|exploration =
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*{{area|Devilish Drudgery|Wired for Synergy|random segments}}.
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|floor notes = Goal: Get to the elevator.
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}}
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===Third Floor===
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{{Level
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|name        = Reign of Fire
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|icon 1      = Deconstruction Zone-Molten Mayhem
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|depth      = 25
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|monsters    =
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*{{Monster|Firo Knight}}
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*{{Monster|Red Rover}}
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*{{Monster|Rocket Puppy}}
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*{{Monster|Darkfang Thwacker}}
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*{{Monster|Darkfang Demo}}
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*{{Monster|Darkfang Mender}}
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*{{Monster|Darkfang Scorcher}}
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|exploration =
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*{{area|Deconstruction Zone|Molten Mayhem|random segments}}.
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|floor notes = Goal: Get to the elevator.
+
 
+
}}
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===Fourth Floor===
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{{Level
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|name        = Last Stand
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|icon 1      = Flame Lash Arena
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|depth      = 26
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|monsters    =
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{{showhide
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|width=100%
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|1=First Bout: [[File:Gate Icon-Beast.png|16x16px]][[File:Gate Icon-Shock.png|16x16px]][[File:Gate Icon-Slime.png|16x16px]]
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|content=
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Wave 1
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----
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:First Branch:
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*{{monster|Voltail}} x2
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*{{monster|Quicksilver}} x2
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+
:Second Branch:
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*{{monster|Silver Polyp}} x2
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Wave 2
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----
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:First Branch:
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*{{monster|Electrolisk}} x4
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:Second Branch:
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*{{monster|Alpha Voltail}}
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*{{monster|Voltail}} x4
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*{{monster|Silkwing}}
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*{{monster|Quicksilver}} x2
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Wave 3
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----
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:First Branch:
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*{{monster|Silkwing}}
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*{{monster|Quicksilver}} x4
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:Second Branch:
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*{{monster|Silver Polyp}} x4
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Wave 4
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----
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*{{monster|Electrolisk}}
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*{{monster|Alpha Voltail}} x4
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*{{monster|Voltail}} x4
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*{{monster|Silkwing}}
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}}
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+
{{showhide
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|width=100%
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|1=Second Bout: [[File:Gate Icon-Undead.png|16x16px]][[File:Gate Icon-Freeze.png|16x16px]][[File:Gate Icon-Fiend.png|16x16px]]
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|content=
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Wave 1
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----
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:First Branch:
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*{{monster|Bloogato}} x2
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*{{monster|Frozen Shambler}} x2
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:Second Branch:
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*{{monster|Chilling Howlitzer}} x2
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Wave 2
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----
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:First Branch:
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*{{monster|Layoafer}} x3
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*{{monster|Pearl Greaver}} x2
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:Second Branch:
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*{{monster|Guster}} x2
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*{{monster|Silkwing}} x2
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*{{monster|Trojan}}
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*{{monster|Frozen Shambler}} x4
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Wave 3
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----
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:First Branch:
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*{{monster|Silkwing}}
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*{{monster|Frozen Shambler}} x4
+
 
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:Second Branch:
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*{{monster|Chilling Howlitzer}} x4
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Wave 4
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----
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*{{monster|Pearl Greaver}} x2
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*{{monster|Layoafer}} x2
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*{{monster|Trojan}}
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}}
+
 
+
{{showhide
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|width=100%
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|1=Third Bout: [[File:Gate Icon-Gremlin.png|16x16px]][[File:Gate Icon-Fire.png|16x16px]][[File:Gate Icon-Construct.png|16x16px]]
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|content=
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Wave 1
+
----
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:First Branch:
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*{{monster|Firo Knight}} x3
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*{{monster|Gremlin Lighter}} x3
+
 
+
:Second Branch:
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*{{monster|Red Rover}} x2
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*{{monster|Darkfang Scorcher}} x2
+
 
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Wave 2
+
----
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:First Branch:
+
 
+
*{{monster|Cinderbot}} x2
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*{{monster|Hotrode}} x2
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*{{monster|Gremlin Lighter}} x2
+
 
+
:Second Branch:
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*{{monster|Rocket Puppy}}
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*{{monster|Firo Knight}}
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*{{monster|Darkfang Thwacker}} x4
+
*{{monster|Darkfang Scorcher}}
+
*{{monster|Gremlin Lighter}}
+
 
+
Wave 3
+
----
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:First Branch:
+
*{{monster|Darkfang Mender}}
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*{{monster|Darkfang Thwacker}}
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*{{monster|Darkfang Scorcher}}
+
*{{monster|Gremlin Lighter}} x4
+
 
+
:Second Branch:
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*{{monster|Cinderbot}}
+
*{{monster|Hotrode}} x4
+
*{{monster|Redward}} x2
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*{{monster|Gremlin Lighter}}
+
 
+
Wave 4
+
----
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*{{monster|Firo Knight}} x4
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*{{monster|Darkfang Mender}} x2
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*{{monster|Darkfang Thwacker}} x2
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*{{monster|Darkfang Scorcher}}
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}}
+
 
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|exploration =
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*This floor is a unique [[Arena]] with the same background as [[Scarlet Fortress]] levels.
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*Brambles
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*[[Recon Module]] (Left by [[Euclid]])
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*[[Treasure Box]] x18
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|floor notes =
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Goal: Get to the elevator.
+
 
+
The recon module only needs to be collected once, after that, it is accessible via the artifact tab of the player's [[arsenal]].
+
 
+
{{:Recon Module: The Gauntlet}}
+
 
+
|gallery=
+
<gallery widths=200px heights=150px>
+
File:Map-The Gauntlet-Last Stand.png|Map of "Last Stand".
+
File:Area-The Gauntlet-Last Stand.png|First bout layout: [[File:Gate Icon-Beast.png|16x16px]][[File:Gate Icon-Shock.png|16x16px]][[File:Gate Icon-Slime.png|16x16px]]
+
File:Area-The Gauntlet-Last Stand-2.png|Second bout layout: [[File:Gate Icon-Undead.png|16x16px]][[File:Gate Icon-Freeze.png|16x16px]][[File:Gate Icon-Fiend.png|16x16px]]
+
File:Area-The Gauntlet-Last Stand-3.png|Third bout layout: [[File:Gate Icon-Gremlin.png|16x16px]][[File:Gate Icon-Fire.png|16x16px]][[File:Gate Icon-Construct.png|16x16px]]
+
</gallery>
+
}}
+
 
+
== See also ==
+
{{mission see also}}
+

Latest revision as of 05:30, 26 April 2020

The Gauntlet
Mission-The Gauntlet.png
Mission List: Rank (Champion)
Preceded By:

9-2 Interface-icon-PvE.png Mission: Alone in the Dark

Followed By:

9-3 Interface-icon-Dialogue.png Mission: Heart of the Matter

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Fiend.png Gate Icon-Gremlin.png Gate Icon-Slime.png Gate Icon-Undead.png
  • Status: Icon status fire.png Icon status freeze.png Icon status shock.png
Rewards:

The Gauntlet is a 9-2 rank mission.

Overview

Description:

One final battle stands in your way before reaching the Firestorm Citadel. Thought to be devised by Lord Vanaduke himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.

This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!


Objective:

Battle your way to the Firestorm Citadel through a bulwark of monstrous might.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Devilish Drudgery-Wired for Synergy.png
Name: Shock and Awe
Depth: 24
Level Link: This floor is composed of random Devilish Drudgery: Wired for Synergy segments.

Third Floor:
Gate-Deconstruction Zone-Molten Mayhem.png
Name: Reign of Fire
Depth: 25
Level Link: This floor is composed of random Deconstruction Zone: Molten Mayhem segments.

Fourth Floor:
Gate-Flame Lash Arena.png
Name: Last Stand
Depth: 26
Level Link: Last Stand is unique to this mission.

Notes

Its mission card features the old model of the Gate Icon-Undead.png Almirian Royal Guard, but these monsters don't appear during the mission.

"Gauntlet" likely refers to the phrase Running the Gauntlet. In this sense "gauntlet" indicates a particularly arduous endeavor. Many players consider this mission to be very difficult due to its variety of dangerous obstacles.

History

Strategy

Here are some strategies and tips to navigate through and complete "Last Stand" of this mission:

  • The Gauntlet is best done in parties rather than solo runs.
  • Make sure to have gear to combat every monster family and each of the three status effects here. For example, with the second arena of Last Stand having monsters that inflict shadow damage with possible Freeze status, equipping gear such as the Dread Skelly and Snarbolax is highly advised.
  • In Last Stand, as with Battle Arenas, a new wave of monsters is spawned once the monsters of the previous wave of that branch are defeated. Keeping the last monster alive of a wave of one branch can help you focus on preparing for the waves of the next branch.
  • The second arena's freeze grates can be guaranteed death traps. Be careful not to be pushed onto a grate by a Trojan's attacks or a Howlitzer's skull missile attack. In case you get frozen on a grate, immediately use a Remedy Capsule or hope your shield lasts to break out of being frozen by a grate or a monster. The dash technique may help. Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.

See Also

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