Difference between revisions of "Zombie"

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(Strategy)
(Types)
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*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
 
*[[Mission|That Mold and Black Magic]]
 
*[[Mission|That Mold and Black Magic]]
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until it's finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
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|description= The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
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*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Mission|Ghosts in the Machine]]
 
*[[Mission|Ghosts in the Machine]]
|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
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|description=Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
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*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
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|description=These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
 
*Lunge {{attack|normal}} {{attack|shadow}}
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*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|fire}}
 
*Breath {{status|fire}}
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
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|description= The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
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*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|curse}}
 
*Breath {{status|curse}}
|description= These cursed zombies have shields on their backs that block attacks from behind, and their breath attacks inflict curse. They can be summoned by [[Kat#Black_Kat|Black Kat]]s.
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|description= These cursed Zombies have shields on their backs that block attacks from behind, and their breath attacks inflict curse. They can be summoned by [[Kat#Black_Kat|Black Kat]]s.
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}

Revision as of 01:08, 15 April 2013

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Shadow Lair

Carnavon


Void Zombie


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.

The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.

If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

See also

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