Difference between revisions of "Wisp"

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{{No family}}
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{{Monster family|Unknown|Resistnone|Unknown|Unknown}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Wisps''' are a type of [[monster]] found in the [[Clockworks]]. They do not deal any damage, but cause status effects.
 
'''Wisps''' are a type of [[monster]] found in the [[Clockworks]]. They do not deal any damage, but cause status effects.
  
 
==Traits==
 
==Traits==
Wisps resemble floating sawblades and are likely [[Construct]] in origin, as the mission description for the Rank Mission [[Faith in Armor]] implies that they were built by [[Gremlin]]s. They are invulnerable while moving, but while stationary with their blade retracted they can be attacked and slain. Gold Wisps do not stop or retract their blades, making them impossible to kill. Wisps are considered a Drone monster, and thus have no weaknesses to a specific damage type, always follow a set path and do not target or follow players. They drop nothing other than hearts and [[Vitapod]]s.
+
Wisps resemble floating sawblades with crude faces drawn on the side which are likely [[Construct]] in origin, as the mission description for the Rank Mission [[Faith in Armor]] implies that they were built by [[Gremlin]]s. When active and moving, their "angered" face is shown and are invulnerable while in this state. However, once they switch to their "sad" state and retract their blades, they can be attacked and slain. Gold Wisps do not retract their blades, making them impossible to kill.  
 +
 
 +
Wisps will always follow a set path and do not target or follow players. They drop nothing other than hearts and [[Vitapod]]s.
  
 
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. [[Shankle]]s are the damage-inflicting counterpart of Wisps.
 
Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. [[Shankle]]s are the damage-inflicting counterpart of Wisps.
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==Types==
 
==Types==
{{Hidden header|Bog Wisp}}
 
{{Monster
 
|name=Bog Wisp
 
|tier1=All Tiers
 
|image2=
 
|image3=
 
|location=*All [[Clockwork Tunnels|Wasteworks]]
 
*[[Compound 42]]: Outer Facility
 
*All [[Compounds|Blighted Compound]]s levels
 
|description=
 
Drones that apply poison upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
|abilities=*Collision {{status|poison}}
 
|drop=*No Drops
 
}}
 
{{Hidden header|Storm Wisp}}
 
{{Monster
 
|name=Storm Wisp
 
|tier1=All Tiers
 
|image2=
 
|image3=
 
|location=*All [[Clockwork Tunnels|Power Complex]]
 
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
Drones that apply shock upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
|abilities=*Collision {{status|shock}}
 
|drop=*No Drops
 
}}
 
 
{{Hidden header|Volcanic Wisp}}
 
{{Hidden header|Volcanic Wisp}}
{{Monster
+
{{MonsterTemporary
|name=Volcanic Wisp
+
|name       = Volcanic Wisp
|tier1=All Tiers
+
|tier1       = All Tiers
|image2=
+
|image2     =
|image3=
+
|image3     =
|location=*All [[Clockwork Tunnels|Blast Furnace]]
+
|location   =
 +
*All [[Clockwork Tunnels|Blast Furnace]]
 
*[[Faith in Armor]]: The Trap Chamber
 
*[[Faith in Armor]]: The Trap Chamber
 
*[[Compound 42]]: Outer Facility
 
*[[Compound 42]]: Outer Facility
 
*All [[Compounds|Charred Compound]]s levels
 
*All [[Compounds|Charred Compound]]s levels
|description=
+
|description =
 
Drones that apply fire upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply fire upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
|abilities=*Collision {{status|fire}}
+
|abilities   = *Collision {{status|fire}}
|drop=*No Drops
+
|drop       = *No Drops
 
}}
 
}}
 +
 
{{Hidden header|Winter Wisp}}
 
{{Hidden header|Winter Wisp}}
{{Monster
+
{{MonsterTemporary
|name=Winter Wisp
+
|name       = Winter Wisp
|tier1=All Tiers
+
|tier1       = All Tiers
|image2=
+
|image2     =
|image3=
+
|image3     =
|location=*All [[Clockwork Tunnels|Cooling Chamber]]
+
|location   =
 +
*All [[Clockwork Tunnels|Cooling Chamber]]
 
*[[Heart of Ice]]: Frozen Highway
 
*[[Heart of Ice]]: Frozen Highway
 
*All [[Compounds|Frozen Compound]]s levels
 
*All [[Compounds|Frozen Compound]]s levels
|description=
+
|description =
 
Drones that apply freeze upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 
Drones that apply freeze upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
|abilities=*Collision {{status|freeze}}
+
|abilities   = *Collision {{status|freeze}}
|drop=*No Drops
+
|drop       = *No Drops
 
}}
 
}}
{{Hidden header|Golden Bog Wisp}}
+
 
{{Monster
+
{{Hidden header|Bog Wisp}}
|name=Golden Bog Wisp
+
{{MonsterTemporary
|tier1=All Tiers
+
|name       = Bog Wisp
|image2=
+
|tier1       = All Tiers
|image3=
+
|image2     =
|location=*All [[Clockwork Tunnels|Wasteworks]]
+
|image3     =
*[[Compound 42]]: Containment
+
|location   =
|description=
+
*All [[Clockwork Tunnels|Wasteworks]]
Drones that apply poison upon contact, but deal no damage. Does not stop moving and cannot be harmed .
+
*[[Compound 42]]: Outer Facility
|abilities=*Collision {{status|poison}}
+
*All [[Compounds|Blighted Compound]]s levels
|drop=*No Drops
+
|description =
 +
Drones that apply poison upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 +
|abilities   = *Collision {{status|poison}}
 +
|drop       = *No Drops
 
}}
 
}}
{{Hidden header|Golden Storm Wisp}}
+
 
{{Monster
+
{{Hidden header|Storm Wisp}}
|name=Golden Storm Wisp
+
{{MonsterTemporary
|tier1=All Tiers
+
|name       = Storm Wisp
|image2=
+
|tier1       = All Tiers
|image3=
+
|image2     =
|location=*All [[Clockwork Tunnels|Power Complex]]
+
|image3     =
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
+
|location   =
|description=
+
*All [[Clockwork Tunnels|Power Complex]]
Drones that apply shock upon contact, but deal no damage. Does not stop moving and cannot be harmed.
+
*All [[Compounds|Shocked Compound]]s levels
|abilities=*Collision {{status|shock}}
+
|description =
|drop=*No Drops
+
Drones that apply shock upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.
 +
|abilities   = *Collision {{status|shock}}
 +
|drop       = *No Drops
 
}}
 
}}
 +
 
{{Hidden header|Golden Volcanic Wisp}}
 
{{Hidden header|Golden Volcanic Wisp}}
{{Monster
+
{{MonsterTemporary
|name=Golden Volcanic Wisp
+
|name       = Golden Volcanic Wisp
|tier1=All Tiers
+
|tier1       = All Tiers
|image2=
+
|image2     =
|image3=
+
|image3     =
|location=*All [[Clockwork Tunnels|Blast Furnace]]
+
|location   =
 +
*All [[Clockwork Tunnels|Blast Furnace]]
 
*[[Faith in Armor]]: The Trap Chamber
 
*[[Faith in Armor]]: The Trap Chamber
 
*[[Terminal Meltdown]]: Red Alert
 
*[[Terminal Meltdown]]: Red Alert
 
*[[Compounds]] levels
 
*[[Compounds]] levels
|description=
+
|description =
 
Drones that apply fire upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 
Drones that apply fire upon contact, but deal no damage. Does not stop moving and cannot be harmed.
|abilities=*Collision {{status|fire}}
+
|abilities   = *Collision {{status|fire}}
|drop=*No Drops
+
|drop       = *No Drops
 
}}
 
}}
 +
 
{{Hidden header|Golden Winter Wisp}}
 
{{Hidden header|Golden Winter Wisp}}
{{Monster
+
{{MonsterTemporary
|name=Golden Winter Wisp
+
|name       = Golden Winter Wisp
|tier1=All Tiers
+
|tier1       = All Tiers
|image2=
+
|image2     =
|image3=
+
|image3     =
|location=*All [[Clockwork Tunnels|Cooling Chamber]]
+
|location   =*All [[Clockwork Tunnels|Cooling Chamber]]
 
*[[Heart of Ice]]: Amu-Sol
 
*[[Heart of Ice]]: Amu-Sol
 
*[[Compounds]] levels
 
*[[Compounds]] levels
|description=
+
|description =
 
Drones that apply freeze upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 
Drones that apply freeze upon contact, but deal no damage. Does not stop moving and cannot be harmed.
|abilities=*Collision {{status|freeze}}
+
|abilities   = *Collision {{status|freeze}}
|drop=*No Drops
+
|drop       = *No Drops
 +
}}
 +
 
 +
{{Hidden header|Golden Bog Wisp}}
 +
{{MonsterTemporary
 +
|name        = Golden Bog Wisp
 +
|tier1      = All Tiers
 +
|image2      =
 +
|image3      =
 +
|location    =
 +
*All [[Clockwork Tunnels|Wasteworks]]
 +
*[[Compound 42]]: Containment
 +
|description =
 +
Drones that apply poison upon contact, but deal no damage. Does not stop moving and cannot be harmed .
 +
|abilities  = *Collision {{status|poison}}
 +
|drop        = *No Drops
 +
}}
 +
 
 +
{{Hidden header|Golden Storm Wisp}}
 +
{{MonsterTemporary
 +
|name        = Golden Storm Wisp
 +
|tier1      = All Tiers
 +
|image2      =
 +
|image3      =
 +
|location    =
 +
*All [[Clockwork Tunnels|Power Complex]]
 +
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
 +
|description =
 +
Drones that apply shock upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 +
|abilities  = *Collision {{status|shock}}
 +
|drop        = *No Drops
 +
}}
 +
 
 +
{{Hidden header|Golden Sleep Wisp}}
 +
{{MonsterTemporary
 +
|name        = Golden Sleep Wisp
 +
|tier1      = All Tiers
 +
|image2      =
 +
|image3      =
 +
|location    =
 +
*Some [[Starlight Cradle]] levels
 +
*All [[Treasure Vault]]s
 +
|description =
 +
Drones that apply sleep upon contact, but deal no damage. Does not stop moving and cannot be harmed.
 +
|abilities  = *Collision {{status|sleep}}
 +
|drop        = *No Drops
 
}}
 
}}
  
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==Trivia==
 
==Trivia==
*For unknown reasons, knights sometimes can find Wisps and Shankles stuck in the middle of his normal path and they still deal damage if players touch them. This is probably a bug.
+
*This monster was introduced with {{release|2011-12-19}}. [[Wisp#Golden Sleep Wisp|Golden Sleep Wisp]] was introduced with {{release|2019-06-27}}.
*Wisps will produce a strange and evil laugh If a player collides with them.
+
*For unknown reasons, Knights may sometimes can find Wisps and Shankles stuck in the middle of its normal path and will still deal damage if players touch them, but will never expose their weak point to kill them.
 +
*Wisps will produce a metallic evil laugh if a player collides with them while they're active.
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 03:24, 20 May 2020

Unknown
Icon Unknown.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense none.png Defense none.png

Wisps are a type of monster found in the Clockworks. They do not deal any damage, but cause status effects.

Traits

Wisps resemble floating sawblades with crude faces drawn on the side which are likely Construct in origin, as the mission description for the Rank Mission Faith in Armor implies that they were built by Gremlins. When active and moving, their "angered" face is shown and are invulnerable while in this state. However, once they switch to their "sad" state and retract their blades, they can be attacked and slain. Gold Wisps do not retract their blades, making them impossible to kill.

Wisps will always follow a set path and do not target or follow players. They drop nothing other than hearts and Vitapods.

Wisps do not directly inflict damage, but a collision with one will always inflict a status effect as shown by the color of the sawblade. Shankles are the damage-inflicting counterpart of Wisps.

Types

Volcanic Wisp

Volcanic Wisp
All Tiers
Monster-Volcanic Wisp.png


Abilities
  • Collision Icon status fire.png
Location Drops
  • No Drops
Description

Drones that apply fire upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.


Winter Wisp

Winter Wisp
All Tiers
Monster-Winter Wisp.png


Abilities
  • Collision Icon status freeze.png
Location Drops
  • No Drops
Description

Drones that apply freeze upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.


Bog Wisp

Bog Wisp
All Tiers
Monster-Bog Wisp.png


Abilities
  • Collision Icon status poison.png
Location Drops
  • No Drops
Description

Drones that apply poison upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.


Storm Wisp

Storm Wisp
All Tiers
Monster-Storm Wisp.png


Abilities
  • Collision Icon status shock.png
Location Drops
  • No Drops
Description

Drones that apply shock upon contact, but deal no damage. Only vulnerable when they stop and expose their weak point.


Golden Volcanic Wisp

Golden Volcanic Wisp
All Tiers
Monster-Golden Volcanic Wisp.png


Abilities
  • Collision Icon status fire.png
Location Drops
  • No Drops
Description

Drones that apply fire upon contact, but deal no damage. Does not stop moving and cannot be harmed.


Golden Winter Wisp

Golden Winter Wisp
All Tiers
Monster-Golden Winter Wisp.png


Abilities
  • Collision Icon status freeze.png
Location Drops
  • No Drops
Description

Drones that apply freeze upon contact, but deal no damage. Does not stop moving and cannot be harmed.


Golden Bog Wisp

Golden Bog Wisp
All Tiers
Monster-Golden Bog Wisp.png


Abilities
  • Collision Icon status poison.png
Location Drops
  • No Drops
Description

Drones that apply poison upon contact, but deal no damage. Does not stop moving and cannot be harmed .


Golden Storm Wisp

Golden Storm Wisp
All Tiers
Monster-Golden Storm Wisp.png


Abilities
  • Collision Icon status shock.png
Location Drops
  • No Drops
Description

Drones that apply shock upon contact, but deal no damage. Does not stop moving and cannot be harmed.


Golden Sleep Wisp

Golden Sleep Wisp
All Tiers
Monster-Golden Sleep Wisp.png


Abilities
  • Collision Icon status sleep.png
Location Drops
  • No Drops
Description

Drones that apply sleep upon contact, but deal no damage. Does not stop moving and cannot be harmed.


Strategy

  • With the exception of Golden Wisps, Wisps that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Wisps, and destroy them to obtain some health; otherwise, unless they are very inconveniently placed, wisps can be completely ignored beyond shielding when approaching one.
  • Status resist equal to two maxes and a low will make you immune to the status they inflict.

Trivia

  • This monster was introduced with release 2011-12-19. Golden Sleep Wisp was introduced with release 2019-06-27.
  • For unknown reasons, Knights may sometimes can find Wisps and Shankles stuck in the middle of its normal path and will still deal damage if players touch them, but will never expose their weak point to kill them.
  • Wisps will produce a metallic evil laugh if a player collides with them while they're active.
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