Difference between revisions of "User:BlarghBlargh"

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m (Typo)
m (Updating research notes with new links and information.)
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Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged.
 
Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged.
 
<br>
 
<br>
Most Recent Data: Feb 2014[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdFBtYVdhQXF1U1IzcWxYOWhqMHY3c3c&usp=drive_web#gid=3]
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Most Recent Data: May 2014[https://docs.google.com/spreadsheets/d/16VBTxodPjQFluDYXzXrZ9ifIBy4x2OKaCrDOPoqxlYA/edit#gid=0]
 
<br>
 
<br>
 
Research Conclusions:
 
Research Conclusions:
 
*Red and green treasure boxes have different drop rates.
 
*Red and green treasure boxes have different drop rates.
 
*Rarities are a "bonus" drop applied to treasure boxes.
 
*Rarities are a "bonus" drop applied to treasure boxes.
*Red treasure boxes have a significantly higher chance of dropping fire crystals (Refer to forum thread for estimated rates).
+
*Red treasure boxes have a significantly higher chance of dropping fire crystals and other rarities (Refer to recent data).
  
 
===Forging Game Mechanic===
 
===Forging Game Mechanic===
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Participation: Follow Thread Directions[http://forums.spiralknights.com/en/node/93101] and submit here[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdGN2T0w3YnFRZTQzdExrd2JhUzJWT1E&usp=drive_web#gid=0]
 
Participation: Follow Thread Directions[http://forums.spiralknights.com/en/node/93101] and submit here[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdGN2T0w3YnFRZTQzdExrd2JhUzJWT1E&usp=drive_web#gid=0]
 
<br>
 
<br>
Most Recent Data: Current[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdG1wdjV4RU0tZHpqS0Rpd2ctOTZhTlE#gid=7]
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Most Recent Data: Current[https://docs.google.com/spreadsheets/d/1BAWGq3r_USTb-WmpOmGStuX1YsyuXPh1XRljVV2zQ0w/edit#gid=0]
 
<br>
 
<br>
 
Research Conclusions:
 
Research Conclusions:
*Bonus chance seems independent of item level or star count.
+
*Bonus chance seems independent of item level, but heavily dependent upon star count.
*25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Feb 5th 2014).
+
*Refer to data for 25% heat and double levelup chances.
 
*Forge Prize box is estimated at 1% chance or less.
 
*Forge Prize box is estimated at 1% chance or less.
  
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Participation: Ask in thread if you wish to support.
 
Participation: Ask in thread if you wish to support.
 
<br>
 
<br>
Most Recent Data: Current[https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdDNDdUxMUnlNVTFyV2VfNDhoRm1PVEE#gid=3]
+
Most Recent Data: Armor and monster damage [https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdDNDdUxMUnlNVTFyV2VfNDhoRm1PVEE#gid=3]
 +
Weapon Damage [https://docs.google.com/spreadsheet/ccc?key=0An-E7tJa_1VDdFdDS3M4NDh6aWh2M0tBcWJlZlRhTVE&usp=drive_web#gid=20]
 +
Proto Sword Heating Curve [https://docs.google.com/spreadsheets/d/1TwSszgl8rIHcfFrk6OHHj5xwmXGBmZbCFw8_CqM8yMU/edit#gid=189602579]
 +
Proto Gun Heating Curve [https://docs.google.com/spreadsheets/d/1tVY7eKEsC4yE9P7vBlZT2W6TcSYMDBQcgCzzCJ_VnrU/edit#gid=189602579]
 
<br>
 
<br>
 
Research Conclusions:
 
Research Conclusions:
 
*No equations for predictions yet. Data is still insufficient for a better model than the current ([[Defense]]).
 
*No equations for predictions yet. Data is still insufficient for a better model than the current ([[Defense]]).
 
*Damage resistances appear to be the same between shields and armor.
 
*Damage resistances appear to be the same between shields and armor.
 +
*Proto sword follows the same pattern as shields : raw damage stops increasing at depth 3, with a depth increase multiplier of 5/24.
 
*Shield HP scales with depth.
 
*Shield HP scales with depth.
 
*#All shield (except the omega shell line) have the same hp for stratum 1.
 
*#All shield (except the omega shell line) have the same hp for stratum 1.
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|-
 
| bgcolor="#f5f5ff" align="left" | HP
 
| bgcolor="#f5f5ff" align="left" | HP
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! bgcolor="#f5f5ff" align="left" | 825
 
! bgcolor="#f5f5ff" align="left" | 825
 
! bgcolor="#f5f5ff" align="left" | 850  
 
! bgcolor="#f5f5ff" align="left" | 850  
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! bgcolor="#f5f5ff" align="left" | 900
 
|}
 
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Revision as of 13:21, 7 May 2014

Skepticraven
SkepticravenProfilePic.jpg
Current Guild: Dies Irae (Guild)

This is an alternate account for Knight Skepticraven (due to Steam being unable to edit wiki).

Research

I've been conducting various research efforts including:

  • Treasure Box Drop Rates[1]
  • Forging Game Mechanic[2]
  • 4 Boss Token "Theory" Testing[3]
  • Shield and Armor Game Mechanic[4]

Treasure Box Analysis

Research Status: Active.
Participation: Not taking submissions at the moment. Discussions and analysis in thread encouraged.
Most Recent Data: May 2014[5]
Research Conclusions:

  • Red and green treasure boxes have different drop rates.
  • Rarities are a "bonus" drop applied to treasure boxes.
  • Red treasure boxes have a significantly higher chance of dropping fire crystals and other rarities (Refer to recent data).

Forging Game Mechanic

Research Status: Active.
Participation: Follow Thread Directions[6] and submit here[7]
Most Recent Data: Current[8]
Research Conclusions:

  • Bonus chance seems independent of item level, but heavily dependent upon star count.
  • Refer to data for 25% heat and double levelup chances.
  • Forge Prize box is estimated at 1% chance or less.

4 Boss Token Drop

Research Status: Inactive.
Participation: Submit new theories to test in main thread.
Most Recent Data: Dec 5, 2013[9]
Research Conclusions:

  • Theories tested:
    1. Speed of killing boss (Disproved)
    2. Not getting hit during boss (Disproved)
    3. Speed run of the levels prior (Disproved)
    4. Longer boss fight (Unlikely, but not disproved)
    5. Take quite a bit of damage during boss fight (Unlikely, but not disproved)
    6. Run takes a specific quantity of time (Disproved)
    7. Run match specific patterns for server time (Disproved)
  • Interesting Observations:
    1. If one member gets the "Bonus Token" in a party, everyone does.
    2. Baseline tokens are added to loot if you join during a run. This is tied to taking elevators going TO the boss depth, and the 2 depths prior. For Non-Vanaduke mission runs, this includes using the party lobby elevator.

Damage Analysis

Research Status: Active.
Participation: Ask in thread if you wish to support.
Most Recent Data: Armor and monster damage [10] Weapon Damage [11] Proto Sword Heating Curve [12] Proto Gun Heating Curve [13]
Research Conclusions:

  • No equations for predictions yet. Data is still insufficient for a better model than the current (Defense).
  • Damage resistances appear to be the same between shields and armor.
  • Proto sword follows the same pattern as shields : raw damage stops increasing at depth 3, with a depth increase multiplier of 5/24.
  • Shield HP scales with depth.
    1. All shield (except the omega shell line) have the same hp for stratum 1.
    2. Shield HP values except Omega shell line can be predicted with the chart below.
Depth 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30
HP 50 70 91 112 133 154 175 - 200 228 256 284 312 340 368 396 425 475 525 575 625 675 725 750 775 800 825 850 900
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