Difference between revisions of "User talk:Onox792"

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m (RE: It is unnecessary to add the family and damage resistances when he is never fought)
m (Wheelies and monster visuals)
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*I see you left his weaknesses in his infobox and after having a quick look at those articles you linked to me, I now see that those tables are meant for generic monsters rather than Bosses. That's my bad. [[User:Zenihdrol|Zenihdrol]] 00:32, 10 June 2014 (UTC)
 
*I see you left his weaknesses in his infobox and after having a quick look at those articles you linked to me, I now see that those tables are meant for generic monsters rather than Bosses. That's my bad. [[User:Zenihdrol|Zenihdrol]] 00:32, 10 June 2014 (UTC)
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== Wheel Launcher ==
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I feel like the [[Wheel Launcher]] is more of an [[exploration]] entity than a monster. Added later, the event-exclusive frosty cousins of the wheel launcher have been seen in [[Grinchlin Assault]].
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The wheels can be targeted like a monster, and have hp and a "?" symbol in the HUD. In the game files, they are in rsrc >>> world >>> dynamic >>> traps_n_hazards >>> "siegewheel," while other monsters are in rsrc >>> character >>> monsters >>> "monster name". I don't really trust the mouseover tooltips too much because of things like tortodrones and the big iron vs. battlepods. But I also don't trust filenames because the name of an entity in the files is often not what players see in-game. The wheel launchers probably get the "?" symbol because you can't pick them up and have hp - grim totems, bomb shells, etc. get an upward arrow symbol instead and don't have hp. Items with similar behavior include the punching bags in the [[Private Training Hall]]. Non-spikey hedgehogs, on the other hand, take multiple hits to destroy like wheels, but do not have that targeting thing that shows their name and hp (as far as I can tell).
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Our options would be to keep classifying them as a monster and mention them in the exploration list we've been working on, or classify them as an exploration entity only and remove them from monster-related pages.
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Thoughts? -[[User:Novaster|Novaster]] 18:43, 7 May 2015 (UTC)
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== Monster Visuals ==
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If you feel like it's prudent, I've been thinking about adding visuals (perhaps even animations) that show the monsters attacking. These visuals would be added in a gallery above the existing list of monster pics. This gallery would be formatted in a way that emphasizes tier differences in available attack patterns for the monsters. We might also add encounter tutorials by linking to youtube (see the [http://wiki.spiralknights.com/SpiralKnights:Style_guide#Videos the style guide regarding videos] and [[Obsidian Edge#External Links|an example page with video links]]). Thoughts? -[[User:Novaster|Novaster]] 18:43, 7 May 2015 (UTC)

Revision as of 18:43, 7 May 2015

Check the name of the shock Bombies the next time Ghosts in the Machine is up. They're still called Surging Bombie. The poison Bombies having the same name is a bug, see source: http://forums.spiralknights.com/en/node/73774#comment-637324 ~katsy 18:25, 22 August 2013 (UTC)

Oh, i remember that post of Nick, i should check it the next time that Ghosts in the Machine is up to confirm it then - Sir Onox


RE: It is unnecessary to add the family and damage resistances when he is never fought

But he can still be Autotargeted and is still classed as a Gremlin with a weakness to Shadow. Zenihdrol 00:07, 10 June 2014 (UTC)

  • I see you left his weaknesses in his infobox and after having a quick look at those articles you linked to me, I now see that those tables are meant for generic monsters rather than Bosses. That's my bad. Zenihdrol 00:32, 10 June 2014 (UTC)


Wheel Launcher

I feel like the Wheel Launcher is more of an exploration entity than a monster. Added later, the event-exclusive frosty cousins of the wheel launcher have been seen in Grinchlin Assault.

The wheels can be targeted like a monster, and have hp and a "?" symbol in the HUD. In the game files, they are in rsrc >>> world >>> dynamic >>> traps_n_hazards >>> "siegewheel," while other monsters are in rsrc >>> character >>> monsters >>> "monster name". I don't really trust the mouseover tooltips too much because of things like tortodrones and the big iron vs. battlepods. But I also don't trust filenames because the name of an entity in the files is often not what players see in-game. The wheel launchers probably get the "?" symbol because you can't pick them up and have hp - grim totems, bomb shells, etc. get an upward arrow symbol instead and don't have hp. Items with similar behavior include the punching bags in the Private Training Hall. Non-spikey hedgehogs, on the other hand, take multiple hits to destroy like wheels, but do not have that targeting thing that shows their name and hp (as far as I can tell).

Our options would be to keep classifying them as a monster and mention them in the exploration list we've been working on, or classify them as an exploration entity only and remove them from monster-related pages.

Thoughts? -Novaster 18:43, 7 May 2015 (UTC)

Monster Visuals

If you feel like it's prudent, I've been thinking about adding visuals (perhaps even animations) that show the monsters attacking. These visuals would be added in a gallery above the existing list of monster pics. This gallery would be formatted in a way that emphasizes tier differences in available attack patterns for the monsters. We might also add encounter tutorials by linking to youtube (see the the style guide regarding videos and an example page with video links). Thoughts? -Novaster 18:43, 7 May 2015 (UTC)

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