Accessory

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A News Image for accessories.

Accessories are items that can be attached to helmets or armor to modify a knight's appearance. These have no effect on combat or gameplay, other than possibly making knights more or less visible to each other. Most accessories come in a broad selection of color styles, with several having a variety of slightly different forms.

Contents

List of Accessories

Click on the accessory name or visual to see additional images of different styles and forms. Not all accessories come in all color styles. Certain accessories have different forms, like the scarf or crest.
Use the Control+F keyboard function to find accessories with certain characteristics and/or Special Effects. Example: "burn" will find burning, burns, and so on. For lesser burning effects, try "smoking."

Slot General Name Notes Example
Helmet top
Aero Fin Unofficial Description: a flat, angled object that sweeps from the forehead to the back.
Helmet top
Birthday Candle Unofficial Description: an animated flame burns on top of a striped candle.
Helmet top
Bolted Vee Unofficial Description: two spikes are attached to the forehead via a thick bolt.
Helmet top
Devious Horns Unofficial Description: two large curved horns.
Helmet top
Flower Unofficial Description: a 4-petalled plant.
Helmet top
Grand Topper Unofficial Description: a tall animated hat with sparking celebratory decorations.
Helmet top
Headband Unofficial Description: a simple band goes over the head from ear to ear.
Helmet top
Headlamp Unofficial Description: a glowing light casts a bright beam.
Helmet top
Maedate Unofficial Description: a horse-shoe shaped decoration with bolts.
Helmet top
Maid Headband Unofficial Description: a simple hat resembling a real-world Nurses' Cap.
Helmet top
Mohawk Unofficial Description: a central hair/fur piece.
Helmet top
Party Hat Unofficial Description: a celebratory hat shaped like a cone.
Helmet top
Spike Mohawk Unofficial Description: a central metal band with 4 spikes.
Helmet top
Toupee Unofficial Description: a hair piece resembling a wig.
Helmet top
Wide Vee Unofficial Description: a pointy, symmetrical object similar to the bolted vee.
Helmet top
Unique Helmet Top Halos, Crowns, and various other unique accessories.
Helmet front
Binocular Visor Unofficial Description: eye gear resembling tech used for long-distance viewing.
Helmet front
Dapper Combo Unofficial Description: a hair piece with an animated smoking pipe.
Helmet front
Eye of Fury Unofficial Description: an animated (sparkling/shimmering) jewel.
Helmet front
Game Face Unofficial Description: a pair of angled objects with bolts.
Helmet front
Giga Shades Unofficial Description: eye gear composed of sharply angled lenses.
Helmet front
Glasses Unofficial Description: eye gear composed of lenses.
Helmet front
Goggles Unofficial Description: eye gear resembling diving tech.
Helmet front
Gremlin Goggles Unofficial Description: eye gear resembling construction tech.
Helmet front
Helm-Mounted Display Unofficial Description: asymmetrical eye gear resembling some sort of tech.
Helmet front
Knight Vision Goggles eye gear resembling night vision tech.
Helmet front
Mustache Unofficial Description: a hair piece.
Helmet front
Party Blowout Unofficial Description: an animated celebratory object resembling a flicking tongue.
Helmet front
Pipe Unofficial Description: an animated pipe that is constantly smoking.
Helmet front
Rebreather Unofficial Description: a mask that covers the mouth area.
Helmet front
Round Shades Unofficial Description: eye gear composed of large round lenses.
Helmet front
Targeting Module Unofficial Description: eye gear that seems to be an animated, asymmetrical sort of tech.
Helmet front
Vented Visor Unofficial Description: eye gear that seems to be a slitted band covering both eyes.
Helmet front
Unique Helmet Front Various accessories: dread seal, dazzling gems, and others.
Helmet back
Long Feather Unofficial Description: an animated feather sways in the wind.
Helmet back
Gear Halo Unofficial Description: a round, shiny, gear-shaped ring.
Helmet back
Plume Unofficial Description: a curly, pony-tail like object that seems to resemble hair.
Helmet back
Ribbon Unofficial Description: some cloth or fabric is tied into a sort of knot/bow.
Helmet back
Scarf Unofficial Description: some cloth or fabric wrapped around the neck. Some have bells.
Helmet back
Sensor Unit Unofficial Description: an animated bit of tech that resembles an antenna.
Helmet back
Unique Helmet Back Generally Unique Styles and/or Forms.
Helmet side
Bent Vertical Vents Unofficial Description: tall, asymmetrical "rabbit ear-like" objects attached via a headband.
Helmet side
Com Unit Unofficial Description: a bit of tech resembling an asymmetrical antenna and mouthpiece.
Helmet side
Extra Vertical Vents Unofficial Description: tall "rabbit ear-like" objects.
Helmet side
Helm Guards Unofficial Description: a pair of thick plates with bolts cover the ear area.
Helmet side
Node Receiver An animated headphones-like object pulses with light.
Helmet side
Mech'tennas Unofficial Description: a techy pair of antenna.
Helmet side
Mecha Wings Unofficial Description: a pair of angled objects with bolts.
Helmet side
Vertical Vents Unofficial Description: a pair of angled "animal-ear like" objects.
Helmet side
Unique Helmet Side Various accessories: laurel and others.
Armor front
Barrel Belly Unofficial Description: a central barrel is attached via a strap.
Armor front
Bandolier Unofficial Description: three objects attached via a sash.
Armor front
Binoculars Unofficial Description: eye-gear resembling tech used for long-distance viewing hangs around the neck.
Armor front
Canteen Unofficial Description: a container attached via a sash to the hip. Tends to flop.
Armor front
Crest Various accessories: pendants, pin-like "souvenirs," and so on. Some are animated.
Armor front
Monster Pocket Unofficial Description: an animated baby version of a monster kept in a pouch like a pet.
Armor front
Node Container Unofficial Description: an animated, pauldron-like object pulses with light.
Armor front
Parrying Blade Unofficial Description: a sword attached via a sash to the hip. Tends to flop.
Armor front
Tome of Rage Unofficial Description: a glowing book-like object attached via a chain to the hip. Tends to flop.
Armor back
Dragon Wings Unofficial Description: an animated pair of bat-like/reptilian wings.
Armor back
Exhaust Pipes Unofficial Description: Animated pipes that belch burning particles.
Armor back
Intel Tube Unofficial Description: an open tube.
Armor back
Munitions Pack Unofficial Description: a small pack of explosives.
Armor back
Shoulder Booster Unofficial Description: an animated pair of objects featuring burning jets out the back.
Armor back
Side Blade Unofficial Description: a sword attached to the back. Tends to flop.
Armor back
Valkyrie Wings Unofficial Description: an animated pair of feathered wings.
Armor back
Vitakit Unofficial Description: a small pack featuring a heart.
Armor back
Wind-up Key Unofficial Description: an animated key rotates on the player's back.
Armor back
Wings Unofficial Description: a pair of angled wings.
Armor back
Wrench Unofficial Description: a wrench-like tool hovers on the player's back.
Armor back
Writhing Tendrils Unofficial Description: two undulating, wiggling, tentacle-like structures are attached to the shoulder area.
Armor back
Unique Armor Back Various accessories: includes a large variety.
Armor rear
Ankle Booster Unofficial Description: An animated pair of anklets featuring burning jets out the back.
Armor rear
Cat Tail Unofficial Description: An animated skinny tail with a noiseless bell.
Armor rear
Trojan Tail Unofficial Description: A plume-like curly tail.
Armor rear
Wolver Tail Unofficial Description: An animated furry tail.
Armor rear
Unique Armor Rear Various accessories: includes a large variety.
Armor aura
Aura Various accessories that add special effects to the player's appearance.

Notes

When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. Bechamel has the physical accessories at his accessory station. The ticket in the arsenal shows that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot. Players can see what an accessory looks like by itself with just a ticket, but we cannot attach anything by ourselves.

Acquisition and Use


Acquisition

  • Many accessories can be obtained from Lockboxes. A Lockbox requires a Silver Key to be opened.
  • Prize Boxes from events or promotions tend to gift various accessories that pertain to that promotion. These don't need keys to be opened.
  • A selection of Crests can be obtained as Mission awards.
  • Certain accessories in standard color themes are available to players when creating a new Knight.
This collection includes Bolted Vees, Headbands, Maid Headbands, Helm-Mounted Displays, Com Units, Mecha Wings, and Ribbons.
Of these accessories, what is picked becomes attached to the chosen helmet (vs. unattached in inventory).
  • Accessories may appear in the in the Auction House as a Featured Auction, or less frequently in a Supply Depot Sale.
  • Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House.

Individual accessory pages will have specific acquisition information.


Using Accessories


Once you have an accessory, visit Bechamel, the Accessorizor on the far western side of the Haven Bazaar. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel. However, removing an accessory from gear will destroy the accessory in the process. A Recovery option is available, preserving the accessory instead of destroying it. Destruction is free, recovery has a price in Energy. Bechamel also allows players to preview accessories, though this is currently limited to the Inspect Window.

Attachment

A tooltip showing what kind of accessories may be attached.

Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Only one accessory may be attached per location on a piece of equipment.

Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:

Accessories and Upgrading gear:

Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's position is not available on the to-be-crafted item.

This, for example, is the case while crafting an Ash Tail Coat with an Aura to a Skolver Coat.

Pay special attention to this so you don't accidentally destroy your accessories.

Removal


  • For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory.
  • During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. This removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was RECOVERED is unbound, ready to be attached to another item at Bechamel. Or the same one, whatever floats your boat. These tickets are obtained in the Supply Depot for various prices of energy.
  • Being Frugal: certain accessories may not be "worth" recovering, if all you want is to free up a slot...say, take a cool vitakit off for wings. The choice is up to you. Certainly, the more rare accessories are probably desired by other players, so consider selling instead of destroying, depending on the accessory.
  • All removal tickets are free from Bechamel. All recovery tickets are in the Supply Depot. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
  • Paying Attention: to avoid heartbreak: a REMOVAL ticket will have a reddish pink icon, a RECOVERY ticket will have a blue/prismatic look to it. A REMOVAL button will say "Remove," a RECOVERY button will say "Recover." Select one from Bechamel (removal) or from your arsenal (recovery), at Bechamel.


Recovery Ticket Prices:

  • Recover Helmet Top:------5000 Energy
  • Recover Helmet Front:----3500 Energy
  • Recover Helmet Back:----3500 Energy
  • Recover Helmet Side:-----3500 Energy


  • Recover Armor Front:-----5000 Energy
  • Recover Armor Back:------8000 Energy
  • Recover Armor Rear:------8000 Energy
  • Recover Armor Aura:------10000 Energy

Economics


Supply Depot Sales typically feature accessories as well as other items.

This list is being continuously updated and is potentially never ending. It was created by players for the purpose to aid traders in having a solid valuation of their rare accessories. Whether it is to serve as a guide to sellers or an indication for interested buyers, this list could remain a fundamental tool to use by everyone current and in the future. Please click the link below and view the top two posts on the first page, for price references.

The BAZAAR Price Checking Thread


Accessories in Supply Depot Sales:

Occasionally accessories will show up in the Supply Depot for short periods of time. The Supply Depot Sale page contains a list of user-generated logs on the forums. Check these logs to get an idea of what kinds of accessories (and other items) tend to show up in sales.

Aesthetic Behavior


Overworld

Some accessories look very different in the Overworld, compared to the preview window or unattached view. See the "More Views" section on individual accessory pages of these items for visual examples.
Certain pages will have a column for overworld visuals.


Recolored Accessories

Certain types of accessories are commonly "recolored" for certain promotions, along with these costumes. These promotions are usually named after a "new" color scheme.


Color Styles

Accessories use the primary, secondary, or tertiary colors in consistent manners. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.

History


Accessories were introduced on the 4th of October in 2011. [1]

The style "drab" was changed to "military" with release 2011-11-30.

In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date. Community Manager Eurydice explained this policy on July 16, 2012:

"In the past it was our policy not to remove accessories at all. There were one or two special, good faith cases where an exception was made. We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past... accessories are not unbindable on a whim."

As of the Anniversary Celebration in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.

See Also

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