Difference between revisions of "Wheel Launcher"

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*Be careful not to stand in the path of a wheel - the knockback can push a Knight back into the Wheel's path, potentially hitting multiple times which can be fatal. Especially if one pushes a Knight onto [[Exploration#Shadow Fire|Shadow Fire]].
 
*Be careful not to stand in the path of a wheel - the knockback can push a Knight back into the Wheel's path, potentially hitting multiple times which can be fatal. Especially if one pushes a Knight onto [[Exploration#Shadow Fire|Shadow Fire]].
 
*Although easy enough to dispatch as they have very little health, some Wheel Launchers appear in areas that make them impossible to destroy and may be best to ignore them. Alternatively, you can block the wheels from doing any real damage by placing an object in front of the wheels' path.
 
*Although easy enough to dispatch as they have very little health, some Wheel Launchers appear in areas that make them impossible to destroy and may be best to ignore them. Alternatively, you can block the wheels from doing any real damage by placing an object in front of the wheels' path.
*A 5* [[Brandish]]-line sword charge can bypass the front shield of a Wheel Launcher (facing south) entirely. Walking up to the left or right of the shield until the Knight "settles" into it, and then releasing the charge with the mouse facing north will destroy the Wheel Launcher. The same can be achieved with the regular attacks of a [[Polaris]] or charge of an Alchemer.
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*A 5* [[Brandish]]-line sword charge can bypass the front shield of a Wheel Launcher (facing south) entirely. Walking up to the left or right of the shield until the Knight "settles" into it, and then releasing the charge with the mouse facing north will destroy the Wheel Launcher. The same can be achieved with the regular attacks of a [[Polaris]] or charge of an Alchemer. It can also be achieved with the regular or charge attacks of a weapon in [[Autogun]] line ([[Blitz Needle]], ...).
  
 
==Trivia==
 
==Trivia==

Revision as of 20:22, 29 November 2013

Construct
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Wheel Launchers seem to be old wooden contraptions used by the Kingdom of Almire to hinder and crush their enemies. To this day, these traps are still in operation despite the war ending long ago.

Traits

Wheel Launchers appear exclusively in Firestorm Citadel. They throw spiked wheels every 7 seconds in the direction they're facing which are capable of knockback and deal a moderate amount of Normal damage. The wheels are destroyed when they collide with a wall or obstacle. Wheel Launchers are impervious to damage from the front, and must be attacked from the side or behind.

Despite sharing identical Weakness and Resistance as Construct monsters and clearly being a construct itself, it is not classed as a Construct by the game.

Types

Wheel Launcher


Strategy

  • Be careful not to stand in the path of a wheel - the knockback can push a Knight back into the Wheel's path, potentially hitting multiple times which can be fatal. Especially if one pushes a Knight onto Shadow Fire.
  • Although easy enough to dispatch as they have very little health, some Wheel Launchers appear in areas that make them impossible to destroy and may be best to ignore them. Alternatively, you can block the wheels from doing any real damage by placing an object in front of the wheels' path.
  • A 5* Brandish-line sword charge can bypass the front shield of a Wheel Launcher (facing south) entirely. Walking up to the left or right of the shield until the Knight "settles" into it, and then releasing the charge with the mouse facing north will destroy the Wheel Launcher. The same can be achieved with the regular attacks of a Polaris or charge of an Alchemer. It can also be achieved with the regular or charge attacks of a weapon in Autogun line (Blitz Needle, ...).

Trivia

  • Wheel Launchers are immune to all status ailments.
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