Difference between revisions of "Zapper"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 1
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| star     = 1
| abilities = * Good chance of causing Moderate [[Shock]]
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| damage 1  = Normal
 +
| abilities = yes
 +
| status    = Shock
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
A modified Proto Gun augmented with a low intensity electrical charge.
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{{Quote|A modified Proto Gun augmented with a low intensity electrical charge.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
=== Basic Attack ===
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{{Handgun/Acquisition}}
[[File:Zapper-Shot-Comparison.png|right|frame|Left: Normal shot, Right: Charged shot]]
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Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
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<br />There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
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=== Charge Attack ===
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=== Recipe ===
Fires a bigger ball of electricity that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.
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{{recipe/start|star=1}}
<br />The projectile has the same speed as the basic attack, will knockback enemies, and has a chance to inflict [[Shock]] on hit.
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{{recipe/row|Blue Shard|3}}
<br />The recoil from the shot will push the user back 2/3 of a square.
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{{recipe/row|Gel Drop|2}}
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{{recipe/rarity|Flawed Orb of Alchemy|3}}
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{{recipe/end}}
  
Below table shows the approximate charge time in milliseconds:
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=== Alchemy Path ===
{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{:Zapper/alchemy path}}
{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?}}
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}}
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== Damage ==
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== Combat ==
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. <br />
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=== Basic Attack ===
Similarly, shock damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum.  
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Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. There is no recoil when using the basic attack and the user can move at approximately half speed while firing.  
  
{{SKDamageTable|
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=== Charge Attack ===
{{SKNewRow}}
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Fires a bigger ball of electricity that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square. The projectile has the same speed as the basic attack, will knockback enemies, and has a chance to inflict [[Shock]] on hit. The recoil from the shot will push the user back 2/3 of a square.
{{SKDamageRow|Basic Attack | ? |16 - 19| ? | ? | ? | ?}}
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{{SKDamageRow|Charge Attack| ? |37 - 42| ? | ? | ? | ?}}
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{{SKDamageRow|Shock (x3)  | ? | 2 - ? | ? | ? | ? | ?}}
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}}
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== Reward ==
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=== Damage ===
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{{Damage Disclaimer}}
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{{Damage/Proto Gun/1}}
  
* Mission 2-2 The Scarlet Fortress (Attack speed increased: high; bound)
 
  
== Vendors ==
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'''{{status|shock}} Shock damage:'''
Vendors that sell this item:
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{{Damage/Shock/1}}
* [[Ricasso]]
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* [[Basil]] (recipe)
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* [[Vatel]] (recipe)
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== Recipe ==
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== Gallery ==
{{recipe/start|star=1}}
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{{Gallery/Weapon
{{recipe/row| Blue Shard|3}}
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|name      = {{PAGENAME}}
{{recipe/row|Gel Drop|2}}
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|type      = handgun
{{recipe/rarity|Flawed Orb of Alchemy|3}}
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{{recipe/end}}
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== Alchemy Path ==
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{{SKWindowsmall
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| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=
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|stage1=Zapper
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|stage2=
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|stage3=
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|stage4=
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|stage5=
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}}
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}}
 
}}
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
 +
 +
[[Category:Sparking-SFX|7]]

Latest revision as of 02:55, 4 May 2020

Zapper
Zapper-Equipped.png
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Zapper Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Zapper is a 1-star handgun.

Description

A modified Proto Gun augmented with a low intensity electrical charge. — Tooltip

Acquisition

Equipment-Zapper icon.png: Reward for completing the 2-2 Interface-icon-PvE.png Mission: A Revelation in Flames (bound).
Equipment-Zapper icon.png: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Vatel - Randomly in stock for 250 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 250 crowns in depth 4 Clockwork Terminals (unbound).

Recipe

The 1-star recipe for this item costs 250 crowns; the alchemy cost is 200 crowns. Below are the materials needed to make the Zapper.

Name Amount
Crafting-Blue Shard.png Blue Shard 3
Crafting-Gel Drop.png Gel Drop 2
Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Zapper's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Zapper
Zapper

Combat

Basic Attack

Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

Charge Attack

Fires a bigger ball of electricity that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square. The projectile has the same speed as the basic attack, will knockback enemies, and has a chance to inflict Shock on hit. The recoil from the shot will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Zapper's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 11 - 14 16 - 19 17 - 16 15 - 14 14 - 13 12 - 11
Charge Attack 26 - 31 37 - 42 34 - 29 27 - 26 24 - 22 21 - 19


Icon status shock.png Shock damage:

Zapper's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 8 - 7 7 7 - 6 6
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 7 - 6 6 6 - 5 5
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 3 3 - 2 2

Gallery

Click to see more info about this image Click to see more info about this image
Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
No news art for this item. Click to see more info about this image Click to see more info about this image
No official announcement for this item. Another tooltip view.
(Animation - click to see)
An inspect window view.

See Also

Personal tools