User:BlarghBlargh

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Skepticraven
SkepticravenProfilePic.jpg
Current Guild: Dies Irae (Guild)

This is an alternate account for Knight Skepticraven (due to Steam being unable to edit wiki).

Research

I've been conducting various research efforts including:

  • Treasure Box Drop Rates[1]
  • Forging Game Mechanic[2]
  • 4 Boss Token "Theory" Testing[3]
  • Shield and Armor Game Mechanic[4]

Treasure Box Analysis

Research Status: Inactive. (Waiting for Arcade Redux to complete)
Participation: Not taking submissions at the moment
Most Recent Data: Oct 31, 2013[5]
Research Conclusions:

  • Red and green treasure boxes have different drop rates.
  • Rarities are a "bonus" drop applied to treasure boxes.
  • Red treasure boxes have a significantly higher chance of dropping rarities (Refer to forum thread for estimated rates).

Forging Game Mechanic

Research Status: Active.
Participation: Follow Thread Directions[6] and submit here[7]
Most Recent Data: Current[8]
Research Conclusions:

  • Bonus chance seems independent of item level or star count.
  • 25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Jan 1st 2014).
  • Forge Prize box is estimated at 1% chance or less.

4 Boss Token Drop

Research Status: Inactive.
Participation: Submit new theories to test in main thread.
Most Recent Data: Dec 5, 2013[9]
Research Conclusions:

  • Theories tested:
    1. Speed of killing boss (Disproved)
    2. Not getting hit during boss (Disproved)
    3. Speed run of the levels prior (Disproved)
    4. Longer boss fight (Unlikely, but not disproved)
    5. Take quite a bit of damage during boss fight (Unlikely, but not disproved)
    6. Run takes a specific quantity of time (Disproved)
    7. Run match specific patterns for server time (Disproved)
  • Interesting Observations:
    1. If one member gets the "Bonus Token" in a party, everyone does.
    2. Baseline tokens are added to loot if you join during a run. This is tied to taking elevators going TO the boss depth, and the 2 depths prior. For Non-Vanaduke mission runs, this includes using the party lobby elevator.

Damage Analysis

Research Status: Active.
Participation: Ask in thread if you wish to support.
Most Recent Data: Current[10]
Research Conclusions:

  • No equations for predictions yet. Data is still insufficient for a better model than the current (Defense).
  • Shield HP can be determined by the use of pure monster damage or use of the "minimum" 1 damage on respawning blocks at low depths.
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