Difference between revisions of "Zombie"

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(Official names released)
(Types)
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|location=*All [[Concrete Jungle]]s
 
|location=*All [[Concrete Jungle]]s
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
+
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until it's finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
 
*Lunge
 
*Lunge
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*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|curse}}
 
*Breath {{status|curse}}
|description= Cursed zombies in the Shadow Lair Firestorm Citadel. Equipped with a shield to protect its back and has a breath attack that can inflict Curse.
+
|description= Cursed zombies in the Shadow Lair Firestorm Citadel. Equipped with shields to protect their backs and have breath attacks that can inflict Curse.
 
|drop=*{{Mat|Blast Powder}}
 
|drop=*{{Mat|Blast Powder}}
 
*{{Mat|Blaze Pepper}}
 
*{{Mat|Blaze Pepper}}
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|name=Void Zombie
 
|name=Void Zombie
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
|description= This dark monster is '''[[Swarm]]-Infested''', so its offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
+
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|abilities= Unknown
 
|abilities= Unknown
 
|drop= ''Void'' (absolutely nothing)  
 
|drop= ''Void'' (absolutely nothing)  

Revision as of 05:42, 28 October 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Carnavon


Void Zombie


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie will rotate if you move around him and the Strike range is longer than it seems, so guarding is a better option than trying to dodge at close range.

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!

If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move the Totem(s) to one corner so you have more room to fight.

Notable Zombies

See also

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