User talk:HexZyle

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UV data?

I was wondering how to read your data on the UV's. Does No UV mean how many fails out of 10 or something?Sshs 07:57, 13 August 2012 (UTC)

Sorry for the late response. No UV simply means an item was crafted and it didn't give a UV.

Yep, just on my talk page is fine

I'm the main wiki Game Master, so my talk page is the admin noticeboard really. If it's something that you think is a true wiki emergency, you can leave a note on my talk page and submit a support ticket about it. --Equinox 20:58, 18 February 2012 (UTC)

AAAAGH! This place is so backwater XD....but in a way, cosy, since the wiki is more personal. I like it :3 --HexZyle 01:00, 19 February 2012 (UTC)
If you're looking for enormous piles of strict rules, vast numbers of editors, and huge masses of admins, you can always go try to make edits on Wikipedia. --Equinox 17:35, 19 February 2012 (UTC)
That place scares me. Too many smart people who could beat on me should i say the wrong thing. In these themed wikis, we share a general interest, so it's easier to get along. I dont think i could ever make a place for myself on wikipedia. --HexZyle 01:03, 22 February 2012 (UTC)



Re: Purring Cap removal

A few reasons:

1: It was mixed in with the 3*s, it should have atleast been placed with the 5*s.

2: It was never really "in the game", just used by Clotho. Hence, you could say that about the Magikat Hat, but it was in beta, if I recall right.

3: Think about it this way, you don't really see other GM helmets in there, do you?

Sorry for any incontinence, just doing my wiki duty. --BigFootM

re; Dark Retribution

Ah my apologies, in my attempt to add in the alchemy table I might have reverted your edit. No, it was not intentional for me to change the damage values. Sorry! -- User:SvenL

Minor edits

It would help if you could mark your edits with "This is a minor edit" at the bottom of the edit screen. This is especially useful when doing a lot of mass editing. Thanks. Also, taking a look at the new categories, it would have been better to make them more descriptive like "Military color-themed". --Equinox 13:45, 11 March 2012 (UTC)

Gear themes

I have gathered themes for most armours/helms some time ago and posted it on forum. Please don't hesitate to use those info if needed.

Merethif 18:04, 11 March 2012 (UTC)


Re: GM Wiki Project

Saw the note you put on my page about my unfinished GM armor project. Yeah, I just dont have time anymore to be working on it, with about 3 other things I've committed to on the internet as well. I see that some images are missing, so perhaps if we could get into contact, I could find a way to send you the images of all the GM armors and helms. Hope you can finish the project!

Xylka 15:01, 27 May 2012 (GMT -5 Central Daylight Time)

GM stuff move

Deleting some of the old redirects, I've noticed that some of the alchemy path links/names are wrong on the GM item pages. Please fix those whenever you've the time. Thanks! --Equinox 20:59, 17 June 2012 (UTC)

Thanks. I'll go check through that stuff now. --HexZyle 02:34, 18 June 2012 (UTC)

unsigned comments

you can use {{unsigned|User}}--Trying 03:41, 18 June 2012 (UTC)

I was practicing fiddling with templates. That template also doesn't support date stamps. --HexZyle 03:43, 18 June 2012 (UTC)

Categories

They are added with [] brackets not {}. --Lithium31337 17:01, 15 April 2013 (UTC)

Thanks. I completely derped out and forgot --HexZyle 17:36, 15 April 2013 (UTC)

Lumber Edit

Oh nice to see this editor around the wiki again. Anyway, if you're curious, we've got a Category:Allusions thing goin on, courtesy of Jdavis. Seems related to your recent edit ^,..,^ -Novaster 04:00, 21 November 2014 (UTC)

I'm going to interpret this as a "stop being lazy and actually complete that edit rather than just removing it" so that is what I'll do xD --HexZyle 14:14, 21 November 2014 (UTC)
<3 nawww. Looks good. Going to take out "Trivia" and replace with "Notes" (Forum about dat). -Novaster 15:42, 21 November 2014 (UTC)
Okay. I'll keep that in mind for future edits. --HexZyle 02:12, 22 November 2014 (UTC)

Obsolete Edit

Just to make double sure, I just dragged an alt to the rescue camp to search for Quince. His beautiful face is not there. I just did that to make sure the tag wasn't idly placed on his page like "oh you can't reach him after you get to Haven so that makes him obsolete blahblah" no, he's actually removed, with nothing showing in Release/all that I can find, gone with the wind beyond the mysterious beyond and perhaps even beyond Bedbath and Beyond. This doesn't really pertain to the matter at hand though, I just felt like being sad about Quince:

What do you think should be done regarding obsolete items? I am in favor of lobbing them into an Obsolete museum and making sure they don't clog up searches anywhere, category, lists, or other things. I just sort of bulldozed a lot of Staff Exclusive and Obsolete pages due to large template changes. These entities were using parameters in updated templates that didn't apply to them at all, so I fixed them. But I am also a bulldozer sometimes. I've been trying to encourage the use of category searches (so useful! but people who aren't editors don't really know how to get to them, so I link them whenever possible) and keeping those searches functional would be...good right? I still have to make a nice infobox (part of the Great and Amazingly Boring infobox project) for levels/missions/areas (and update obsolete areas so they don't show up in like, the Geography Category). I always try to get a few opinions besides my own, even after the fact. And you seem to be online? -Novaster 07:12, 6 February 2015 (UTC)

I'm not debating his placement in Category:Obsolete, the edit was focusing on the fact that although he is obsolete, he, and his name is still associated with being a vendor and a stranger. Sure, you could probably say that the former category could be removed as he is no longer an "accessible" vendor (there's no point advertising a product that is not for sale) but as Strangers are characters and thus part of lore, and lore doesn't change, I motion that that category be left on his page, at least. --HexZyle 05:16, 20 February 2015 (UTC)
Hmm. Well, my concern is maintaining functional category searches. I think it's pretty clear what he "is" on the page text (which doesn't need to be reworded to "was" vs. "is" and all that, right? Just freeze the page?). I think something like [[Category:Vendors|obsolete]] (and any relevant categories) would be an okay solution, as long as we maintain a lowercase o, since categories are case sensitive, and pages that start with O are auto capital and will group together, while the lowercase o will sort of stand out and be obvious. I've done something similar with the Category:Guilds with "retired." Run-on sentences. What do you think? (keeping the obsolete tag of course) -Novaster 07:05, 20 February 2015 (UTC)
Alright, I understand what you're getting at now. However, I don't see any way to access these subcategories; even your link on the Category page just redirects back to the same page.
I understand the need to do something like this for Guilds, due to the sheer number of them, and the fact that a lot of the retired guilds rarely have any info, let alone useful information, and thus it's fine for them to be hidden. I don't know if obsolete objects should be removed from all their relative categories though - those who search through and read all entries of Categories that aren't gameplay related (Strangers) tend not to be people who are new to the game nor wikis. There shouldn't be any confusion if a player should stumble across the Quince page from the Strangers Category OR the Strangers page anyway; he is clearly marked as Obsolete on both. At any rate, I feel that this is a highly opinion based change, so I recommend asking more than just me for input. --HexZyle 17:27, 20 February 2015 (UTC)
They shouldn't be hidden (if you mean like, "hidden categories" hidden, they shouldn't be) or in tiny subcategories. Could you send me a screenshot of what you're seeing? Regarding that link, it simply brings users straight through the alphabet to "R" (the default page starts with "A") - the inactive guilds are in lowercase "r" for "retired" and the guilds that start with "R" are under capital "R." It certainly looks like the same page (assuming I'm understanding the situation correctly). As for asking other people, I don't think they care enough, based on 0 replies here, haha, so it's great somebody (you) cares. -Novaster 18:05, 20 February 2015 (UTC)
Oh nevermind, I see the lowercase "r" category there. Dunno how I missed it before.
Well, if you want to take my opinion for it, I believe that obsolete pages not be altered from the state they were in when they were valid, except for the addition of the obsolete tag. This includes not removing categories (unless the categories are deprecated, of course) --HexZyle 05:00, 3 March 2015 (UTC)
Sounds good to me. Since nobody else seems to really...be "into this" I think we can proceed. Do you want to or shall I? I want to not only add obsolete, but also use lowercase "obsolete" in the other categories. -Novaster 05:01, 3 March 2015 (UTC)
You should. I'm only around here for a couple minutes every now and then and chatting on the forums a bit. (only via the sheer, bewildering power of nostalgia, and my inexplicable interest in wikis for games which I stopped playing months ago) That's why I was rather reluctant to have you solely depend on my opinion. --HexZyle 05:16, 3 March 2015 (UTC)
Oh well, I have my opinion too! I think. I'll get on that right now, before we indent all the way to Pluto (why don't us editors alternate these lines? idk!)-Novaster 05:56, 3 March 2015 (UTC)
I love indentation stacks. They clearly show who's replying to what. I do feel sorry for people with lower resolutions though: all they see is a cramped ball of text with like, 5 words on each line. To me, these indentations only appear to take up 1/6th of the usable area on this page --HexZyle 02:59, 4 March 2015 (UTC)

Guild Hall

Sorry to be all gross and undoey, but the information edited on the guild hall environment page was already in notes section. I try to avoid putting alerts on everything, really, sk is full of places you can make mistakes, the whole wiki needs exclamation marks everywhere, haha. -Novaster 05:55, 3 March 2015 (UTC)

There, reworded notes section on that page, is it better/more clear? -Novaster 06:08, 3 March 2015 (UTC)
Yeah, that's good. I brought the note about prerequisites to the top because you would not believe how many times people have asked on the forums whether or not they can downsize their guildhall and still keep everything. --HexZyle 02:59, 4 March 2015 (UTC)
Oh I believe it. What I can't believe is what people choose to believe, or not believe...like crap about vaccinations and whether or not we landed on the moon. Btw, we are trying to reduce bullets Node 102232 for details. -Novaster 04:32, 4 March 2015 (UTC)

Map Segments

I see you were working on this. I'd like to expand on this in an official capacity. Since you've done research on the topic, your input/feedback would be great. I'm thinking a sortable list with their names being something simple like "a...b...c..." and have the list sort type/spawn/loot (yes/no) and so on. Thoughts? I can throw a template together soonish or laterish if you're interested. -Novaster 15:24, 3 March 2015 (UTC)

Woah that's an old project you've decided to dig up. To be honest I won't be able to contribute much since I don't have Spiral Knights updated, but I do have a big bunch of images that I took but never uploaded which I can host somewhere. Having the modules indexed as opposed to arbitrarily named sounds like a good idea, however I recommend you not use letters as there are far more than 26 modules and IMHO doubled letters (like what you see in Microsoft Excel) look dumb. So I recommend the modules be numbered like 01, 02, 03. Then possibly give letter prefixes for certain themed and purposed modules. So an elevator module on a clockworks tunnel could be CT-E-05, while a standard module in a Candlestick keep module be CK-S-12 etc. The Beast Dens also work on modules too. Danger Rooms and Scenario Rooms are already documented on their respective pages so that saves time and effort.
Maybe I'm giving this too much thought. --HexZyle 02:59, 4 March 2015 (UTC)
Over the next couple of days I'll try to upload my stuff here --HexZyle 03:14, 4 March 2015 (UTC)

2013 heck yes. I'll throw a template together sometime within the next few days. -Novaster 04:01, 4 March 2015 (UTC) Hmm, gonna be a while - we've recently got word back from support about another project (check out the sandbox and this forum node!) I've looked at the files you provided, I think the old UI poses a problem, but they are good data, we'll see. -Novaster 09:53, 11 March 2015 (UTC)


Okay, the March of the Tortodrones has made this project take some priority.

Considering the massive number of modules I have cropped already, map behavior in general (entire areas, not just small modules), the Scenario Room page, and your work on your CT Modules page, and your feedback regarding naming convention, I have made the following:

File:Map-{{{location}}}-{{{type}}}-{{{#|1}}}{{{variant|A}}}.png - for maps
File:Area-{{{location}}}-{{{type}}}-{{{#|1}}}{{{variant|A}}}.png - for visuals of said maps

I have set up a live example on the March of the Tortodrones#Arcade Gallery page section.

You'll notice that it conveniently defaults to 1A to avoid derps. Players/editors can simply change these two variables (in new entries) to keep adding data to lists. Part of the convention reason: easier to work with around wiki categories than having "map" or "area" at end of filename, as opposed to the beginning like it is now.

It's working rather well. If you check the edit history of the two templates (Template:MapList and Template:MapList/Start), you'll notice the large number of hiccups that had to be smoothed over in order for the list to work in the least complicated manner with the most areas possible. The repeats of descriptions were bothering me quite a bit, but it should "look" smoother now, compared to previous edits.

This project is now taking flight, feel free to rent a flying unicorn and come by to comment/help etc. Thanks for your contributions! -Novaster 13:41, 13 March 2015 (UTC)

Template:MapList/doc - Documentation! tah dah! --Novaster 02:48, 14 March 2015 (UTC)

I've begun to populate a list on my sandbox page here. --Novaster 04:31, 14 March 2015 (UTC)

Oh snap! I like, totally forgot about this whole thing for a week. Alright, let's see what's going on. --HexZyle 12:14, 14 March 2015 (UTC)

The derp is strong with some things. I may or may not have been half asleep last night. Looking forward to what you've gots to say! (I just woke up). --Novaster 12:24, 14 March 2015 (UTC)

Wanna add me in-game? IGN is same, Novaster. -Novaster 12:56, 14 March 2015 (UTC)

I've mentioned before, but I don't have Spiral Knights installed. You can contact me on Skype, Evolve, or if you really have to, I don't mind messaging through my Facebook. Same name everywhere because that's the most orthodox and uniform way of doing things. --HexZyle 13:05, 14 March 2015 (UTC)

Yes, I remember :P. It doesn't take too much time to install. Naw, I'll keep contact to sk-related stuffs. -Novaster 13:10, 14 March 2015 (UTC)

Time is not the issue, my internet bandwidth is. Due to circumstance I only get 8GB per month. --HexZyle 13:21, 14 March 2015 (UTC)

Oh dear! Well, it looks like the template is hobbling about on its own like a toddler, I'll let you have fun with that - I actually like the old UI, they'll need to be updated with more recent ones, but the file history will provide more perspective as well as show the relative age of the area. The tweaks I'll make later will not affect filenames. -Novaster 15:32, 14 March 2015 (UTC)

I've just made some stuff for you to play with and test the template out on. Hopefully I'll get to uploading the rest of the data I have (the content so far is a surmountable chunk of my research, about 25-30%) in the upcoming days. You know what I'd like to see though? Once this template is complete, perhaps we could start counting how many modules occur in a level, how many before and after the midway point, and how many before and after the level's treasure route. This data could then be used to make a level generator :3 --HexZyle 15:40, 14 March 2015 (UTC)

On that note, I've always wanted to have the arcade be opened to the Steam workshop so users can use both existing modules to make interesting wraparounds, or even their own puzzles in new modules...players can play them for pure fun (no loot retained etc.)...popular ones would reach the devs...then the devs can deal with loot rules and whether or not to put usermade stuff into the game's official arcade...just so much potential. -Novaster 15:46, 14 March 2015 (UTC)

I meant an external generator for miscellaneous purposes like RP or something. A custom level editor will likely never happen due to the state and genre of the game, and the state of the developers-player relationship --HexZyle 15:49, 14 March 2015 (UTC)

This is likely the case, but I'll never give up hope. I tend to go off on tangents a lot, so, hence the "on that note." I might lose a lot of hope if that "arcade redux" they've been talking about (for how long now?) rolls around and it's not even tangentially close to our dreams. Game is still young, so yea lots of hope...though they do seem to keep tottering about in circles, the recent new rank missions have restocked my hope supply. I actually can't write script with input/output for a generator you've described, everything I do here is self-taught (my college education is microbiology), but I can ask around if you like (or are you able to do these things?). It would be useful - like, what are the odds this D28 CT will be super short and awful vs. the other floor options? -Novaster 15:58, 14 March 2015 (UTC)

It's rather simple to program, I can do something like this in GameMaker, seriously. And it's not hard at all to make it generate at least X amount of modules. --HexZyle 03:59, 30 March 2015 (UTC)

I has a thing for the thing!

Suggestion (2012) regarding Snowflake Eyes (2014). —Preceding unsigned comment added by Novaster (talkcontribs) . Please sign your posts with ~~~~

Y'know, you can always edit it in yourself >.< --HexZyle 03:52, 30 March 2015 (UTC)

I never edit personal pages unless someone gives me the green light. Or it's obviously something wrong regarding wiki usage. -Novaster 04:42, 30 March 2015 (UTC)

Well mine are open territory. --HexZyle 09:04, 30 March 2015 (UTC)

Snipes

Should we be terrified of the ones doing reconnaissance deep in the clockworks? I think so, they don't take any damage. That's quite the tough critter. -Novaster 12:52, 31 March 2015 (UTC)

You did not see anything. We were never here. --SnipeInBlack 13:11, 31 March 2015 (UTC)

Costumes as images

Oh dear, did I make a boo-boo? D: Can someone direct me to the style guide for these -themed pages? --HexZyle 16:22, 25 April 2015 (UTC)

Yeah that's a booboo. I'll fix that for you. -Novaster 17:11, 25 April 2015 (UTC)

Okay, done. I've not gone through and completed this organization for all items yet (it's on my to do list). There is a forum discussion here about the project, but it's lacking most of the positive feedback I've got from others - I wouldn't do it this way based on just that forum thread. We're aware of the...unconventional format and well, opinions are always wanted. But the categories do this to themselves without much effort, so in a way they're also "meant to." I guess that's similar to eating with a spork instead of a spoon and fork. In case future editors (or current ones) decide not to use categories like this, they are all being tracked here. The project expands beyond aesthetics and lets us use categories like Category:Weapons, Category:Armor, and Category:Helmets more than we would have before. I'd like to eventually have something like what psypoke uses for gear searches in sk, because that is most efficient as more items are added to the game, but I do not have the know-how for such a thing.

Regarding your recent edits: In short, we're only using the aesthetic cat tags on images if the item is an accessory, and only if that accessory is individualized - like for special effects, all glasses have a sheen, so the tag goes on the page, not every image. There's a style guide on each "x-themed" category page in the form of a list in a blue box. -Novaster 17:28, 25 April 2015 (UTC)

Basil

Template:Basil - check that out. We were adding it in for a while, then a bunch of updates happened and I totally forgot! Adding the nonterminal locations right after it should be a snap. We're also trying to make pages have the same sections in the same place...had the same momentum, then rl happened. -Novaster 01:21, 21 May 2015 (UTC)

IDEA: What about a template with all the recipes and their locations on it, and then we just put {{Template:RecipeLocation|PAGENAME}} on the recipe section of the page, and that retrieves the appropriate text from the template? Of course, inside this template we could put the {{Basil}} template. That way we don't have to go to every single relevant page and update all the recipe locations, we can just edit the locations from a single page. --HexZyle 14:39, 21 May 2015 (UTC)
That sounds a lot better. I'm busy right now, but I'd like to work on this with ya. -Novaster 15:00, 21 May 2015 (UTC)
I've started work on it here but for some reason it's not triggering on most pages. I'm thinking it might have something to do with the vertical line inside the basil template messing with the switch statement? --HexZyle 16:56, 21 May 2015 (UTC)
You can't switch through the pagename function like that. I tweaked it so it takes care of itself automatically but can be adjusted for disambiguation issues as needed on individual pages. -Novaster 18:22, 21 May 2015 (UTC)
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