Difference between revisions of "Template:StandardPage/InfoBox"

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{{StandardPage/Cell/Container
 
{{StandardPage/Cell/Container
| outer-border-type=solid
+
|content=[[Image:{{{name|Unknown}}}-Equipped.png]]
| outer-border-width=1px
+
}}
| outer-border-color =#496e8b
+
 
| width = 300px
+
{{StandardPage/Cell/Container
| align = right
+
|content='''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]<br/>{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}
| cell spacing = 4
+
}}
| type = {{{type|helmet}}}
+
 
| content =
+
{{StandardPage/Cell/Container
{{SKWindow/NewRow}}
+
|content='''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]
{{SKWindow/EmptyCell|[[Image:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png{{#switch: {{{view2}}}
+
{{#switch: {{{abilities}}}  
| yes = {{pipe}}128px
+
|no = This item doesn't have any special abilities.
| #default = }}]]{{#switch: {{{view2}}}
+
|yes = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]] }}
| yes =[[File:{{{name|Unknown}}}-Equipped_2.png|128px]]
+
}}
| #default = }}|center||4}}
+
 
{{#switch: {{{costume}}}
+
{{StandardPage/Cell/Container
| yes = [[Category:Costume items]]
+
|content='''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] <br/> {{{health}}}
| #default =
+
}}
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
+
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
+
{{StandardPage/Cell/Container
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
+
|content =
{{#switch: {{{abilities}}} | no = This item doesn't have any special abilities.}}
+
'''[[Accessory|Accessory Positions]]:'''
{{#switch: {{{abilities}}} | yes = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}|}}<br/>}}
+
{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}| nononononononono = * None [[Category:No attachment]]}}{{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}}{{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}}{{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}}{{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}}{{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]] }}
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Accessory|Accessory Positions]]:'''{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}} | nononononononono = * None [[Category:No attachment]]}}{{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}}{{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}}{{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}}{{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}}{{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]]}}}}}}
+
}}
<includeonly>[[Category:Equipment]] [[Category:Gear]]
+
{{#switch: {{{type}}}
+
| helmet = [[Category:Helmets]]
+
| #default = [[Category:Needs type]]
+
}}
+
{{#switch: {{{promotional}}}
+
| yes = [[Category:Promotional items]]
+
| #default =
+
}}</includeonly>
+

Latest revision as of 23:49, 10 December 2014

File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.
Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:
  • None
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