Difference between revisions of "Unknown Passage"

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(Just noticed this, due to how the Apocrean mission acts its safe to assume that the Map you see is most likely affected because of how deep you are within Cradle. Either way not the Swarm that we know)
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[http://www.youtube.com/watch?v=Q1ijbSUfik0 ''Survive.'']
 
[http://www.youtube.com/watch?v=Q1ijbSUfik0 ''Survive.'']
  
==Passage Tips==
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[[Image:Map_Unknown Passage.png|thumb|40px|Map of the Unknown Passage (Click to view)]]
[[image:Unknown Passage.jpg|right|thumb|430px|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.]]
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*You do not have to wear equipment specific for the Unknown Passage throughout any [[Shadow Lair]]; you can change your equipment at any time during the level.
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== Unknown Passage Tips==
*The [[Shivermist Buster]] haze cannot freeze Void Zombies.
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*Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
*Void Wolvers do not burrow.
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*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
*Void Gels behave as Tier 3 [[Lichen#Toxigel|Toxigels]], and can inflict [[Poison]]. They appear susceptible to Elemental damage.
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*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
*Swarm Sources increase the defense of monsters within their radius. Their centers can be damaged to temporarily reduce size or disable it.
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*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
*Swarm Sources resist Shadow Damage. This amount is a small amount however.
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*[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted.
*Swarm Turrets are invincible. Their bullets deal massive Normal damage.
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*[[Swarm#Swarm_Turret|Swarm Turret]]s are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
*Catalyzer shots cannot tag Swarm enemies.
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*[[Catalyzer]]-series shots cannot tag Swarm enemies.
  
 
==[[File:Gate Icon-Swarm.png|35px|Left]] Monsters==
 
==[[File:Gate Icon-Swarm.png|35px|Left]] Monsters==
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*[[Swarm#Swarm_Turret|Swarm Turret]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
 
*[[Swarm#Swarm_Turret|Swarm Turret]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
 
*[[The Swarm#Swarm_Source|Swarm Source]] [[Image:Gate_Icon-Swarm.png|16px]]
 
*[[The Swarm#Swarm_Source|Swarm Source]] [[Image:Gate_Icon-Swarm.png|16px]]
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[[image:Unknown Passage.jpg|right|thumb|430px|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.]]
  
 
== Notes ==
 
== Notes ==

Revision as of 08:37, 14 February 2015

Unknown Passage
Gate Icon-Swarm2.png
Theme(s)
Gate Icon-Swarm.png
Levels

Gate Icon-Swarm2.png It Came from Below

Gate Icon-Swarm2.png Rabid Snarbolax

Gate Icon-Swarm2.png Ice Queen

Gate Icon-Swarm2.png Red Roarmulus Twins

Gate Icon-Swarm2.png Darkfire Vanaduke

Gate-The Sanctuary.png The Sanctuary

The Unknown Passage is a long, dark, and Swarm defiled Clockworks depth.

The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

Its minimap also is covered by static, due to and unknown source, possibly The Swarm. Other than defeating a certain number of monsters to progress, the only tactic for this level is simple:

Survive.

Map of the Unknown Passage (Click to view)

Unknown Passage Tips

  • Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.
  • Void Zombies cannot be inflicted with Freeze unless hit via Major Freeze.
  • Void Wolvers lack their original burrow technique. They still retain their dodging.
  • Void Gels behave as Tier 3 Toxigels and can inflict Poison. They can be ignited much like Oilers.
  • Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted.
  • Swarm Turrets are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
  • Catalyzer-series shots cannot tag Swarm enemies.

Left Monsters

A party traversing through a Swarm Source, a primary obstacle of the passage.

Notes

The Mission It Came from Below features the Unknown Passage on the final depth: A Decent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.

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