Difference between revisions of "Zombie"

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(Types)
(Types: ordered drop list from lowest star to highest star)
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*Breath {{status|stun}}
 
*Breath {{status|stun}}
 
|drop=
 
|drop=
*{{Mat|Blighted Bone}}
+
*{{Mat|Light Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Grave Soil}}
 
*{{Mat|Grave Soil}}
*{{Mat|Light Shard}}
 
*{{Mat|Reaper Rib}}
 
 
*{{Mat|Soul Dust}}
 
*{{Mat|Soul Dust}}
 +
*{{Mat|Blighted Bone}}
 +
*{{Mat|Reaper Rib}}
  
 
}}
 
}}
Line 51: Line 51:
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|poison}}
 
*Breath {{status|poison}}
|drop=*{{Mat|Blighted Bone}}
+
|drop=
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
*{{Mat|Plague Essence}}
 
 
*{{Mat|Soul Dust}}
 
*{{Mat|Soul Dust}}
 
*{{Mat|Toxic Core}}
 
*{{Mat|Toxic Core}}
 +
*{{Mat|Blighted Bone}}
 +
*{{Mat|Plague Essence}}
 
}}
 
}}
  
Line 69: Line 70:
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|shock}}
 
*Breath {{status|shock}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
 +
*{{Mat|Light Shard}}
 +
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
*{{Mat|Spark of Life}}
 
*{{Mat|Power Cell}}
 
 
*{{Mat|Grave Soil}}
 
*{{Mat|Grave Soil}}
*{{Mat|Light Shard}}  
+
*{{Mat|Power Cell}}
 +
*{{Mat|Spark of Life}}
 
}}
 
}}
  
Line 88: Line 90:
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|freeze}}
 
*Breath {{status|freeze}}
|drop=*{{Mat|Light Shard}}
+
|drop=
*{{Mat|Grave Soil}}
+
*{{Mat|Light Shard}}
*{{Mat|Blighted Bone}}
+
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
*{{Mat|Everfrost}}
+
*{{Mat|Grave Soil}}
 
*{{Mat|Frost Gel}}
 
*{{Mat|Frost Gel}}
 
*{{Mat|Hailstone}}
 
*{{Mat|Hailstone}}
 +
*{{Mat|Blighted Bone}}
 
*{{Mat|Perfect Snowball}}
 
*{{Mat|Perfect Snowball}}
 +
*{{Mat|Everfrost}}
 
*{{Mat|Reaper Rib}}
 
*{{Mat|Reaper Rib}}
 
}}
 
}}
Line 111: Line 114:
 
*Breath {{status|fire}}
 
*Breath {{status|fire}}
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
|drop=*{{Mat|Blast Powder}}
+
|drop=
*{{Mat|Blaze Pepper}}
+
*{{Mat|Light Shard}}
*{{Mat|Blighted Bone}}
+
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
*{{Mat|Flame Soul}}
+
*{{Mat|Blast Powder}}
 
*{{Mat|Grave Soil}}
 
*{{Mat|Grave Soil}}
*{{Mat|Light Shard}}
 
*{{Mat|Reaper Rib}}
 
 
*{{Mat|Soul Dust}}
 
*{{Mat|Soul Dust}}
 
*{{Mat|Torchstone}}
 
*{{Mat|Torchstone}}
 +
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Blighted Bone}}
 +
*{{Mat|Flame Soul}}
 +
*{{Mat|Reaper Rib}}
 
}}
 
}}
  
Line 136: Line 140:
 
*Breath {{status|curse}}
 
*Breath {{status|curse}}
 
|description= Cursed zombies in the Shadow Lair Firestorm Citadel. Equipped with shields to protect their backs and have breath attacks that can inflict Curse.
 
|description= Cursed zombies in the Shadow Lair Firestorm Citadel. Equipped with shields to protect their backs and have breath attacks that can inflict Curse.
|drop=*{{Mat|Blast Powder}}
+
|drop=
*{{Mat|Blaze Pepper}}
+
*{{Mat|Light Shard}}
*{{Mat|Blighted Bone}}
+
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
 
*{{Mat|Ecto Drop}}
 
*{{Mat|Ecto Drop}}
*{{Mat|Flame Soul}}
+
*{{Mat|Blast Powder}}
 
*{{Mat|Grave Soil}}
 
*{{Mat|Grave Soil}}
*{{Mat|Light Shard}}
 
*{{Mat|Reaper Rib}}
 
 
*{{Mat|Soul Dust}}
 
*{{Mat|Soul Dust}}
 
*{{Mat|Torchstone}}
 
*{{Mat|Torchstone}}
 +
*{{Mat|Blaze Pepper}}
 +
*{{Mat|Blighted Bone}}
 +
*{{Mat|Flame Soul}}
 +
*{{Mat|Reaper Rib}}
 
}}
 
}}
  

Revision as of 19:56, 29 May 2012

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Shadow Lair

Carnavon


Void Zombie


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!


If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

Notable Zombies

See also

Personal tools