Difference between revisions of "Time"

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[[File:Gametime.png|right]]
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[[File:Gametime.png|right|Arcade gate, showing the game time]]
  
Real time within ''Spiral Knights'' is measured relative to [[Three Rings]]' time zone, which is always the local time in San Francisco, California, USA. The current game time can always be checked by going to the [[Arcade]], inspecting any active [[gate]], and looking at the top of the gate window.
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Real time within ''Spiral Knights'' is measured relative to [[Three Rings]]' time zone, which is always the local time in San Francisco, California, USA. The current game time can always be checked by going to the [[Arcade]], inspecting any active [[gate]], and looking at the top of the gate window (see screenshot).
  
Because California observes [http://en.wikipedia.org/wiki/Daylight_saving_time daylight saving time], game time varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November). Here is the schedule of events each day:
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Because California observes [http://en.wikipedia.org/wiki/Daylight_saving_time daylight saving time], game time varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November).
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Here is the schedule of daily and semi-daily events:
 
* 0:00: Prestige missions change.
 
* 0:00: Prestige missions change.
* 2:00: The login cookie within your web browser expires. If you play ''Spiral Knights'' through your web browser, post to the [http://forums.spiralknights.com/ forums] on the ''Spiral Knights'' web site, or edit this [[Main Page|wiki]], then you must log in again. If you are playing the game when the cookie expires, then your play is not interrupted.
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* 5:00: The game servers reboot. Rebooting takes only a minute or two, but it does interrupt your play.
* 5:00: The game servers reboot. This process takes only a minute or two, but it does interrupt your play.
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* 20:00: The gates in the Arcade cycle — not every night, but every second night. The west-most active gate disappears, all gates shift to the west, and a new dormant gate appears at the east end of the Arcade.
 
* 20:00: The gates in the Arcade cycle — not every night, but every second night. The west-most active gate disappears, all gates shift to the west, and a new dormant gate appears at the east end of the Arcade.
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Major updates to the game tend to occur on Wednesday afternoons.
  
 
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Revision as of 10:22, 30 June 2013

Arcade gate, showing the game time

Real time within Spiral Knights is measured relative to Three Rings' time zone, which is always the local time in San Francisco, California, USA. The current game time can always be checked by going to the Arcade, inspecting any active gate, and looking at the top of the gate window (see screenshot).

Because California observes daylight saving time, game time varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November).

Here is the schedule of daily and semi-daily events:

  • 0:00: Prestige missions change.
  • 5:00: The game servers reboot. Rebooting takes only a minute or two, but it does interrupt your play.
  • 20:00: The gates in the Arcade cycle — not every night, but every second night. The west-most active gate disappears, all gates shift to the west, and a new dormant gate appears at the east end of the Arcade.

Major updates to the game tend to occur on Wednesday afternoons.

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