Ray of Light

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Ray of Light
Skill-Ray of Light.png
Sprite Type
Ultimate Upgrades
Skill-Dazzling Light Ray.png Dazzling Light Ray
or
Skill-Disintegration Ray.png Disintegration Ray

The Ray of Light is the first skill of a battle sprite from the Seraphynx family. Its unlocked at level 1.

Description

Fires a concentrated beam of light that damages anything passing through it. — Tooltip

Augments

  • Focus: Reduces skill cooldown.
  • Magnify: Increases the reach and power of the ray of light.
  • Enduring Light: Increases the duration of the ray of light.

Combat

Attack

The sprite does a backflip and then shoots a beam for at least 5 seconds. The beam is orange.

Damage

The following damage values represent the battle sprite at its completed level, and listed as a range found from the first to last floor of each stratum.

Ray of Light's Damage Table (Click to Show!)
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Weak (Undead and Fiend)
Dazzling Light Ray 27 - 31 37 - 41 71 - 79 83 - 89 101 - 128 142 - 156
Versus Weak
Ray of Light 23 - 27 32 - 35 61 - 68 71 - 76 85 - 108 120 - 131
Versus Neutral (Undead and Fiend)
Dazzling Light Ray 22 - 22 25 - 27 51 - 53 53 - 54 59 - 72 78 - 81
Versus Neutral
Ray of Light 18 - 18 21 - 23 41 - 43 44 - 45 50 - 60 65 - 69
Versus Strong
Ray of Light 4 - 5 6 - 7 11 - 12 13 - 14 16 - 20 23 - 26

Ultimate Upgrade

At level 90 this skill can evolves into one of two ultimate forms, chosen by the knight. An Ultimate Evo Catalyst is required.

This choice alters part of the sprite's appearance, while leaving other parts unchanged, not all battle sprites have the same changes so check their pages for visual examples.

Skill-Dazzling Light Ray.png
Dazzling Light Ray

The ray of light deals extra damage to undead and fiend family monsters. — Tooltip
The attack remains the same but the beam is brighter.

Skill-Disintegration Ray.png
Disintegration Ray

The ray of light also reduces the defense of its targets. — Tooltip
The attack remains the same but the beam is blue. Increases damage taken from all direct attacks, including the beam itself, by ~15-20%. Debuff lasts ~4 seconds after beam ends. Applies to shock but not fire DoT.

Gallery

See Also

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