Difference between revisions of "Zombie"

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m (Loot: torchstone)
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*Lunge {{attack|shadow}}
 
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*Breath {{status|stun}}
 
*Breath {{status|stun}}
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|drop=*{{Mat|Blighted Bone}}
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*{{Mat|Ecto Drop}}
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*{{Mat|Flame Soul}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Grave Soil}}
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*{{Mat|Reaper Rib}}
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*{{Mat|Soul Dust}}
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*Lunge {{attack|shadow}} {{status|poison}}
 
*Lunge {{attack|shadow}} {{status|poison}}
 
*Breath {{status|poison}}
 
*Breath {{status|poison}}
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|drop=*{{Mat|Blighted Bone}}
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*Lunge {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|shadow}} {{status|shock}}
 
*Breath {{status|shock}}
 
*Breath {{status|shock}}
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|drop=*{{Mat|Flame Soul}}
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*{{Mat|Spark of Life}}
 
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*Lunge {{attack|shadow}} {{status|freeze}}
 
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*Breath {{status|freeze}}
 
*Breath {{status|freeze}}
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*Breath {{status|fire}}
 
*Breath {{status|fire}}
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 +
|drop=*{{Mat|Blaze Pepper}}
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*{{Mat|Blighted Bone}}
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*{{Mat|Ecto Drop}}
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*{{Mat|Flame Soul}}
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*{{Mat|Grave Soil}}
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*{{Mat|Monster Bone}}
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*{{Mat|Soul Dust}}
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*{{Mat|Torchstone}}
 
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**Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
 
**Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
 
*A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
 
*A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.
 
==Loot==
 
*'''Dust Zombie'''
 
**{{Mat|Blighted Bone}}
 
**{{Mat|Ecto Drop}}
 
**{{Mat|Flame Soul}}
 
**{{Mat|Frayed Fabric}}
 
**{{Mat|Grave Soil}}
 
**{{Mat|Reaper Rib}}
 
**{{Mat|Soul Dust}}
 
 
*'''Droul'''
 
**{{Mat|Blighted Bone}}
 
**{{Mat|Ecto Drop}}
 
**{{Mat|Flame Soul}}
 
**{{Mat|Soul Dust}}
 
**{{Mat|Toxic Core}}
 
 
*'''Frankenzom
 
**{{Mat|Flame Soul}}
 
**{{Mat|Spark of Life}}
 
 
*'''Frozen Shambler
 
**{{Mat|Flame Soul}}
 
**{{Mat|Frost Gel}}
 
**{{Mat|Perfect Snowball}}
 
 
*'''Slag Walker'''
 
**{{Mat|Blaze Pepper}}
 
**{{Mat|Blighted Bone}}
 
**{{Mat|Ecto Drop}}
 
**{{Mat|Flame Soul}}
 
**{{Mat|Grave Soil}}
 
**{{Mat|Monster Bone}}
 
**{{Mat|Soul Dust}}
 
**{{Mat|Torchstone}}
 
  
 
==Notable Zombies==
 
==Notable Zombies==

Revision as of 10:17, 9 April 2011

Zombies are a type of monster found in the Clockworks.

Traits

Grim Totem

A Grim Totem.

Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Strategy

  • Basic attacks
    • Strike - a quick swipe in front of the zombie.
    • Leap - a charged leap & strike combo towards the knight.
    • Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
  • A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.

Notable Zombies

See also

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