Difference between revisions of "Wing"

From SpiralKnights

Jump to: navigation, search
(i'm not agree with this deleting, because the information of how acts the Silkwing in every depth is useful for new people)
Line 18: Line 18:
 
*[[Arena]]s
 
*[[Arena]]s
 
*[[Aurora Isles]]: The Low Gardens, Jelly Farm II, Stone Grove
 
*[[Aurora Isles]]: The Low Gardens, Jelly Farm II, Stone Grove
*[[Clockwork Tunnels]]
+
*All [[Clockwork Tunnels]]
*[[Lichenous Lair]]s
+
*All [[Lichenous Lair]]s
*[[Wolvers Den]]
+
*All [[Wolvers Den]]s
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Dark City]]
 
*[[Dark City]]
Line 30: Line 30:
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
*[[Mission|Legion of Almire]]
+
*[[Mission|Legion of Almire]]: Necropolis Grounds, Inner Sanctum
*[[Mission|Compound 42]]
+
*[[Mission|Compound 42]]: Containment
*[[Mission|Heart of Ice]]
+
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
 
|description= Little affectionate moth-like monster that enjoys healing the knight's enemies.
 
|description= Little affectionate moth-like monster that enjoys healing the knight's enemies.
 
*Tier 1: Heals enemies next to it.
 
*Tier 1: Heals enemies next to it.

Revision as of 21:50, 10 August 2013

Fiend
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Wings are a type of monster found in the Clockworks.

Traits

Wings are flying fiends that do not attack, but act as healers to nearby enemies (and Mecha Knight kits, which is probably a bug) who have taken damage. As they are one of only two monsters that can heal other unrelated monster types directly (the other being the Gremlin Mender), they are very widespread (albeit uncommon) in the Clockworks and can be found almost anywhere that Gremlin Menders cannot, though they can also be found in the same stage as a Mender.

Types

Silkwing


Strategy

Wings can only heal other enemies on touch (and cannot be healed themselves), so pushing them away with your shield can prevent them from undoing the damage you've dealt. Due to their small size, they can easily be cornered or trapped between two Knights. They tend to either wander aimlessly or stay put unless there is a damaged enemy around, so they make easy targets. Poisoning enemies will reduce the Silkwing's ability to heal, and curse causes them to take damage for each heal tick they perform, taking them down quickly (Wings are amongst the few shadow-resistant monsters not to be immune to curse, a trait shared with Greavers).

Most problems with Silkwings come with their habit of healing and following large, dangerous monsters such as Lumbers and Trojans and becoming hard to safely damage as a consequence. The easiest ways to amend this are either to use attacks with a large coverage area, to light the Silkwing on fire, to freeze the Silkwing (and by extension the larger, more dangerous monsters accompanying it), or to wait until it completely heals the monster and then kill the Silkwing before you damage other monsters (as previously mentioned, Silkwings either stay put or wander aimlessly if there are no damaged enemies nearby). Quickly taking out all the other enemies before killing the Silkwings can (sometimes) work as well.

Trivia

  • Silkwings are probably one of the most common enemies in the entire game.
  • Silkwings are spawned with Lumbers most of the time. Beware, both monsters together can cause many troubles.

See Also

Personal tools