Informations pour Nouveaux Joueurs

De SpiralKnights

Version du 27 août 2011 à 09:01 par Droledami (discuter | contributions)

(diff) ← Version précédente | Voir la version courante (diff) | Version suivante → (diff)

Cette page Informations pour Nouveaux Joueurs consiste à énumérer quelques bases à propos du fonctionnement du jeu. Vous pouvez aussi trouvez d'autres informations dans le guide Débuter.

Parties et Exploration des Niveaux

  • Everyone gets every crown picked up. They are not divided.
  • Everyone gets every heat ember picked up. They are not divided.
  • Everyone gets every token picked up. They are not given to a single party member.
  • When hearts drop, they drop for everyone in the party. Everyone gets their own copy of the hearts so it isn't possible to steal hearts from your teammates.
  • Materials are randomly distributed between party members.
  • Heat is collected during a level, but only gained after clearing it by activating the elevator at the end.
  • Everything that is not heat is gained as soon as it is collected.
  • You can resurrect a defeated party member by attacking while standing on top of him/her and giving them half your health. Doing so will give you 30% of the heat the defeated person dropped when they died.
  • Every time you go down a lift, if you had less than 3 health bars, you get your life filled up to 3 health bars.
  • If someone is defeated and everyone else gets on the lift to the next level, the lift goes down, the defeated person doesn't gain any heat, but is revived automatically with 3 health bars at the next level.
  • Similarly, if someone is defeated and everyone else steps onto the party button, the defeated person will be automatically warped to the party button.
  • More crowns and heat drop at the deeper levels of a tier, so for example the first 4 depths of tier 3 give much less crowns and heat compared to the last 5 depths.
  • If everyone in a party is dead, the party will get kicked from the dungeon after some minutes.

Bonuses and Equipment

  • Equipment can be unbound for a fee by Vise.
  • Equipment can be bought from vendors, other players, or crafted. Crafting requires a learned recipe, materials, crowns, and energy.
  • Crafting an item using one that is already bound to you will result in another bound item.
  • Equipment levels up to level 10 maximum, except for trinkets which are complete at level 1.
  • Leveling up equipment raises their stats up to the limit of the dark blue shadowed area of the stat bars.
  • Heat is divided evenly among all the equipment that needs to be leveled.
  • Weapons get charge time reduction bonuses at levels 5 and 10.
  • Each time you craft, there is a chance of getting up to three unique variants (UV) of an item, with a random bonus; offensive for weapons, defensive for armor.
  • The UV is displayed in yellow with a star, and can be transferred to the higher level version of the same item when crafting.
  • Bonuses are additive, not multiplicative. Bonuses can be negative. See Bonus for numbers and addition examples.
  • Weapons can have offensive bonuses. Armor can have defense and/or offensive bonuses.
  • Offensive bonuses are percentual. They cap at a maximum.
  • Attack speed increase value for swords has a hard cap, which mostly affects the cutter/spur line.
  • Defensive bonuses are static.
  • Weapons get stronger depending on the depth you are in and their star rating. At the last depth of tier 2 a 3* weapon will be dealing full damage, while a 5* weapon will not.

Progress

  • Playing Tier 2 requires having at least a 2 stars armor/helm/shield/weapon and having cleared at least 15 Tier 1 levels. You must then talk to the Spiral Warden at Moorcraft (depth 8 of any gate).
  • Playing Tier 3 requires having at least a 4 stars armor/helm/shield/weapon and having cleared at least 25 Tier 2 levels. You must then talk to the Spiral Warden at Emberlight (depth 18 of any gate).
  • After you have access to Tier 2 or 3, you can start a party at Moorcraft/Emberlight, or join parties in those tier depths.
  • Starting/joining a party costs 200 crowns for Tier 2, and 500 for Tier 3, unless you already cleared the tier above that gate.

Energy

  • 100 mist energy recharges over 22 hours.
  • Crystal energy (CE) can be bought from other players in the CE market with crowns, or with money from Three Rings.
  • Mist energy is shared between accounts playing from the same computer, unless one of the accounts has ever payed for any energy with cash; see the Energy FAQ for more detailed information.
  • If you feel you need to post on the forums about the system, please do not make new topics, use an existing one.

Gate Construction

  • Different combination of minerals make different strata, so it is best to try to get different combinations on different gates instead of auto-selling.
  • A stratum determines which enemies will appear in a given segment of the gate.
  • A stratum goes from the start of a tier to a terminal, or from a terminal to the end of the tier.
  • There are two type of levels; premade levels always have the same design, and randomly generated levels are made from different premade blocks joined together.

Haven

  • There are many instances of Haven, you can switch between them by clicking over Haven X on the top right of the screen.

Troubleshooting

See Also


Tutoriaux & Guides
Débuter | Informations pour Nouveaux Joueurs
Icon-bomb.png Guide de l'Artificier | Icon-handgun.png Guide de la Gâchette | Icon-sword.png Guide du Maître d'armes
Outils personnels