User talk:Jdavis

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Revision as of 03:09, 25 August 2012 by Jdavis (Talk | contribs)

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Hi! If I left you a message at your talk page, then please respond there; I am watching it. If you leave a message for me here, then I'll respond here, so please check back. Jdavis 21:51, 16 August 2011 (UTC)

Cutter Charge

The cutter lines do NOT have a terrible charge. It has a highly SITUATIONAL charge--Trying 15:22, 12 January 2012 (UTC)

I spent a lot of time using a DVS in the old days. I could never learn to use the charge attack well. Some people claim that they can use the charge attack well, but I have not seen compelling video of this. I tell you what: I know from your forum posts that you are not a newbie or an idiot. So I'll look into it again, and maybe refine my opinion. Regards. Jdavis 16:20, 12 January 2012 (UTC)
did you look at the last post here? [1]--Trying 15:23, 13 January 2012 (UTC)
I never watched that last video, but I have now. My conclusion: You can release Cutter charges on slow monsters, when there are no fast monsters aggro'ed on you. Do you agree? There is only one other kind of example in that video, of using a charge against two gremlins in a deconstruction zone. What's your opinion on faster enemies like this? Jdavis 15:36, 13 January 2012 (UTC)
Yeah it's pretty much only for bosses and slow enemies, though I think if you charge up and have a bunch of greavers spawn and charge at you in one direction, you might be able to pull it off.--Trying 18:28, 13 January 2012 (UTC)
Okay, so I'll refine my advice to take all of this into account. Thanks, Trying. Jdavis 21:29, 13 January 2012 (UTC)

Armor Page Additions

Hi Bopp, this is just a suggestion for your armor guide, but what do you think of including Antistone's research on armor mechanics? It would be useful to have the information from that page in an easy-to-read format for those interested in the main idea of the subject but not the details surrounding it, and also it would be good to have an experienced player draw conclusions from the research and explain the implications to a swordmaster, gunslinger, or bomber role. Whether this latter suggestion should be included in your armor page or the respective swordsmaster, gunslinger, or bomber pages is up to you. The link to Antistone's page is at the bottom of the swordmaster's guide.

Anyways, just thought it would be a nice addition to your armor page if you are still working on it. Take care! - Blaisem 22:37, 24 August 2012 (UTC)

Hi, Blaisem. I am aware of Antistone's research. See also Kalaina-Elderfall's research, here and here, if you haven't already. I really admire them for doing such tests. If I understand correctly, the current thinking is that the damage blocked by a helmet or suit is proportional to the displayed statistic bar on the helmet or suit. In other words, we can trust appearances (unlike in some parts of Spiral Knights).
I am still working on my armor guide, but slowly. I have decided that quantifying damage protection at the bar/pixel level should not be part of my guide. It is too detailed of information, especially since my advice is to go for offensive bonuses rather than optimal defense. I mean, whether a helmet offers 6.3 bars of piercing or 7.3 bars of piercing should not be a major consideration. But you are probably right, that I should include some mention of this issue in the "Basic Concepts" section of the guide.
Thanks for writing, and for your recent edits to the Swordmaster Guide. Jdavis 03:09, 25 August 2012 (UTC)
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