Difference between revisions of "User:Pauling"

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(updating to do list)
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=== Things to do (anyone) ===
 
=== Things to do (anyone) ===
* Add vendor info to all items with recipes available. There's been a lot of requests, so players really do use this info.
+
* more quantitative presentation of damage documentation
* Measure damage dealt as a function of depth, star level, damage type, and bonuses applied. Ideally, a few "standard" weapons will be used (pure damage of only one type, level 10, and a whole range of star levels in the same upgrade tree)
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** How big is a "low" bonus? And "high"?
 
** How big is a "low" bonus? And "high"?
 
** How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage  
 
** How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage  
 
** How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
 
** How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
* Adjust templates to auto-filter items by star level; make it easier to compare and choose between similar items
+
* How effective is armor? This can be tested using a variety of configurations in lockdown matches, which present a controlled environment for comparing different weapons and defense types.
  
  
 
=== Things to do (me) ===
 
=== Things to do (me) ===
Crafting to-do list:
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Crafting to-do list
* Craft Divine Veil (have 3* version)
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* Craft catalyzer--> 4* shadow version (need catalyzer, plus 3 and 4* recipes)
* Craft ash tail coat (have 2* version; need 3*)
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* Get auto gun uv and make strike needle
* Craft snarbolax coat (need 2--> 3*)
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* Shivermist buster
* Craft venom veiler (have 2* version; need 3*)
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* Raise antigua to silversix
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* Raise snarble barb to 4* (need 3* recipe)
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* Craft catalyzer--> 4* (need catalyzer, plus 3 and 4* recipes)
+
  
 
== Archetype Item Template pages ==
 
== Archetype Item Template pages ==

Revision as of 05:52, 8 June 2012

'Due to an ongoing graphics card issue, I am not able to log on reliably using the game client, even just to check messages in my in-game mailbox. Please direct all inquiries to my wiki user talk page, where old messages are never deleted.


Useful reference posts and links

To-do list

Things to do (anyone)

  • more quantitative presentation of damage documentation
    • How big is a "low" bonus? And "high"?
    • How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage
    • How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
  • How effective is armor? This can be tested using a variety of configurations in lockdown matches, which present a controlled environment for comparing different weapons and defense types.


Things to do (me)

Crafting to-do list

  • Craft catalyzer--> 4* shadow version (need catalyzer, plus 3 and 4* recipes)
  • Get auto gun uv and make strike needle
  • Shivermist buster

Archetype Item Template pages

There are a lot of item pages on the wiki, and the quality varies widely.

In an effort to bring things up to a consistently high level, I've created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I've also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements. Feedback and additional modifications are welcome.

Thanks to User:Equinox, most pages have already been brought up to a similar standard. However, these pages are maintained for reasons of historical and practical interest.

Gear

Gear is the umbrella term for armor, helmets, and shields. All items that use the armorinfo template are classified as gear by default.

Weapons

Do you like poking things with sticks? Then weapons are for you! Your choices include:

Materials

No one ever asks what war is good for, but lots of people ask about blue shards.

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