Accessory

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Arsenal icon for accessories.

An Accessory is an aesthetic item that can be attached by Bechamel to a helmet or armor to modify the player's appearance. Accessories have no effect on combat or gameplay, other than possibly making knights more or less visible to each other. Most accessories come in a large selection of colors, with several having a variety of slightly different forms.

Contents

Acquisition

Individual accessory pages will have more specific acquisition information. There are many minor acquisition anomalies. In general, accessories can be obtained via:

  • Lockbox: Many accessories can be obtained from lockboxes. A lockbox requires a Silver Key to be opened.
  • Prize Box: This type of box is available during events or promotions. They tend to gift various accessories that pertain to that promotion. These boxes don't need keys to be opened.
  • Rank Mission reward: A selection of Crests can be obtained once per knight as mission awards. These are bound.
  • Auction House: Accessories may appear in the Auction House as a Featured Auction. Players may sell accessories in the Auction House as well.
  • Knight Creation: These helmet accessories in standard color patterns are available to players when creating a new Knight. Of these accessories, what the player chooses becomes attached to the chosen spiral helmet.

Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House. A few bound anomalies have occurred in the past - the Pumpkin Bomb Bandolier is an example of such an anomaly. The bound condition of accessories rewarded from missions is not considered unusual, as mission rewards are bound.

Using

A tool-tip showing what kind of accessories may be attached.

Once the player has an accessory, they can visit Bechamel the Accessorizor on the far western side of the Haven Bazaar to preview and/or attach the accessory to an item if desired. It would be prudent to preview accessories before attaching them.

Bechamel will attach accessories for free. Once an accessory is attached to an item (helmet, armor, or costume), it is permanently attached unless removed by Bechamel. There are two removal options: "removal" is free, recovery has a price in Energy.

Removing an accessory from gear will completely destroy the accessory in the process.
Recovering an accessory preserves the accessory instead of destroying it, returning it (as a ticket) unbound into the player's arsenal.

Attaching an accessory has no effect on the bound or unbound condition of the item it gets attached to.

Attachment

Accessories are organized by attachment location and can only be attached to gear that supports, or has slots for, that attachment location. Only one accessory may be attached per slot on a piece of equipment.

Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:

Upgrading Gear

Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's slot is not available on the to-be-crafted item. This the case while crafting an Ash Tail Coat with an Aura to a Skolver Coat - in this case, the aura disappears! Plan ahead and pay special attention so you don't accidentally destroy your accessories.

Removal

For a long time, accessories could only be removed via destruction of the accessory by using a Removal ticket on the slot at Bechamel's. This can be done at no cost, and the purpose of this is to free up the accessory slot for a different accessory.

During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. "Recovery" removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was recovered is unbound, ready to be attached or sold.

All removal tickets are free from Bechamel. All recovery tickets are in the Supply Depot. You will get a notification about the recovery tickets when removing an accessory at Bechamel.

A REMOVAL ticket will have a reddish pink icon, and the interface button will say "Remove" - this destroys the accessory.
A RECOVERY ticket will have a blue/prismatic look to it, and the interface button will say "Recover" - this puts the accessory ticket into the player's arsenal

Recovery Ticket Prices:

Name Price (Energy)
Recover Helm Top Accessory 5,000
Recover Helm Front Accessory 3,500
Recover Helm Back Accessory 3,500
Recover Helm Side Accessory 3,500
Recover Armor Front Accessory 5,000
Recover Armor Back Accessory 8,000
Recover Armor Rear Accessory 8,000
Recover Armor Aura Accessory 10,000

Economics

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.
Supply Depot Sales typically feature accessories as well as other items.

Being frugal in general: the game usually introduces new aesthetics on a regular basis. Players might want to design new outfits or change old ones depending on what's available. Accessories may not be worth the recovery cost if freeing up a slot is desired. For example, destroying a cool vitakit for wings would probably be preferable to recovering the vitakit, as several vitakits could likely be obtained for less cost than a single recovery ticket. The choice is up to you. Bear in mind, accessories are probably desired by other players, especially rare ones, so consider selling accessories instead of destroying them. Check /2 (trade chat) or the Bazaar subforum frequently to see who might be buying/selling items, and for how much.

Bear in mind, just because an item is expensive in the depot (or considered to be expensive by the community) doesn't mean that it is popular enough to resell easily - in short, a buyer might find an expensive depot item for "cheap" from a seller attempting to "cut their losses" while other sellers insist on achieving net gain. The Auction House is often a good price checking source, though outliers frequently occur due to players posting things at "ridiculous" prices "just to see if someone buys it."

Ideal price checking sources are those that draw from lots of data over long periods of time as well as those that have a "baseline in-game price", so patterns of "popularity" or whether or not an item is steady in value can be ascertained:

  • Occasionally accessories will show up in the Supply Depot for short periods of time. Prices for certain items can be somewhat variable between sales.
Supply Depot Sales
  • The Steam Market has several items for Spiral Knights. Not all Spiral Knights items are available on the standard Steam market. Individual pages of available Steam items have graphs of sale prices over time. Read more about Steam in relation to Spiral Knights here.
Steam Market: Spiral Knights
  • General economic records are created and maintained by players to aid each other in having a statistical valuation of items. These logs can serve as a relative guide for both sellers and buyers. Data can become inaccurate over time, because these threads are naturally transient, as is their subject matter - it would be prudent to politely cross-check thread data by asking /2 (trade chat) in-game for a "price check." The following threads may be inactive or active depending on user dedication and time, but they do contain useful data for historical note:
Price Checking Thread - list format
Price Checking Thread - comment-by-comment reviews by request.
List of Merchants - list of active "merchant" players. Their services are summarized by the community here.

Aesthetics

File:Preview Button-Bechamel.png
Click the "preview" button at Bechamel and combine things from your arsenal to see how accessories look on your items.

When in Haven, pressing (F5) is a shortcut to the same option in the Recipes menu.

Players can preview accessories at Bechamel before deciding whether or not to attach an accessory. Previewing can also be accomplished in Haven by viewing the Recipe menu (default F5), or most other interactive menus (like alchemy machines, vendor lists, and so on) if visiting Bechamel is not convenient. The preview button, should it be available in an interface, will be on the bottom of the left-hand list.

Previewing is currently limited to the inspect window. This window is somewhat limited considering the full effects added my several accessories, as it does not show trailing effects and a few other things. This wiki contains many "overworld" visuals on individual accessory pages to aid players in understanding how their accessories might look during gameplay.

Overworld

See the "Gallery" section on individual accessory pages of these items for visual examples. Certain pages will have a column for "overworld" visuals, especially pages for unique accessories.

Some accessories with "glowing" special effects can be seen through certain solid objects (like the wall hiding the hidden path in D27 of Firestorm Citadel).

Colors

Accessories use the primary, secondary, or tertiary colors fairly consistently. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.

Recolored Accessories

Certain types of accessories and costumes are commonly "recolored" for certain promotions. These promotions are usually named after a "new" color scheme.

Notes

When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. Bechamel has the physical accessories at his accessory station. The ticket in the player's arsenal simply indicates that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot on a qualified item. Players can see what an accessory looks like by itself with just a ticket, but cannot attach anything by themselves. The NPC Tylen also emphasizes that accessories are "tickets" when they are unattached in the player's arsenal.

Accessories do not have official individualized tool-tip descriptions like most other items. Accessory descriptions simply describe where and how the accessory can be attached.

Many NPCs wear accessories too. Some only accessorize depending on the season, like with scarves during Winterfest.

History

Accessories were introduced on the 4th of October in 2011. [1]

In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date:

"In the past it was our policy not to remove accessories at all. There were one or two special, good faith cases where an exception was made. We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past." - Eurydice, July 16, 2012 Admin Post

As of the Anniversary Celebration in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.
Name Visual Slot Type Notes
Aura
Armor aura
aura An aura adds Special Effects to armor. Many different types of this accessory exist, and they maintain consistent naming convention.
Barrel Belly
Armor front
container A central cylindrical container is attached via a strap.
Binocular Visor
Helmet front
tech Eye gear resembling tech used for long-distance viewing.
Bolted Vee
Helmet top
misc Two spikes are attached to the forehead via a thick bolt.
Bomb Bandolier
Armor front
weapon
(bomb)
Three explosive-looking bombs attached via a sash.
Canteen
Armor front
container a container attached via a sash to the hip. Tends to flop.
Com Unit
Helmet side
tech A bit of tech resembling an asymmetrical antenna and mouthpiece.
Dapper Combo
Helmet front
hair A hair piece styled similar to the real-world Handlebar moustache with an animated smoking pipe.
Flower
Helmet top
Plant
(life)
A 4-petalled blossom.
Game Face
Helmet front
misc A pair of seriously angled objects with bolts that are like eyes on some helms, eyebrows on others.
Glasses
Helmet front
lens Eye gear composed of lenses.
Goggles
Helmet front
tech Eye gear resembling diving, swimming, cyber tech etc.
Halo
Helmet top
halo A ring made of light and/or other special effects floats over the head.
Headband
Helmet top
misc A simple band goes over the head from ear to ear.
Helm Guards
Helmet side
misc A pair of thick plates with bolts cover the ear area.
Helm-Mounted Display
Helmet front
tech Asymmetrical eye gear resembling some sort of tech.
Knight Vision Goggles
Helmet front
tech Eye gear resembling night vision tech.
Long Feather
Helmet back
life An animated feather sways in the wind.
Maedate
Helmet top
misc A horse-shoe shaped decoration with bolts.
Maid Headband
Helmet top
hat A simple hat resembling a real-world Nurses' Cap.
Mech'tennas
Helmet side
tech A techy pair of antenna.
Mecha Wings
Helmet side
tech A pair of angled objects with bolts.
Mohawk
Helmet top
hair A central hair piece.
Mustache
Helmet front
hair A hair piece styled similar to the real-world Handlebar moustache.
Pipe
Helmet front
misc An animated pipe that is constantly smoking.
Plume
Helmet back
hair A curly, pony-tail like object that seems to resemble hair.
Prismatic Glow-Eyes
Helmet front
misc A unique accessory that adds a glowing special effect to the front of a helmet.
Ribbon
Helmet back
cloth Some cloth or fabric tied into a sort of knot/bow.
Toupee
Helmet top
hair A hair piece styled similar to a real-world wig.
Scarf
Helmet back
cloth Some cloth or fabric wrapped around the neck. A few different forms exist.
Side Blade
Armor back
weapon
(sword)
A sword attached to the back. Tends to flop.
Spike Mohawk
Helmet top
misc A central metal band with 4 spikes.
Vented Visor
Helmet front
tech Eye gear that seems to be a slitted band covering both eyes.
Vertical Vents
Helmet side
ears A pair of angled "animal-ear like" objects.
Vitakit
Armor back
container A small pack with a heart.
Wide Vee
Helmet top
misc A pointy symmetrical object similar to the bolted vee.
Wings
Armor back
wings A pair of angled wings.
Wolver Tail
Armor rear
tail
(life)
An animated furry tail.
Parrying Blade
Armor front
weapon
(sword)
A sword attached via a sash to the hip. Tends to flop.
Round Shades
Helmet front
lens Eye gear composed of large round lenses.
Tails Tails
Armor rear
tail
(life)
A unique animated accessory reminiscent of the Sonic character Miles Prower.Wikipedia
Dragon Wings
Armor back
wings
(dragon)
an animated pair of bat-like/reptilian wings.
Crest
Armor front
jewelry
(pin)
An object signifying affiliation, achievements, and/or rank.
Valkyrie Wings
Armor back
wings
(valkyrie)
An animated pair of feathered wings.
Birthday Candle
Helmet top
misc An animated flame burns on top of a striped candle.
Party Blowout
Helmet front
misc An animated celebratory object resembling a flicking tongue.
Party Hat
Helmet top
hat A celebratory hat shaped like a cone.
Monster Pocket
Armor front
life An animated baby monster kept in a pouch like a pet.
Cat Tail
Armor rear
tail
(life)
An animated skinny tail with a noiseless bell.
Extra Vertical Vents
Helmet side
ears Tall "rabbit ear-like" objects.
Crest (centered)
Armor front
jewelry
(necklace)
An amulet-like object that seems to hang around the neck via chains. Often has a sheen and a miniature "aura."
Crown
Helmet top
jewelry
(crown)
An animated, slightly translucent crown hovers above the head. It seems to flicker like a hologram.
Golden Laurel
Helmet side
plant A unique accessory. Metallic golden olive branches (or leaves, viney plants, etc.) encircle the head. They frequently twinkle.
Striped Scarf
Helmet back
cloth An animated scarf with twinkling orange (noiseless) bells that commemorates Winterfest.
Eye of Fury
Helmet front
jewelry
(crystal)
An animated jewel that sparkles on its own hovers in front of the forehead.
Wings (special)
Armor back
wings An animated pair of shiny angled wings that spark.
Anti-Spikes
Armor back
pauldrons
(spikes)
A pair of spikey pauldrons favored by dauntless NPCs.
Crown
Helmet top
jewelry
(crown)
A tiara-like, crystalline crown that seems to be made of shards.
Disciple Wings
Armor back
wings
(disciple)
An animated pair of flapping crystalline wings that seem to be made of shards.
Polar Wolver Tail
Armor rear
tail
(life)
A unique animated accessory that is very different from the other Wolver Tails.
Prismatic Ruinous Crystal
Armor back
jewelry
(crystal)
A unique mineral-like object that sparks with energy.
Trojan Tail
Armor rear
tail A plume-like curly tail resembling hair.
Crest of Love
Armor front
life A unique animated accessory. It a beating heart reminiscent of a Love Puppy.
Power Pistons
Armor back
misc A unique animated accessory that mimics the missile launchers on the back of the Tortodrone monster, minus the missiles.
Plasma Wings
Armor back
wings
(plasma)
An animated pair of wings that burn blue in a cosmic fashion.
Grand Topper
Helmet top
hat A tall animated hat with sparking celebratory decorations.
Bent Vertical Vents
Helmet side
ears Tall, asymmetrical "rabbit ear-like" objects attached via a headband.
Dust Bunny Tail
Armor rear
tail
(life)
An animated tail that constantly bobs up and down and side to side.
Whiskers
Helmet front
life A pair of wispy whiskers and a small nose.
Dread Seal
Helmet front
misc A unique animated accessory resembling a cursed piece of paper.
Dread Wings
Armor back
wings
(dragon)
A pair of animated flapping wings much like the Dragon Wings in shape and behavior. They seem to vibrate with dark mewgics.
Prismatic Dazzling Gem
Helmet front
jewelry
(crystal)
A unique accessory that mimics the Seraphynx's ultimate look for the Dazzling Light Ray.
Prismatic Heavenly Halo
Helmet back
halo A unique accessory that mimics the Seraphynx's ultimate look for the Iron Heart Attack.
Its position is similar to the object on the Heavenly Iron Helm.
Prismatic Seraph'tenna
Helmet top
life A unique accessory that mimics the Seraphynx's ultimate look for the Disintegration Ray.
Prismatic Seraph Wings
Armor back
wings
(seraph)
A unique animated accessory that mimics the flapping wings on a Seraphynx.
Tome of Rage
Armor front
misc A glowing book-like object attached via a chain to the hip. Tends to flop, though the papers within stay shut.
Wings of Summer
Armor back
wings
(valkyrie)
A pair of burning flapping wings much like the Valkyrie Wings in shape and behavior.
Wings of Winter
Armor back
wings
(dragon)
A pair of shredded flapping wings much like the Dragon Wings in shape and behavior.
Headlamp
Helmet top
misc A glowing light casts a bright beam.
Munitions Pack
Armor back
container A small pack of explosives.
Rebreather
Helmet front
tech A mask that covers the mouth area.
Vial Bandolier
Armor front
weapon
(pickup)
Three pickup vials are attached via a sash.
Node Container
Armor front
pauldrons An animated, pauldron-like object pulses with light.
Node Receiver
Helmet side
tech An animated headphones-like object pulses with light.
Writhing Tendrils
Armor back
life Two undulating, wiggling, tentacle-like structures are attached to the shoulder area.
Giga Shades
Helmet front
lens Eye gear composed of sharply angled lenses.
Intel Tube
Armor back
container An open cylindrical container storing what appear to be important papers.
Targeting Module
Helmet front
tech Asymmetrical eye gear that seems to be an animated, sort of tech.
Aero Fin
Helmet top
misc A flat, angled object that sweeps from the forehead to the back.
Ankle Booster
Armor rear
misc An animated pair of anklets featuring burning jets out the back.
Shoulder Booster
Armor back
misc An animated pair of objects featuring burning jets out the back.
Gremlin Goggles
Helmet front
tech Eye gear resembling construction tech.
Exhaust Pipes
Armor back
misc Animated pipes that belch burning particles. They mimic the pipes on the Mecha Knight monster.
Gear Halo
Helmet back
halo A round, shiny, gear-shaped ring.
Prismatic Pylons
Armor back
pauldrons A unique animated accessory that sparks with prismatic electricity.
It is a "unique" accessory, but it mimics the object on the Mercurial Demo Suit.
Wind-up Key
Armor back
misc An animated key slowly rotates on the player's back.
Wrench
Armor back
weapon
(sword)
A wrench-like tool hovers on the player's back. It is somewhat similar to swords like the Robo Wrecker.
Devious Horns
Helmet top
horns Two large curved horns. They mimic the horns on the Pit Boss devilite monster.
Sensor Unit
Helmet back
tech An animated bit of tech that resembles an antenna.
Binoculars
Armor front
tech Eye-gear resembling tech used for long-distance viewing hangs around the neck.
Venom Fiend Wings
Armor back
wings
(dragon)
An animated pair of glowing green wings that have a shredded look and constantly shed a poisonous mist.
Monocle
Helmet front
lens A rather dapper piece of eye gear, consisting of a single asymmetrical lens.
Shackles
Armor front
misc Spiky, broken handcuffs.
Arctic Pauldrons
Armor back
pauldrons Two large clusters of ice crystals.
Extension Cord
Armor rear
tail An animated wire with a prismatic sparking plug that behaves much like the cat tail.
Prismatic Voltaic Headset
Helmet side
tech A sparking pair of mech'tenna-like tennas.
Spiralhorns
Helmet top
horns A twisted pair of horns with a sheen, reminiscent of a goat or ram.
Sealed Pauldrons
Armor front
pauldrons A heavy pair of levitating rectangular plates that float over the arms.
Seeing Stars Halo
Helmet top
halo A halo composed of 3 animated stars.
Stagger Star
Helmet front
jewelry A thick star attached to the forehead.
Stunning Shades
Helmet front
lens Eye gear composed of star-shaped lenses.
Clockwork Crest
Armor front
misc An animated, heart-shaped crest with moving gears and a tiny pipe.
Splendid Topper
Helmet top
hat An animated top hat with a single puffing exhaust pipe and rotating gears in the side.
Floating Gems
Armor front
jewelry A pair of faceted, shiny gems float over the shoulders. They also twinkle and burn with colorful flames.
Magmatic Fanatic Wings
Armor back
wings
(dragon)
A pair of animated flapping wings much like the Dragon Wings in shape and behavior. They blaze with burning energies.
Disguise Kit
Helmet front
lens
(pseudo)
A suspicious accessory reminiscent of real-world Groucho Glasses.
Lumberfell Beard
Helmet front
hair A hair piece styled similar to a real-world full beard.
Smashing Mustache
Helmet front
hair A hair piece styled similar to the real-world walrus mustache.
Wise Whiskers
Helmet front
hair A hair piece styled similar to the real-world Fu Manchu moustache.
Wolver Chops
Helmet front
hair A hair piece styled similar to real-world sideburns.
Snipe Perch
Helmet top
life A snipe perched on a T-shaped piece of wood, similar to the ones seen on strangers.
Slippers
Armor rear
cloth A pair of slippers.


Spiraltail
Armor rear
life An animated furry monkey tail.

See Also

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