Difference between revisions of "User talk:HikaruFer"

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~Hikaru~
 
~Hikaru~
 
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==NPC Format: almost there!?==
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== Newlines in templates ==
Oh I remember why I started doing "Haven Town Square" etc. - it was because of the "Arcade" mission/exploration interface vs. the [[Haven Arcade]] location in Haven. Oh well. What do? --[[User:Novaster|Novaster]] 11:10, 15 November 2015 (UTC)
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Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the &lt;noinclude&gt; tags at the end of the templates. While it's pretty to write <nowiki><noinclude>{{documentation}}</noinclude></nowiki> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting &lt;noinclude&gt; on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<nowiki><!--(newline)--></nowiki>), but it's not very pretty. And of course, you can also put the <nowiki>"<noinclude>{{documentation}}</noinclude>"</nowiki> thing whole on the preceding line and don't worry about any newlines.
  
After much napping upon this issue, I find myself most pleased with Archilus' page format. This would result in [http://wiki.spiralknights.com/index.php?title=Template:Page/NPC&oldid=227757 this format] (I restored the linking in the brackets, as that's part of a template system and is convenient per section - overlinking is mostly an issue in paragraph format). If you agree with this layout, I will press forward with changes. --[[User:Novaster|Novaster]] 10:41, 15 November 2015 (UTC)
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You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: [[Template:CostumeTable/Start]]. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.
  
I have made what I think is a better, less repetitive, more clear, less confusing, blahblah template for vendors. It needed to be done because their format is so...not in-sync with the rest of the wiki. It's still very beta, but I stuck it on Archilus' page for testing. What do you think so far? It might influence our format decisions. --[[User:Novaster|Novaster]] 22:19, 17 November 2015 (UTC)
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The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the [[News/2020]] page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the <nowiki>{{NewsTable}}</nowiki> template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.
  
I have also put a demo on [[Talk:Brinks]] because he has an inventory with a lot of item type variety. My main goal is to ensure players understand that the vendor sells an ITEM, vs. a RECIPE for that item, and to make sure they don't miss that certain items can be bought with different things - Rock Salt for example, or Dark Harvest Prize Boxes for different candy tokens, and so on. If you like the format, feel free to make more entries, cross-referencing with in-game proofs and [[User:MissNice#Wiki_Data_Area|Miss-Nice's data]] to make sure it's up to date, because many pages are out of date. Or say you don't like it/there's problems.
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Also, for testing templates I sometimes use the [[Special:Expandtemplates]] page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 21:24, 19 March 2020 (UTC)
  
And finally, how does this vendor list template influence our decision with the NPC page general format? (Should it be called WaresList instead?) I continue to prefer [http://wiki.spiralknights.com/index.php?title=Archilus&oldid=227856 this version of Archilus] the most. --[[User:Novaster|Novaster]] 00:14, 18 November 2015 (UTC)
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:Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take [[Snarbolax]] for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the [[Template:Boss]] when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each <code>}} {{</code> just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
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:Feel free to leave me more msgs like this~ [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 21:57, 19 March 2020 (UTC)
  
Considering the nature of the vendorlist template, and the general format of the entire wiki (players will likely try to find items via the main lists or the item pages, not NPC pages), I'm thinking it would be best to put wares on the bottom, above "See Also." The logic is the same as other pages with lists - lists are large and potentially forever-downward expanding, having content besides "see also" after lists isn't prudent. It also makes sense, because many lists are essentially sortable galleries (something I mentioned previously), though vendor lists are not as gallery-like as others. As soon as we agree, I'll make the changes, since I'm the one making a fuss about it and it would ultimately be my mess.
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::Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
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::The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <nowiki><includeonly><noinclude></nowiki> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 23:27, 19 March 2020 (UTC)
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:::OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 23:34, 19 March 2020 (UTC)
  
Compare:
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::::No problem. I'm happy it worked out well. :) --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 00:04, 20 March 2020 (UTC)
*[http://wiki.spiralknights.com/index.php?title=Archilus&oldid=227870 this version of Archilus, which I currently like the most]
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*[http://wiki.spiralknights.com/index.php?title=Archilus&oldid=227856 this version of Archilus, which I like a lot, but now, not as much as the one above]
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I think letting the gallery have more than 3 per row really makes a huge difference, we just have to be careful, because not everyone has a large monitor. It looks fine on my laptop, which has a rather small screen. It will be horrid for phone browsers, but since this is a gaming wiki with a lot of information, catering to phones isn't prudent.
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== Tile minimaps ==
--[[User:Novaster|Novaster]] 01:01, 18 November 2015 (UTC)
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:Hey Nova~ how r u? ive been busy this days, well, i prefer the current version, the table does look a little big but i like it :) consistency :3. But i would change Notes for another word, and change the text to just Rank #-# because the "this items become etc etc" looks repetitive and innesesary, i put my browser tinier and make it "wider" (i think thats the word xD) but dunno which word can replace notes. On other news, i did update Brinks's inventory some weeks ago with MissNice's screen :) so its on date. Uhmmmm what else.... Oh well, Archilus' current page looks good, galery with 3 rows, wares at the bottom below see also. And the template of wares lookds good :) the name of the template its good, vendor sounds find. Gonna try to do some things before my free time runs out lol xD --[[User:HikaruFer|Hikaru]] 00:52, 20 November 2015 (UTC)
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Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software?
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[[:File:Map-Ironclaw_Munitions_Factory-Warfare_Workshop.png|Example]] --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 04:44, 12 May 2020 (EEST)
  
::What about the table on [[Talk:Brinks]]? Good? Bad? If Archilus' current page is fine, I will go ahead with the changes. I've made the HoH statement per row part of the vendorlist template, so we can easily change it whenever we want. And due to the arcade vs. Haven arcade thing, I think we should stick with Haven Garrison, Haven Town Square, etc. - because I remembered why I started doing it. --[[User:Novaster|Novaster]] 02:27, 20 November 2015 (UTC)
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:Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 02:08, 12 May 2020 (UTC)
  
:Brinks is good :) but cost should be sorted so we can see the minimun. And about Haven (place) well, i did erase the ones i saw xD but ther is some other i didnt. Should stick forever with Have *place* then xD. In another note, i will probably wont be editing in a long time so thats why i been inactive, and probable will take a while till i can edit again :( i will try to finsih the transparency of the NPCs thats left tho --[[User:HikaruFer|Hikaru]] 01:04, 24 November 2015 (UTC)
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::I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
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::Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 15:21, 12 May 2020 (EEST)
  
::Oh nu. Well, I'm sure the transparencies will be bootyfull :). Regarding the sortability of the cost column, I was hoping to just maintain least to greatest (least at top, increasing down, within currency types) within the list, since sortability is very dumb unless you force it in the code (depends on first number in a number string, not the value of the entire number string directly) - and dual payment methods with more than one token type complicates things further. I can try to work it out if it's that important. In the meantime, looks like I have a ton of editing to do and no excuse to not do it! --[[User:Novaster|Novaster]] 01:40, 24 November 2015 (UTC)
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:::Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
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:::And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 17:19, 12 May 2020 (UTC)
  
:::Oh well if it is a pain to do then doesnt need to :) though it would be simple to add but ur are right xD. Still the rest of the table is perfect :3! --[[User:HikaruFer|Hikaru]] 03:05, 24 November 2015 (UTC)
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::::'''> And, you mean IDs as game files?'''
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::::No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
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::::'''> [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier, do u know something about that?'''
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::::Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:56, 13 May 2020 (EEST)
  
== Image Information ==
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:::::As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
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:::::I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 18:02, 13 May 2020 (UTC)
  
I feel that image information is a project for way down the road (the idea to do them popped into my head a while ago, after seeing images around other wikis where people had items that weren't the focus of the image and not knowing what they were was driving me insane). I'll certainly help with them, but right now NPCs, Monsters, and then Areas are taking priority. --[[User:Novaster|Novaster]] 00:16, 25 November 2015 (UTC)
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::::::Here's the [https://sites.google.com/view/spiralknights-mods/home link] to the mods page. There's also a invitation link to [https://github.com/lucas-allegri/KnightLauncher KnightLauncher] modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:01, 14 May 2020 (EEST)
:Oh yeah, im just finishing it because i left it in the half. I have a little time so i try to finished it if i can but for new overworld's file it could be added (at least, a note of item without the template) --[[User:HikaruFer|Hikaru]] 00:18, 25 November 2015 (UTC)
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::As long as it's fun. I was worried it was being unfun based on the comment for help xD. I'm off for tonight, going to try to do one NPC page a day until they're done. The problem with these things is that they get all tangential with other topics, and I think I'll have to finish fixing Punch tomorrow. Really wish that Variant Forge interface wasn't so convoluted with the ticket icons. --[[User:Novaster|Novaster]] 00:36, 25 November 2015 (UTC)
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:::::::Thx! Im gonna check then out them~ --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 19:00, 14 May 2020 (UTC)
:::Ohhh haha dont worry :) wouldnt do it if it wasnt fun. Gambatte~ with the NPC's pages, sorry i cant help with that ^^U! Nite~ --[[User:HikaruFer|Hikaru]] 00:39, 25 November 2015 (UTC)
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==Old design==
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I can't believe I missed out [https://wiki.spiralknights.com/File:Jade-Hikaru-Playing_2014-2.png old minimap and Shadow Fire designs] by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:30, 29 May 2020 (EEST)
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:Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 23:46, 28 May 2020 (UTC)
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=="Crash Course" vs "Spiral Knights Main Theme"==
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[https://www.youtube.com/watch?v=jgSDjQHPHy8&list=OLAK5uy_ke2LQJyD_uRh89sOjzIISOUQqAsfW_gkU Crash Course] and [https://www.youtube.com/watch?v=HWIcLWi2K1M&list=OLAK5uy_kk6j3jMYDBO6HJqBr6KZ8m9LvX_uLru8c&index=17 Spiral Knights Main Theme] are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --[[User:Leafblader|Leafblader]] ([[User talk:Leafblader|talk]]) 09:52, 17 June 2020 (UTC)
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:Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 01:28, 18 June 2020 (UTC)
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==Hidden Vending Machines==
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Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:58, 21 June 2020 (EEST)
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:Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 04:52, 19 July 2020 (UTC)

Latest revision as of 04:52, 19 July 2020

I'm so chubby Menu Don't you think?

Jade-Hikaru


My Messages
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Projects (Finished)


~Hikaru~


Newlines in templates

Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the <noinclude> tags at the end of the templates. While it's pretty to write <noinclude>{{documentation}}</noinclude> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting <noinclude> on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<!--(newline)-->), but it's not very pretty. And of course, you can also put the "<noinclude>{{documentation}}</noinclude>" thing whole on the preceding line and don't worry about any newlines.

You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: Template:CostumeTable/Start. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.

The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the News/2020 page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the {{NewsTable}} template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.

Also, for testing templates I sometimes use the Special:Expandtemplates page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --Matusm (talk) 21:24, 19 March 2020 (UTC)

Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take Snarbolax for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the Template:Boss when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each }} {{ just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.
Feel free to leave me more msgs like this~ HikaruFer (talk) 21:57, 19 March 2020 (UTC)
Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P
The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <includeonly><noinclude> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --Matusm (talk) 23:27, 19 March 2020 (UTC)
OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did HikaruFer (talk) 23:34, 19 March 2020 (UTC)
No problem. I'm happy it worked out well. :) --Matusm (talk) 00:04, 20 March 2020 (UTC)

Tile minimaps

Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software? Example --Spockler (talk) 04:44, 12 May 2020 (EEST)

Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --HikaruFER 02:08, 12 May 2020 (UTC)
I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?
Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --Spockler (talk) 15:21, 12 May 2020 (EEST)
Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.
And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, Novaster once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --HikaruFER 17:19, 12 May 2020 (UTC)
> And, you mean IDs as game files?
No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.
> Novaster once mentioned that someone wrote a script to make these map images easier, do u know something about that?
Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --Spockler (talk) 19:56, 13 May 2020 (EEST)
As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.
I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --HikaruFER 18:02, 13 May 2020 (UTC)
Here's the link to the mods page. There's also a invitation link to KnightLauncher modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --Spockler (talk) 19:01, 14 May 2020 (EEST)
Thx! Im gonna check then out them~ --HikaruFER 19:00, 14 May 2020 (UTC)

Old design

I can't believe I missed out old minimap and Shadow Fire designs by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --Spockler (talk) 01:30, 29 May 2020 (EEST)

Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --HikaruFER 23:46, 28 May 2020 (UTC)

"Crash Course" vs "Spiral Knights Main Theme"

Crash Course and Spiral Knights Main Theme are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --Leafblader (talk) 09:52, 17 June 2020 (UTC)

Ohh well i was using the OST list but i didnt remember "Spiral Knight Main Theme" was in there the first time i check it xd (i went to check right now just to be sure). I noticed the track was similar but not identical to the bgm in the game but stick to "Crash Course" since i thought the other one was not part of the OST :O --HikaruFER 01:28, 18 June 2020 (UTC)

Hidden Vending Machines

Hey, just to clear some things up... I can understand that the image of those Vending Machines can be confusing and seem out of context, but that's why I called them "hidden Vending Machines". Note stated that they cannot be seen nor interacted, but they've existed since the introduction of Arcade Battle Arena. It's for the historical purposes. I suppose it doesn't really belong in the gallery, as images of older content on other articles are on the right side of the page. --Spockler (talk) 01:58, 21 June 2020 (EEST)

Sorry for the late reply, im away from the wiki, just checking every few weeks. As for the image, i assumed the hidden would mean some misunderstanding since hidden could mean "find it" in-game but not hidden "within the code". So to avoid that i prefer it to move it from the main space --HikaruFER 04:52, 19 July 2020 (UTC)
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