Difference between revisions of "Zombie"

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==Strategy==
 
==Strategy==
A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
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A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems and the Zombie will rotate if you move around him, so guarding is a better option than trying to dodge at close range.
  
 
Their charge-and-leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move or change direction, and in some cases, unable to shield. It is not known if this is a bug or not.
 
Their charge-and-leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move or change direction, and in some cases, unable to shield. It is not known if this is a bug or not.

Revision as of 18:55, 23 June 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage.

Traits

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems and the Zombie will rotate if you move around him, so guarding is a better option than trying to dodge at close range.

Their charge-and-leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move or change direction, and in some cases, unable to shield. It is not known if this is a bug or not.

Notable Zombies

See also

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