Difference between revisions of "User:Saphykun/Sandbox"

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(AAH TESTING AAAAH)
m (AAH TESTING AAAAH: implementation of scenario rooms header)
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== AAH TESTING AAAAH ==
 
== AAH TESTING AAAAH ==
''Note: Please ignore the header. The header was taken from the [[Template:Gearlist/start]] page and only used to see the entire code at work. Still working on it!''
 
  
{{Gearlist/start}}
+
{{Scenario Room/start}}
 
{{Scenario Room
 
{{Scenario Room
 
|number=9
 
|number=9

Revision as of 21:10, 2 March 2012

Level listing types =

Monster theme Status theme Level name Sublevel
[[Image:Gate-{{{name}}}_icon.png|16px|left]] [[{{{name}}}]] [[Image:Icon_status_{{{name}}}.png|16px|left]] [[{{{name}}}]] [[{{{name}}}]] [[{{{name}}}]]

Note to self: remove |} tag if implementing template

Template might actually take up more space than the current stratum page, plus, it doesn't take boss levels into account

Scenario Rooms template

Scenario template version 1

Scenario Rooms
Scenario Room Description Level name Depth Room type
500px Description goes here Level name goes here Depth goes here Choose Dialog, bonus, or scenery only

Scenario template version 2

Scenario room Description Level name Depth Room type
[[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]]

AAH TESTING AAAAH

Scenario room Description Level Depth Type
[[Image:Scenario_Room-{{{level_number}}}.png|300px]] Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players... Wolver Den is pretty cool and fun, lots of bushes to smash and chop. I remember back in preview that the worst player of the party or the player with the lowest health had to stay behind and smash. Every. Bush. Good times, especially if the bush smasher had a heavy sword. 11 Bonus



[[Image:Scenario_Room-{{{level_number}}}.png|300px]] blah blah blah blah blah Devilish Drudgery - Overtime, Everytime 666 Dialog


References

Weapon ☆☆☆☆☆
File:Unknown-Equipped.png
File:Equipment-Unknown Stats.png
Abilities
  • Level 5+: Charge Time Reduction: Low
  • Level 10: Charge Time Reduction: Medium
[create] Documentation



Saphykun/Sandbox
Image Wanted.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Saphykun/Sandbox is a 5-star sword.

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