Difference between revisions of "User:Hopscotch"

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(Created page with '==Current opinion of Spiral Knights== I like it as it is. I have no complaints about the systems or the mechanics, and I think I'll thoroughly enjoy the game (as it is) until I …')
 
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==Equip and crafting list==
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A list of things I can craft, as well as things I'm romping through the dungeon with now. If I could change the background colors on these things to show what I own (but can't craft), I would.
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{{SKWindowsmall
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| width = 75%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=Proto Sword
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|stage1=Bolted Blade
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Cutter
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|stage3=Striker
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|stage4=Vile Striker
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Spur
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Brandish
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|stage3=Nightblade
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|stage4=Silent Nightblade
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Flourish
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|stage3=
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|stage4=Fierce Flamberge
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Troika
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=
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|stage3=Sealed Sword
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Wrench Wand
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=Proto Gun
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|stage1=
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=Super Stun Gun
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Autogun
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|stage3=Pepperbox
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Voltech Alchemer
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|stage3=Voltech Alchemer Mk II
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|stage4=Volt Driver
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=
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|stage3=Magnus
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|stage4=Mega Magnus
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|stage5=
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}}
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{{Alchemy path
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|stage0=Proto Bomb
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|stage1=
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=Haze Bomb
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|stage2=Toxic Vaporizer
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|stage3=Toxic Vaporizer Mk II
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Freezing Vaporizer
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|stage3=Freezing Vaporizer Mk II
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|stage4=Freezing Atomizer
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|stage5=
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}}
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{{Alchemy path
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|stage0=Proto Shield
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|stage1=
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=Frostbreaker Shield
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|stage2=Icebreaker Shield
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|stage3=Blizzbreaker Shield
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=Emberbreak Shield
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=Circuit Breaker Shield
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Owlite Shield
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|stage3=Horned Owlite Shield
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|stage4=Wise Owlite Shield
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=
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|stage3=Swiftstrike Buckler
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=Spiral Tailed Helm
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|stage1=Emberbreak Helm
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|stage2=Firebreak Helm
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Cobalt Helm
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Wolver Cap
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|stage3=Dusker Cap
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|stage4=Ash Tail Cap
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|stage5=
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}}
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{{Alchemy path
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|stage0=Spiral Culet
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|stage1=Emberbreak Armor
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=Vitasuit
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|stage1=
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Wolver Coat
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|stage3=Dusker Coat
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|stage4=Ash Tail Coat
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Magic Cloak
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|stage3=
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|stage4=
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|stage5=
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Skelly Suit
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|stage3=
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|stage4=
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|stage5=
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}}
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}}
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.
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==Current opinion of Spiral Knights==
 
==Current opinion of Spiral Knights==
  
 
I like it as it is. I have no complaints about the systems or the mechanics, and I think I'll thoroughly enjoy the game (as it is) until I reach full 5★ equips. I'll probably enjoy the end game too, replacing 5★'s with other 5★'s and crafting items for new players for cheap. And I like how paying players don't have shinier toys than the rest of us, they just get their shinies earlier; this removes the degrading division between the rich snobs and the commoners.
 
I like it as it is. I have no complaints about the systems or the mechanics, and I think I'll thoroughly enjoy the game (as it is) until I reach full 5★ equips. I'll probably enjoy the end game too, replacing 5★'s with other 5★'s and crafting items for new players for cheap. And I like how paying players don't have shinier toys than the rest of us, they just get their shinies earlier; this removes the degrading division between the rich snobs and the commoners.
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 +
 +
Also, the players don't know perfection when they see it. The size of the mist tank doesn't matter. What matters is that you can finish a tier, ''any tier'', with one day's worth of energy.
 +
 +
 +
Tier 1 only has 6 floors, which is just dandy for players who are new to the game and need to revive often. If you play for 2 hours and never die, you can even afford to craft a 50e item after that. Tier 2 raises the bar with 8 floors, and tier 3 truly tests your skills with 10 floors. But if you (almost) never die on tier 3, or if your friends rez you with HP, you are guaranteed a full run through the hardest (and most profitable) tier in the game, every day.
  
  
 
However, the game system has a unique quirk about it.
 
However, the game system has a unique quirk about it.
  
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===The quirk===
  
 
There are three weapon categories in Spiral Knights: Swords, Guns, and Bombs. In some games, weapon types are class-specific (or similar); warriors use swords, Selkies use rackets (and bows), and that's that. (Ragnarok Online is an example of this.) But no, Spiral Knights doesn't distinguish between classes or races. Spiral Knights lets you put any weapon type on any character. This is not bad.
 
There are three weapon categories in Spiral Knights: Swords, Guns, and Bombs. In some games, weapon types are class-specific (or similar); warriors use swords, Selkies use rackets (and bows), and that's that. (Ragnarok Online is an example of this.) But no, Spiral Knights doesn't distinguish between classes or races. Spiral Knights lets you put any weapon type on any character. This is not bad.
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The result of this is a Community. Every player's opinion matters when it comes to promoting items. The creatively-inclined have something to drive for. Players with access to credit cards and Paypal can make it happen. Finally, everyone feels like the game is their own, that the game is something to be treasured and protected. This can go a long way in developing a strong community that stays with the game for many years to come.
 
The result of this is a Community. Every player's opinion matters when it comes to promoting items. The creatively-inclined have something to drive for. Players with access to credit cards and Paypal can make it happen. Finally, everyone feels like the game is their own, that the game is something to be treasured and protected. This can go a long way in developing a strong community that stays with the game for many years to come.
 
 
==Addressing general complaints about the game==
 
 
The game, as it is, is the game. It is also the way players see it. If players want to micromanage their use of energy, then it is part of the game. If players want to herd all the snipes in the bazaar into a corner (and it's possible''!!''), then it's part of the game too. Players who only focus on the "energy crisis" are robbing themselves of much more enjoyable goals in this game; namely, the goal to simply enjoy yourself in a world well made.
 
 
 
.
 
 
 
Btw, those snipes are '''''ADORABLE'''''.
 

Revision as of 03:52, 16 May 2011

Equip and crafting list

A list of things I can craft, as well as things I'm romping through the dungeon with now. If I could change the background colors on these things to show what I own (but can't craft), I would.


Hopscotch's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★

Proto Sword
Equipment-Proto Sword icon.png

Bolted Blade
Equipment-Bolted Blade icon.png







Cutter
Equipment-Cutter icon.png

Striker
Equipment-Striker icon.png

Vile Striker
Equipment-Vile Striker icon.png




Spur
Equipment-Spur icon.png






Brandish
Equipment-Brandish icon.png

Nightblade
Equipment-Nightblade icon.png

Silent Nightblade
Equipment-Silent Nightblade icon.png




Flourish
Equipment-Flourish icon.png


Fierce Flamberge
Equipment-Fierce Flamberge icon.png




Troika
Equipment-Troika icon.png







Sealed Sword
Equipment-Sealed Sword icon.png





Wrench Wand
Equipment-Wrench Wand icon.png




Proto Gun
Equipment-Proto Gun icon.png







Super Stun Gun
Equipment-Super Stun Gun icon.png







Autogun
Equipment-Autogun icon.png

Pepperbox
Equipment-Pepperbox icon.png





Voltech Alchemer
Equipment-Voltech Alchemer icon.png

Voltech Alchemer Mk II
Equipment-Voltech Alchemer Mk II icon.png

Volt Driver
Equipment-Volt Driver icon.png





Magnus
Equipment-Magnus icon.png

Mega Magnus
Equipment-Mega Magnus icon.png


Proto Bomb
Equipment-Proto Bomb icon.png







Haze Bomb
Equipment-Haze Bomb icon.png

Toxic Vaporizer
Equipment-Toxic Vaporizer icon.png

Toxic Vaporizer Mk II
Equipment-Toxic Vaporizer Mk II icon.png





Freezing Vaporizer
Equipment-Freezing Vaporizer icon.png

Freezing Vaporizer Mk II
Equipment-Freezing Vaporizer Mk II icon.png

Freezing Atomizer
Equipment-Freezing Atomizer icon.png


Proto Shield
Equipment-Proto Shield icon.png







Frostbreaker Shield
Equipment-Frostbreaker Shield icon.png

Icebreaker Shield
Equipment-Icebreaker Shield icon.png

Blizzbreaker Shield
Equipment-Blizzbreaker Shield icon.png




Emberbreak Shield
Equipment-Emberbreak Shield icon.png






Circuit Breaker Shield
Equipment-Circuit Breaker Shield icon.png







Owlite Shield
Equipment-Owlite Shield icon.png

Horned Owlite Shield
Equipment-Horned Owlite Shield icon.png

Wise Owlite Shield
Equipment-Wise Owlite Shield icon.png





Swiftstrike Buckler
Equipment-Swiftstrike Buckler icon.png



Spiral Tailed Helm
Equipment-Spiral Tailed Helm icon.png

Emberbreak Helm
Equipment-Emberbreak Helm icon.png

Firebreak Helm
Equipment-Firebreak Helm icon.png






Cobalt Helm
Equipment-Cobalt Helm icon.png






Wolver Cap
Equipment-Wolver Cap icon.png

Dusker Cap
Equipment-Dusker Cap icon.png

Ash Tail Cap
Equipment-Ash Tail Cap icon.png


Spiral Culet
Equipment-Spiral Culet icon.png

Emberbreak Armor
Equipment-Emberbreak Armor icon.png





Vitasuit
Equipment-Vitasuit icon.png








Wolver Coat
Equipment-Wolver Coat icon.png

Dusker Coat
Equipment-Dusker Coat icon.png

Ash Tail Coat
Equipment-Ash Tail Coat icon.png




Magic Cloak
Equipment-Magic Cloak icon.png






Skelly Suit
Equipment-Skelly Suit icon.png



.

Current opinion of Spiral Knights

I like it as it is. I have no complaints about the systems or the mechanics, and I think I'll thoroughly enjoy the game (as it is) until I reach full 5★ equips. I'll probably enjoy the end game too, replacing 5★'s with other 5★'s and crafting items for new players for cheap. And I like how paying players don't have shinier toys than the rest of us, they just get their shinies earlier; this removes the degrading division between the rich snobs and the commoners.


Also, the players don't know perfection when they see it. The size of the mist tank doesn't matter. What matters is that you can finish a tier, any tier, with one day's worth of energy.


Tier 1 only has 6 floors, which is just dandy for players who are new to the game and need to revive often. If you play for 2 hours and never die, you can even afford to craft a 50e item after that. Tier 2 raises the bar with 8 floors, and tier 3 truly tests your skills with 10 floors. But if you (almost) never die on tier 3, or if your friends rez you with HP, you are guaranteed a full run through the hardest (and most profitable) tier in the game, every day.


However, the game system has a unique quirk about it.


The quirk

There are three weapon categories in Spiral Knights: Swords, Guns, and Bombs. In some games, weapon types are class-specific (or similar); warriors use swords, Selkies use rackets (and bows), and that's that. (Ragnarok Online is an example of this.) But no, Spiral Knights doesn't distinguish between classes or races. Spiral Knights lets you put any weapon type on any character. This is not bad.


The quirk is this. Because the weapon types are so defined and so interchangeable, players can't help but take the swapping idea to new levels. They want new weapon types (not just new swords or guns), they want different shield types. The system itself triggers a fierce creative rush among a large portion of the player base; they can't help but generate hoards of new weapon (and shield) types and share them with the world. They want to see these items created inside the game they love so much, so that they can enjoy the game even more. This truly is love.


I don't advocate that all these suggestions be implemented. None of the players know the game inside-out; only the developers do. Players won't know the implications of their new ideas on the rest of the game. On the other hand, it seems a waste to let all the players' enthusiasm pour down the drain.


I think it would be worth their while for the developers to come up with a way to address this issue. A simple "No, we won't implement new weapon types" would crush the players' hopes. Implementing all the ideas would be a disaster on game play balancing (and development work!!).


The Emporium

Let us assume that the most unlikely of scenarios occurs; that there are player-conceived items made playable. The development (and appraisal) of such items would keep the developers busy from doing other development work; in other words, they aren't doing the thing that earns them money.


What if the reverse were true, that these items indeed generate revenue for Three Rings?


For this, I propose the concept of The Emporium.


Each player may propose exactly one concept item. Artistic submitters might produce concept art and textures. Other players may choose to promote this item, if they deem the idea to be good. Over time, a list will develop of the community's favored concepts. They may not be refined ideas. However, more experienced players will understand the system better and provide a better perspective on how the item would affect the rest of the game. We can prorate the voting by the number of stars on your current equipment set, to favor experienced veteran players.


At this point, we now have an item that players generally wish to see in the game. Players may choose to further support this item by backing it with cash; they may choose to donate $5 or $10 towards this cause, perhaps more. If an item has reached a total of $100 (for example) offered from a set of players in the game, it becomes approved. The developers now have an item to produce and funding to produce it, should their schedule be free. Balancing of final stats could be a candid discussion between the designer of the winning item and the developers themselves.


To prevent this from becoming a rich snob's game, the newly conceived item would be available to the entire player populace. Concept items must rank high among the player base in order to be funded, to prevent a rich player from creating an unpopular item and funding the whole cost themselves. There should be a limit to the rate of new items conceived this way, to prevent the developers from being overloaded with work; one new item every two weeks is reasonable.


The result of this is a Community. Every player's opinion matters when it comes to promoting items. The creatively-inclined have something to drive for. Players with access to credit cards and Paypal can make it happen. Finally, everyone feels like the game is their own, that the game is something to be treasured and protected. This can go a long way in developing a strong community that stays with the game for many years to come.

Personal tools