Difference between revisions of "Time"

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(created page; it could use a summary table of time zones; are Asian servers on the same time?)
 
m (the image is obsolete, not the article. I'm pretty sure release 2013-10-16 is what changed this.)
 
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Real time within ''Spiral Knights'' is measured relative to [[Three Rings]]' time zone, which is always the local time in San Francisco, California, USA. Because California observes [http://en.wikipedia.org/wiki/Daylight_saving_time daylight saving time], this time zone varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November). The current game time can always be checked by going to the [[Arcade]], inspecting any active [[gate]], and looking at the top of the gate window.
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Every morning at 5:00, the game servers reboot. Every second evening at 20:00, the gates in the Arcade cycle.
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Real time within ''Spiral Knights'' is measured relative to [[Three Rings]]' time zone, which is always the local time in San Francisco, California, USA.  
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:The current game time used to be available for viewing by going to the [[Arcade]], inspecting any active [[gate]], and looking at the top of the gate window ([[:File:Gametime.png|see obsolete screenshot]]). It is likely this feature was lost with {{release|2013-10-16}}.
  
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Because California observes [http://en.wikipedia.org/wiki/Daylight_saving_time daylight saving time], game time varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November).
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At 0:00 every night, prestige missions change. At 20:00 on every second night, the gates in the Arcade cycle.
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Until sometime in 2013, the game servers rebooted at 5:00 every morning. Rebooting took only a minute or two, but it did interrupt play. Regular server reboots seem to no longer happen.
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Major updates to the game tend to occur on Wednesday afternoons.

Latest revision as of 23:11, 27 August 2015

Real time within Spiral Knights is measured relative to Three Rings' time zone, which is always the local time in San Francisco, California, USA.

The current game time used to be available for viewing by going to the Arcade, inspecting any active gate, and looking at the top of the gate window (see obsolete screenshot). It is likely this feature was lost with release 2013-10-16.

Because California observes daylight saving time, game time varies with respect to GMT throughout the year. Game time is GMT-8 in the winter months (from the first Sunday of November to the second Sunday of March). Game time is GMT-7 in the summer months (second Sunday in March to first Sunday in November).

At 0:00 every night, prestige missions change. At 20:00 on every second night, the gates in the Arcade cycle.

Until sometime in 2013, the game servers rebooted at 5:00 every morning. Rebooting took only a minute or two, but it did interrupt play. Regular server reboots seem to no longer happen.

Major updates to the game tend to occur on Wednesday afternoons.

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