Difference between revisions of "User:Saphykun/Sandbox"

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m (AAH TESTING AAAAH: testing with long descriptions, will tweak table sizes so the depth and type colums don't look squieshed)
(AAH TESTING AAAAH: Looks like it's ready to go, kinda?)
 
(6 intermediate revisions by the same user not shown)
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{{SKWindow
 
{{SKWindow
| width = 1100px
+
| width = 99%
 
| margin = 0px 0px 20px 20px
 
| margin = 0px 0px 20px 20px
 
| title = Scenario Rooms
 
| title = Scenario Rooms
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|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |  
 
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |  
 
|}
 
|}
 
  
 
== AAH TESTING AAAAH ==
 
== AAH TESTING AAAAH ==
 +
 +
{{Scenario Room/start}}
 
{{Scenario Room
 
{{Scenario Room
 
|number=9
 
|number=9
|caption=TESTTESTTEST
 
 
|Description=Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players...
 
|Description=Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players...
|Level=Wolver Den is pretty cool and fun, lots of bushes to smash and chop. I remember back in preview that the worst player of the party or the player with the lowest health had to stay behind and smash. Every. Bush. Good times, especially if the bush smasher had a heavy sword.
+
|Level=Wolver Den - Ashes to Ash Tails
 
|Depth=11
 
|Depth=11
 
|Type=Bonus}}
 
|Type=Bonus}}
 +
 +
{{Scenario Room
 +
|number=2
 +
|Description=blah blah blah blah blah
 +
|Level=Devilish Drudgery - Overtime, Everytime
 +
|Depth=666
 +
|Type=Dialog}}
 +
 +
{{Scenario Room
 +
|number=3
 +
|Description=blah blah blah blah blah
 +
|Level=Clockwork Tunnels - Wasteworks
 +
|Depth=24
 +
|Type=Aesthetics/Scenario}}
 +
{{Table/End}}
  
 
== References ==
 
== References ==

Latest revision as of 19:38, 4 July 2012

Level listing types =

Monster theme Status theme Level name Sublevel
[[Image:Gate-{{{name}}}_icon.png|16px|left]] [[{{{name}}}]] [[Image:Icon_status_{{{name}}}.png|16px|left]] [[{{{name}}}]] [[{{{name}}}]] [[{{{name}}}]]

Note to self: remove |} tag if implementing template

Template might actually take up more space than the current stratum page, plus, it doesn't take boss levels into account

Scenario Rooms template

Scenario template version 1

Scenario Rooms
Scenario Room Description Level name Depth Room type
500px Description goes here Level name goes here Depth goes here Choose Dialog, bonus, or scenery only

Scenario template version 2

Scenario room Description Level name Depth Room type
[[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]]

AAH TESTING AAAAH

Scenario room Description Level Depth Type
[[Image:Scenario_Room-{{{level_number}}}.png|300px]] Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players... Wolver Den - Ashes to Ash Tails 11 Bonus



[[Image:Scenario_Room-{{{level_number}}}.png|300px]] blah blah blah blah blah Devilish Drudgery - Overtime, Everytime 666 Dialog



[[Image:Scenario_Room-{{{level_number}}}.png|300px]] blah blah blah blah blah Clockwork Tunnels - Wasteworks 24 Aesthetics/Scenario


References

Weapon ☆☆☆☆☆
File:Unknown-Equipped.png
File:Equipment-Unknown Stats.png
Abilities
  • Level 5+: Charge Time Reduction: Low
  • Level 10: Charge Time Reduction: Medium
[create] Documentation



Saphykun/Sandbox
Image Wanted.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Saphykun/Sandbox is a 5-star sword.

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