Difference between revisions of "User:Silverhawkes/Flash charging with Mixmaster"

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(Created page with "This page details the effects of flash charging with '''Overcharged Mixmaster''' or '''Celestial Orbitgun'''. ==What is flash charging?== file:Autogun_flash_charge_...")
 
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==Flash charging with Mixmaster?==
 
==Flash charging with Mixmaster?==
When flashed, Mixmaster's charge doesn't simply get duplicated – its exact behavior is not precisely known, but observations suggest that it teleports instantly to a corner towards the direction of aim, no matter how far, even if there's obstacles along the way. Corners can be made by level geometry, blocks, entities, and even monsters. On top of this odd behavior, objects hit by the charge behaves strangely as well.
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When flashed, Mixmaster's charge doesn't simply get duplicated – its exact behavior is not precisely known, but observations suggest that it teleports instantly to a corner towards the direction of aim, no matter how far, even if there's obstacles along the way. Corners can be made by level geometry, blocks, entities, and even monsters. On top of this odd behavior, objects hit by the charge behaves strangely as well. To explain this behavior, observing "normal" behavior under standard flashing is necessary.
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[[file:Lumber_normal_death.gif|frame|left|Lumber despawning under normal conditions]]
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[[file:Lumber_flashed_death.gif|frame|left|Lumber despawning via flashed charge]]
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When an attack is flashed, it was previously mentioned that the second attack occurs instantly. This glosses over the fact that all associated effects with the second attack also happen instantly; any status inflicted expires instantly – e.g. causing thaw damage with Freeze weapons, as well as causing "death" animations (hereafter referred to as despawn animation) to be skipped, in a sense. This applies more generally to exploration entities as well. For example, timed explosive blocks detonate instantly when hit by a flashed attack.
  
 
To be continued…
 
To be continued…

Revision as of 02:29, 5 September 2018

This page details the effects of flash charging with Overcharged Mixmaster or Celestial Orbitgun.

What is flash charging?

Flash charging with Blitz Needle
Flash charging with Divine Avenger

Flash charging (or flashing) is a bug that happens when a knight's attack speed changes during an attack animation. There are four ways to achieve this.

For clear reasons, the last option is not particularly viable – the only notable combat floor that allows knights to freely change equipment is Unknown Passage. Similarly, the first option requires knights take damage from enemies that can inflict stun. As such, it is not a desirable method to perform flash charging. However, it's still important to keep in mind so that it could be exploited should the situation arises.

When the attack speed changes mid-attack, the attack is interrupted and a second attack occurs instantly afterwards (as well as all associated effects). The attack animation will continue playing until its conclusion, however, it will no longer generate any hitboxes. Therefore, timing is key in exploiting this bug.

There's a catch, though – not all weapons behave the same way when flashed, which brings us to the next section.

Flash charging with Mixmaster?

When flashed, Mixmaster's charge doesn't simply get duplicated – its exact behavior is not precisely known, but observations suggest that it teleports instantly to a corner towards the direction of aim, no matter how far, even if there's obstacles along the way. Corners can be made by level geometry, blocks, entities, and even monsters. On top of this odd behavior, objects hit by the charge behaves strangely as well. To explain this behavior, observing "normal" behavior under standard flashing is necessary.

Lumber despawning under normal conditions
Lumber despawning via flashed charge

When an attack is flashed, it was previously mentioned that the second attack occurs instantly. This glosses over the fact that all associated effects with the second attack also happen instantly; any status inflicted expires instantly – e.g. causing thaw damage with Freeze weapons, as well as causing "death" animations (hereafter referred to as despawn animation) to be skipped, in a sense. This applies more generally to exploration entities as well. For example, timed explosive blocks detonate instantly when hit by a flashed attack.

To be continued…

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