Difference between revisions of "User:Yoccm"

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m (Darkfang Penitentiary)
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====Meeting In Progress====
 
====Meeting In Progress====
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'''Monsters'''
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==Feral Bolts==
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{{SKWindow
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| width = 250px
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| align = right
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| margin = 0px 0px 20px 20px
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| title = {{{name|Feral Bolts}}}
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| body =
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{{SKEmptyCell|[[File:Gate-Feral Bolts.png|128px]]|center}}
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{{SKNewRow}}
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{{SKCell|'''Depth: 24-28'''|center}}
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{{SKNewRow}}
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{{SKCell|'''Themes'''|center}}
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{{SKNewRow}}
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{{SKCell|{{Monster_Icons|Beast}}{{Monster_Icons|Construct}} {{status|shock}} {{status|stun}}|center}}
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{{SKNewRow}}
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{{SKCell|'''Levels'''|center}}
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{{SKNewRow}}
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{{SKCell|[[File:Gate-Wolvers_Den-Shock.png|32px]] [[User:Yoccm#In the Jungle|In The Jungle]]
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[[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#The Metal Jungle|The Metal Jungle]]
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[[File:Gate-Feral Bolts.png|32px]] [[User:Yoccm#Electnedi Sleeps Tonight|Electnedi Sleeps Tonight]]}}
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}}
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Feral Bolts is a [[Danger Mission]] featuring a mix of beasts and constructs. The [[status|statuses]] present are both [[shock]] and [[stun]].
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===Description===
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While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the [[Aurora Isles]] set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and [[Exploration#Elemental_Grates|stun plates]] to increase the challenge.
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The second depth is laid out like a [[Clockwork Tunnels]], in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a [[Deconstruction Zone]] with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes.
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The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the [[Snarbolax]], but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe.
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The final floor is a treasure room using the Wolver's Den tileset.
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'''Monsters Include'''
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{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
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{{Monster_Icons|Construct}} {{Status|shock}} [[Scuttlebot#Surgebot|Surgebot]]
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{{Monster_Icons|Construct}} {{Status|shock}} [[Retrode#Voltrode|Voltrode]]
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{{Monster_Icons|Construct}} {{Status|shock}} [[Gun Puppy#Sparky|Sparky]]
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{{Monster_Icons|Construct}} {{Status|shock}} [[Lumber#Electreant|Electreant]]
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{{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Stungun Puppy|Stungun Puppy]]
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{{Monster_Icons|Construct}} {{Status|stun}} [[User:Yoccm#Startlebot|Startlebot]]
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{{Monster_Icons|Construct}} [[Tortodrone]] (Boss)
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{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Voltail|Voltail]]
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{{Monster_Icons|Beast}} {{Status|shock}} [[Wolver#Alpha Voltail|Reaping Botwood]]
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{{Monster_Icons|Beast}} {{Status|shock}} [[Chromalisk#Electrolisk|Electrolisk]]
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{{Monster_Icons|Beast}} {{Status|stun}} [[User:Yoccm#Flinchtail| Flinchtail]]
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{{Monster_Icons|Beast}} {{status|shock}} [[User:Yoccm#Electnedi|Electnedi]] (Boss)
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{{Monster_Icons|Fiend}} [[Silkwing]]
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[[Wisp#Storm Wisp|Storm Wisp]]
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====Assembly Floor====
 
'''Monsters'''
 
'''Monsters'''
  

Revision as of 12:17, 27 February 2013

Tox.Yoc's page for things he wants.

Concepts

Rancorous Reserve

Rancorous Reserve
Gate-Devilish Drudgery-Normal.png
Theme(s)
Gate Icon-Fiend.png Icon status fire.png Icon status freeze.png Icon status poison.png Icon status shock.png
Levels
Gate-Devilish Drudgery-Normal.png Garden of Grieving

Gate-Devilish Drudgery-Fire.png Heinous Hothouse

Gate-Devilish Drudgery-Freeze.png Wrathful Winter

Gate-Devilish Drudgery-Shock.png Shocked and Affronted

Gate-Devilish Drudgery-Poison.png Pernicious Plot

The Rancorous Reserve is an area of the Clockworks populated by the Greavers and Reaping Willows. As such, while its status theme can change, its main theme is always Fiend monsters.

Description

There is a reason why Greavers are reserved to here, and you are about to find out! Quick and agile, mind your footing or there won't be anything left to preserve. Of you.

Levels

Garden of Greaving

Monsters:

Heinous Hothouse

Monsters:

Wrathful Winter

Monsters:

Shocked and Affronted

Monsters:

Pernicious Plot

Monsters:

Undercorp Manufacturing Plant

Undercorp Manufacturing Plant
Gate-Undercorp Factory.png
Depth: 24-28
Themes
Gate Icon-Fiend.pngGate Icon-Construct.png
Levels
Gate-Undercorp Factory.png Parking Lot

Gate-Undercorp Factory.png Loaded Dock

Gate-Undercorp Factory.png Assembly Floor

Gate-Undercorp Factory.png Wasted Resources

Gate-Meeting Progress.png Meeting In Progress


The Undercorp Manufacturing Plant always appears at the final stratum marked as a fiend icon. Only one open gate will lead Knights into this toxic factory.

Description

Levels

Parking Lot

Monsters

Gate Icon-Construct.png Gun Puppy

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Electreant

Gate Icon-Fiend.png Icon status shock.png Beryl Greaver

Gate Icon-Fiend.png Icon status shock.png Reaping Botwood

Gate Icon-Fiend.png Devilite

Loaded Dock

Monsters

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Electreant


Assembly Floor

Monsters

Wasted Resources

Monsters

Meeting In Progress

Monsters

Feral Bolts

Feral Bolts
128px
Depth: 24-28
Themes
Gate Icon-Beast.pngGate Icon-Construct.png Icon status shock.png Icon status stun.png
Levels
Gate-Wolvers Den-Shock.png In The Jungle

32px The Metal Jungle

32px Electnedi Sleeps Tonight


Feral Bolts is a Danger Mission featuring a mix of beasts and constructs. The statuses present are both shock and stun.

Description

While the first level is shown as a Wolver's Den on the Gate Map, it is actually a version of the Aurora Isles set at night. It features several forced fights showcasing the new stun-themed enemies. Many of the fights have respawning turrets outside the arena and stun plates to increase the challenge.

The second depth is laid out like a Clockwork Tunnels, in that you have thin corridors to traverse with larger rooms to battle. It could also be said that it is like a Deconstruction Zone with movement restricted. Players are tasked with defeating three forced fights to claim 3 keys to unlock the boss room. This floor also houses more traps that the above like shock and stun plates and timed exploding boxes that can prevent players from accessing treasure boxes. The boss for the mission is in fact a 3 on 1. The main boss, the Electnedi, attacks similar to the Snarbolax, but is able to harmed without stunning, can summon shock and stun-wolvers along with bolstering their attack, and finally has a shock-cloud near it. Supporting the Electnedi are two dullard Tortodrones. With less aggressiveness, more limited moveset, and less health, these tortodrones are a significantly less threatening foe.

The final floor is a treasure room using the Wolver's Den tileset.

Monsters Include

Gate Icon-Construct.png Rocket Puppy

Gate Icon-Construct.png Icon status shock.png Surgebot

Gate Icon-Construct.png Icon status shock.png Voltrode

Gate Icon-Construct.png Icon status shock.png Sparky

Gate Icon-Construct.png Icon status shock.png Electreant

Gate Icon-Construct.png Icon status stun.png Stungun Puppy

Gate Icon-Construct.png Icon status stun.png Startlebot

Gate Icon-Construct.png Tortodrone (Boss)

Gate Icon-Beast.png Icon status shock.png Voltail

Gate Icon-Beast.png Icon status shock.png Reaping Botwood

Gate Icon-Beast.png Icon status shock.png Electrolisk

Gate Icon-Beast.png Icon status stun.png Flinchtail

Gate Icon-Beast.png Icon status shock.png Electnedi (Boss)

Gate Icon-Fiend.png Silkwing

Storm Wisp

Assembly Floor

Monsters

Darkfang Penitentiary

Darkfang Penitentiary
Gate-Prison.png
Themes
Gate Icon-Gremlin.pngIcon status poison.png
Levels
Gate-Prison.png Labored Labor I-III

Gate-Prison.png Lunchroom Lockdown I - II

Gate-Prison.png Boisterous Breakout

The Darkfang Penitentiary is a series of levels in the Clockworks that appears in stratum with a poison and gremlin theme.

Description

Home to the most dangerous of Gremlin convicts, and most questionable meals, those sent to the Darkfang Penitentiary are rarely heard from again outside of obituaries. However, there is still valuable information to be gathered about Gremlin technology. It just takes a little convincing

Levels

Labored Labor

Monsters

Lunchroom Lockdown

Monsters


Boisterous Breakout

Monsters

Monsters

Reaping Willow

Gremlin Malefactor

Gremlin Convicts

Gremlin Convict


Gremlin Surveyor

Gremlin Surveyor

Personal tools