Difference between revisions of "Unknown Passage"

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The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
 
The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
  
It's minimap also is covered by static, due to [[The Swarm|Swarm]].
+
It's minimap also is covered by static, due to [[The Swarm]].
 
The only tactic for this level is simple:
 
The only tactic for this level is simple:
  

Revision as of 00:03, 8 November 2011

Unknown Passage
Gate Icon-Swarm2.png
Theme(s)
Gate Icon-Swarm.png
Levels
Gate Icon-Swarm2.png Rabid Snarbolax

Gate Icon-Swarm2.png Ice Queen

Gate Icon-Swarm2.png Red Roarmulus Twins

Gate Icon-Swarm2.png Darkfire Vanaduke

Gate-The Sanctuary.png The Sanctuary

The Unknown Passage is a long, dark, and Swarm defiled Clockworks depth.

The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

It's minimap also is covered by static, due to The Swarm. The only tactic for this level is simple:

Survive. and defeat a certain number of monsters to progress.

Passage Tips

A party traversing through a Swarm Seed, a primary obstacle of the passage.
  • You do not have to wear equipment specific for the Unknown Passage throughout any Shadow Lair; you can change your equipment at any time during the level.
  • The Shivermist Buster haze cannot freeze Void Zombies.
  • Void Wolvers do not burrow.
  • Void Gels behave as Tier 3 Toxigels, and can inflict Poison. They appear susceptible to Elemental damage.
  • Swarm Seeds increase the defense of monsters within their radius. Their centers can be damaged to temporarily reduce size or disable it.
  • Swarm Turrets are invincible. Their bullets deal massive Normal damage.





Left Monsters

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