Difference between revisions of "Zombie"

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(please replace with official name for this guy)
(Types)
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{{Hidden header|Ultimate Slag Walker}}
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{{Hidden header|Darkfire Walker}}
 
{{Monster
 
{{Monster
|name=Ultimate Slag Walker
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|name=Darkfire Walker
|location=*[[Firestorm Citadel]] Shadow Lair
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|location=*[[Darkfire Citadel]]
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
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|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|curse}}
 
*Lunge
 
*Lunge
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Breath {{status|curse}}
 
*Breath {{status|curse}}
 
|description= This Slag Walker comes battle ready with a shield to protect its back and breath that can curse knights!
 
|description= This Slag Walker comes battle ready with a shield to protect its back and breath that can curse knights!
|drop=*{{Mat|Blast Powder}}
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|drop=
*{{Mat|Blaze Pepper}}
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Pending
*{{Mat|Blighted Bone}}
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*{{Mat|Dark Shard}}
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*{{Mat|Ecto Drop}}
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*{{Mat|Flame Soul}}
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*{{Mat|Grave Soil}}
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*{{Mat|Light Shard}}
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*{{Mat|Reaper Rib}}
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*{{Mat|Soul Dust}}
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*{{Mat|Torchstone}}
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}}
 
}}
  

Revision as of 18:22, 22 October 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Darkfire Walker


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie will rotate if you move around him and the Strike range is longer than it seems, so guarding is a better option than trying to dodge at close range.

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!

If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move the Totem(s) to one corner so you have more room to fight.

Notable Zombies

See also

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