Difference between revisions of "Zapper"

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m (Added "Damage" Section. Values to be filled in later.)
m (Corrected range. Previous method of estimating by sight inaccurate. Recalculating based on how far I can destroy blocks. Also added AOE & knockback effect into charge attack.)
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== Attacks ==
 
== Attacks ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Fires a ball of energy up to 7 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
+
Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
 
<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing.  
 
<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing.  
 
*'''Note: Shots from the basic attack will not shock enemies.'''
 
*'''Note: Shots from the basic attack will not shock enemies.'''
  
 
=== Charge Attack ===
 
=== Charge Attack ===
Fires a bigger ball of energy. The projectile has the same speed and range as the basic attack but has a chance to inflict [[Shock]] on hit.
+
Fires a bigger ball of electricity that explodes on impact, harming anything within a radius of 0.5 square.
 +
<br />The projectile has the same speed and range as the basic attack, will knockback enemies, and has a chance to inflict [[Shock]] on hit.
 
<br />The recoil from the shot will push the user back 2 steps.
 
<br />The recoil from the shot will push the user back 2 steps.
  

Revision as of 03:58, 20 July 2011

Zapper
Zapper-Equipped.png
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Zapper is a 1-star handgun.

Description

A modified Proto Gun augmented with a low intensity electrical charge.

Attacks

Basic Attack

Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

  • Note: Shots from the basic attack will not shock enemies.

Charge Attack

Fires a bigger ball of electricity that explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed and range as the basic attack, will knockback enemies, and has a chance to inflict Shock on hit.
The recoil from the shot will push the user back 2 steps.

Left: Normal shot, Right: Charged shot


Damage


The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.


Zapper's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Damage
Each Bullet  ?  ?  ?  ?  ?  ?
Charge  ?  ?  ?  ?  ?  ?

Vendors

Vendors that sell this item:

Recipe

36px ITEM NAME Recipe (★☆☆☆☆: 250 crowns)

Alchemy Path

Zapper's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★


Zapper
Equipment-Zapper icon.png




Required to Craft Items

Unknown.

See Also

its also cost 1000 crowns also

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