Difference between revisions of "Wing"

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{{Monster family|Fiend}}
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{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Wings''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Wings''' are a type of [[monsters|monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
Wings are flying [[Monster#Fiend_Family|fiends]] that do not attack, but act as healers to nearby enemies (and Mecha knight kits, which is probably a bug) who have taken damage. As they are one of only two monsters that can heal other unrelated monster types directly (the other being the gremlin mender), they are very widespread (ableit uncommon) in the clockworks and can be found almost anywhere in which gremlin menders cannot be found and may even be found in the same stage as a mender.
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Wings are flying [[Monster#Fiend_Family|fiends]] that do not attack, but act as healers to nearby enemies (and Mecha Knight kits, which is probably a bug) who have taken damage. As they are one of only two monsters that can heal other unrelated monster types directly (the other being the [[Mender#Gremlin_Mender|Gremlin Mender]]), they are very widespread (albeit uncommon) in the Clockworks and can be found almost anywhere that Gremlin Menders cannot, though they can also be found in the same stage as a Mender.
  
 
{{clear}}
 
{{clear}}
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==Types==  
 
==Types==  
 
{{Hidden header|Silkwing}}
 
{{Hidden header|Silkwing}}
{{Monster
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{{MonsterTemporary
 
|name=Silkwing
 
|name=Silkwing
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|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Arena]]s
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*All [[Battle Arena]]s
*[[Aurora Isles]]: The Low Gardens, Jelly Farm II
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*[[Aurora Isles]]: The Low Gardens, Jelly Farm II, Stone Grove
*[[Clockwork Tunnels]]
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*All [[Clockwork Tunnels]]
*Crossing the Chasm: The Journey to Haven
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*All [[Lichenous Lair]]s
*[[Lichenous Lair]]s
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*All [[Wolver Den]]s
*Starlight Cradle: Shrine of Slumber II
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*[[Devilish Drudgery]] (''[[Scenario Room]]s'')
*[[Wolvers Den]]
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*[[Starlight Cradle]]: Shrine of Slumber I & II
* [[Gloaming Wildwoods]]: Roarsterous Ruins
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*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
*All [[Royal Jelly Palace]] stages EXCEPT Battle Royale
+
*[[Dark City]]: Ritual Road, Sinful Steps, Stygian Steeds
 +
*[[Blades of the Fallen]]: Soldier's Graveyard
 +
*[[In Cold Blood]]: Lizard Lounge
 +
*[[The Silent Legion]]: Cryptic Statuary
 +
*[[The Gauntlet]]: Last Stand
 
*[[Firestorm Citadel]]: Charred Court
 
*[[Firestorm Citadel]]: Charred Court
 +
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
 
*[[Shadow Lair]]: [[Firestorm Citadel]]
*[[Mission|Legion of Almire]]
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*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
*[[Mission|Heart of Ice]]
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*[[Compound 42]]: Containment
|description= Little affectionate moth-like monster that enjoys healing the knight's enemies.
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*[[Heart of Ice]]: Frozen Highway, Amu-Sol
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* All [[Compounds]] levels
 +
*[[March of the Tortodrones (Mission)|March of the Tortodrones]]: Call of the Colossi
 +
*[[A Gremlin in Knead]]: Moonstone Mixup
 +
*[[Shadowplay]]: Overgrown Court
 +
|description= A little affectionate moth-like monster that enjoys healing the knight's enemies.
 
*Tier 1: Heals enemies next to it.
 
*Tier 1: Heals enemies next to it.
 
*Tier 2: Heals enemies next to it, and leaves a healing aura if killed.
 
*Tier 2: Heals enemies next to it, and leaves a healing aura if killed.
*Tier 3: Similar to tier 2, but the healing aura left upon death is larger.
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*Tier 3: Heals enemies next to it, leaves a larger healing aura if killed.
 
|abilities=
 
|abilities=
 
* Heals Monsters {{attack|heal}}
 
* Heals Monsters {{attack|heal}}
 
* Area Heal When Defeated {{attack|heal}}
 
* Area Heal When Defeated {{attack|heal}}
 
|drop=
 
|drop=
*{{Mat|Dark Shard}}
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{{Template:Material/Monster|family=fiend}}
*{{Mat|Red Shard}}
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*{{Mat|Brimstone}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Miracloth}}
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*{{Mat|Silverweave}}
+
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
Wings can only heal other enemies on touch (and cannot be healed themselves), so pushing them away with your shield can prevent them from undoing the damage you've dealt. Due to their small size, they can easily be cornered or trapped between two Knights. They tend to either wander aimlessly or stay put unless there is a damaged enemy around, so they make easy targets. [[Poison]]ing enemies will reduce the Silkwing's ability to heal, and [[curse]] causes them to take damage for each heal tick they perform, taking them down quickly (Wings are amongst the few shadow-resistant monsters not to be immune to curse, a trait shared with [[Greaver]]s).
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Wings can only heal other enemies on touch (and cannot be healed themselves), so pushing them away with your shield can prevent them from undoing the damage you've dealt. Due to their small size, they can easily be cornered or trapped between two Knights. They tend to either wander aimlessly or stay put unless there is a damaged enemy around, so they make easy targets. [[Poison]]ing enemies will reduce the Silkwing's ability to heal, and [[curse]] causes them to take damage for each heal tick they perform, taking them down quickly.
  
Most problems with silkwings come with their habit of healing and following large, dangerous monsters such as [[Lumbers]] and [[Trojan]]s and becoming hard to safely damage as a consequence. The easiest ways to amend this are either to use attacks with a large coverage area, to light the silkwing on fire, to freeze the silkwing (and by extension the larger, more dangerous monsters accompanying it), or to wait until it completely heals the monster and then kill the silkwing before you damage other monsters (as previously mentioned, silkwings either stay put or wander aimlessly if there are no damaged enemies nearby). Quickly taking out all the other enemies before killing the silkwings can (sometimes) work as well.
+
Most problems with Silkwings come with their habit of healing and following large, dangerous monsters such as [[Lumbers]] and [[Trojan]]s and becoming hard to safely damage as a consequence. The easiest ways to amend this are either to use attacks with a large coverage area, to light the Silkwing on fire, to freeze the Silkwing (and by extension the larger, more dangerous monsters accompanying it), or to wait until it completely heals the monster and then kill the Silkwing before you damage other monsters (as previously mentioned, Silkwings either stay put or wander aimlessly if there are no damaged enemies nearby). Quickly taking out all the other enemies before killing the Silkwings can (sometimes) work as well.
  
==Notable Wings==
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In short, Silkwings are spawned with other strong monsters like [[Lumbers]] or [[Trojan]]s most of the time. Try to defeat the Silkwings before focusing on the other monsters.
 +
 
 +
==Trivia==
 +
*Silkwings are probably one of the most common enemies who appear in almost every place in the entire game.
  
 
==See Also==
 
==See Also==

Latest revision as of 08:18, 30 November 2016

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

Wings are a type of monster found in the Clockworks.

Traits

Wings are flying fiends that do not attack, but act as healers to nearby enemies (and Mecha Knight kits, which is probably a bug) who have taken damage. As they are one of only two monsters that can heal other unrelated monster types directly (the other being the Gremlin Mender), they are very widespread (albeit uncommon) in the Clockworks and can be found almost anywhere that Gremlin Menders cannot, though they can also be found in the same stage as a Mender.

Types

Silkwing

Silkwing
All Tiers
Monster-Silkwing.png


Abilities
  • Heals Monsters Heart icon.png
  • Area Heal When Defeated Heart icon.png
Location Drops
Description

A little affectionate moth-like monster that enjoys healing the knight's enemies.

  • Tier 1: Heals enemies next to it.
  • Tier 2: Heals enemies next to it, and leaves a healing aura if killed.
  • Tier 3: Heals enemies next to it, leaves a larger healing aura if killed.


Strategy

Wings can only heal other enemies on touch (and cannot be healed themselves), so pushing them away with your shield can prevent them from undoing the damage you've dealt. Due to their small size, they can easily be cornered or trapped between two Knights. They tend to either wander aimlessly or stay put unless there is a damaged enemy around, so they make easy targets. Poisoning enemies will reduce the Silkwing's ability to heal, and curse causes them to take damage for each heal tick they perform, taking them down quickly.

Most problems with Silkwings come with their habit of healing and following large, dangerous monsters such as Lumbers and Trojans and becoming hard to safely damage as a consequence. The easiest ways to amend this are either to use attacks with a large coverage area, to light the Silkwing on fire, to freeze the Silkwing (and by extension the larger, more dangerous monsters accompanying it), or to wait until it completely heals the monster and then kill the Silkwing before you damage other monsters (as previously mentioned, Silkwings either stay put or wander aimlessly if there are no damaged enemies nearby). Quickly taking out all the other enemies before killing the Silkwings can (sometimes) work as well.

In short, Silkwings are spawned with other strong monsters like Lumbers or Trojans most of the time. Try to defeat the Silkwings before focusing on the other monsters.

Trivia

  • Silkwings are probably one of the most common enemies who appear in almost every place in the entire game.

See Also

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