Difference between revisions of "Lancer Knightz (Guild)/Sword Movement Speed"

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(Summary of Data: more data, including from Bopp)
(MSI+2 data, and figures for start and end)
Line 3: Line 3:
 
==Procedure==
 
==Procedure==
  
The test takes place between two specific points in [[Emberlight]], such that the total distance is 51 tiles. Only 5-star swords are tested. The tester charges his or her sword, runs the 51-tile distance, and records the time taken. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute, who enters them into a computer program that outputs the summary tables below.
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[[File:Msiteststart.png|thumb|left|Westward end of the test run.]]
 +
 
 +
[[File:Msitestend.png|thumb|right|Eastward end of the test run.]]
 +
 
 +
The test takes place between two specific points in [[Emberlight]], as shown in the figures. The tester begins tightly against one wall, and end tightly against the other wall. Between the two walls, the tester runs straight, without turning at all. The total distance is 51 tiles.
 +
 
 +
Only 5-star swords are tested. The tester charges his or her sword, runs the 51-tile distance, and records the time taken. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute, who enters them into a computer program that outputs the summary tables below.
 +
{{clear}}
  
 
==Summary of Data==
 
==Summary of Data==
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{{User:Vroom/header|Name}}
 
{{User:Vroom/header|Name}}
 
{{User:Vroom/header|Damage}}
 
{{User:Vroom/header|Damage}}
 +
{{User:Vroom/header|Style}}
 
{{User:Vroom/header|-2}}
 
{{User:Vroom/header|-2}}
 
{{User:Vroom/header|-1}}
 
{{User:Vroom/header|-1}}
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{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| no weapon charged | | 12.4 | 11.9 | 11.4 | 11.0 | 10.6 | 10.1 | }}
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{{User:Vroom/cell| no weapon charged}}
 +
{{User:Vroom/cell| }}
 +
{{User:Vroom/cell| }}
 +
{{User:Jdavis/cell7 | 12.4 | 11.9 | 11.4 | 11.0 | 10.6 | 10.1 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Leviathan Blade]] | normal | 12.5 |  | 11.4 |  | | 10.2 | }}
+
{{User:Vroom/cell| [[Leviathan Blade]]}}
 +
{{User:Vroom/cell| normal}}
 +
{{User:Vroom/cell| [[Calibur]]}}
 +
{{User:Jdavis/cell7 | 12.5 |  | 11.4 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Cold Iron Vanquisher]]<sup>B</sup> | normal | 12.4 | 12.0 | 11.4 | 11.0 | 10.6 | 10.2 | }}
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{{User:Vroom/cell| [[Cold Iron Vanquisher]]<sup>B</sup>}}
 +
{{User:Vroom/cell| normal}}
 +
{{User:Vroom/cell| [[Calibur]]}}
 +
{{User:Jdavis/cell7 | 12.4 | 12.0 | 11.4 | 11.0 | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Dread Venom Striker]] | normal | 12.4 |  | 11.4 |  | | 10.2 | }}
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{{User:Vroom/cell| [[Dread Venom Striker]]}}
 +
{{User:Vroom/cell| normal}}
 +
{{User:Vroom/cell| [[Cutter]]}}
 +
{{User:Jdavis/cell7 | 12.4 |  | 11.4 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Wild Hunting Blade]]<sup>B</sup> | normal | 12.4 | 11.9 | 11.5 | 11.0 | 10.6 | 10.2 | }}
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{{User:Vroom/cell| [[Wild Hunting Blade]]<sup>B</sup>}}
 +
{{User:Vroom/cell| normal}}
 +
{{User:Vroom/cell| [[Cutter]]}}
 +
{{User:Jdavis/cell7 | 12.4 | 11.9 | 11.5 | 11.0 | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Sudaruska]] | normal | 15.0 |  | 13.8 |  | | 12.3 | }}
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{{User:Vroom/cell| [[Sudaruska]]}}
 +
{{User:Vroom/cell| normal}}
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{{User:Vroom/cell| [[Troika]]}}
 +
{{User:Jdavis/cell7 | 15.0 |  | 13.8 |  | 12.8 | 12.3 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Triglav]] | normal |  |  |  |  |  |  | }}
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{{User:Vroom/cell| [[Triglav]]}}
 +
{{User:Vroom/cell| normal}}
 +
{{User:Vroom/cell| [[Troika]]}}
 +
{{User:Jdavis/cell7 |  |  |  |  |  |  | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Barbarous Thorn Blade]] | piercing | 13.8 |  | 12.7 |  | | 11.3 | }}
+
{{User:Vroom/cell| [[Barbarous Thorn Blade]]}}
 +
{{User:Vroom/cell| piercing}}
 +
{{User:Vroom/cell| [[Flourish]]}}
 +
{{User:Jdavis/cell7 | 13.8 |  | 12.7 |  | 11.7 | 11.3 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Final Flourish]] | piercing | 13.8 |  | 12.7 |  | 11.7 | 11.4 | }}
+
{{User:Vroom/cell| [[Final Flourish]]}}
 +
{{User:Vroom/cell| piercing}}
 +
{{User:Vroom/cell| [[Flourish]]}}
 +
{{User:Jdavis/cell7 | 13.8 |  | 12.7 |  | 11.7 | 11.4 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Fearless Rigadoon]]<sup>B</sup> | piercing | 13.9 | 13.3 | 12.7 | 12.2 | 11.7 | 11.4 | }}
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{{User:Vroom/cell| [[Fearless Rigadoon]]<sup>B</sup>}}
 +
{{User:Vroom/cell| piercing}}
 +
{{User:Vroom/cell| [[Flourish]]}}
 +
{{User:Jdavis/cell7 | 13.9 | 13.3 | 12.7 | 12.2 | 11.7 | 11.4 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Furious Flamberge]]<sup>B</sup> | piercing | 13.9 | 13.3 | 12.7 | 12.2 | 11.7 | 11.3 | }}
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{{User:Vroom/cell| [[Furious Flamberge]]<sup>B</sup>}}
 +
{{User:Vroom/cell| piercing}}
 +
{{User:Vroom/cell| [[Flourish]]}}
 +
{{User:Jdavis/cell7 | 13.9 | 13.3 | 12.7 | 12.2 | 11.7 | 11.3 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Warmaster Rocket Hammer]] | elemental | 14.6 |  | 13.4 |  | | 12.1 | }}
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{{User:Vroom/cell| [[Warmaster Rocket Hammer]]}}
 +
{{User:Vroom/cell| elemental}}
 +
{{User:Vroom/cell| }}
 +
{{User:Jdavis/cell7 | 14.6 |  | 13.4 |  | 12.4 | 12.1 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Divine Avenger]] | elem+norm | 15.0 |  | 13.7 |  | | 12.3 | }}
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{{User:Vroom/cell| [[Divine Avenger]]}}
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{{User:Vroom/cell| elem+norm}}
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{{User:Vroom/cell| [[Sealed Sword|Sealed]]}}
 +
{{User:Jdavis/cell7 | 15.0 |  | 13.7 |  | 12.8 | 12.3 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Fang of Vog]] | elem+norm | 12.5 |  | 11.4 |  | | 10.2 | }}
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{{User:Vroom/cell| [[Fang of Vog]]}}
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{{User:Vroom/cell| elem+norm}}
 +
{{User:Vroom/cell| [[Calibur]]}}
 +
{{User:Jdavis/cell7 | 12.5 |  | 11.4 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Combuster]] | elem+norm | 12.4 |  | 11.4 |  | 10.6 | 10.2 | }}
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{{User:Vroom/cell| [[Combuster]]}}
 +
{{User:Vroom/cell| elem+norm}}
 +
{{User:Vroom/cell| [[Brandish]]}}
 +
{{User:Jdavis/cell7 | 12.4 |  | 11.4 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Glacius]] | elem+norm | 12.4 |  | 11.4 |  | | 10.2 | }}
+
{{User:Vroom/cell| [[Glacius]]}}
 +
{{User:Vroom/cell| elem+norm}}
 +
{{User:Vroom/cell| [[Brandish]]}}
 +
{{User:Jdavis/cell7 | 12.4 |  | 11.4 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Voltedge]] | elem+norm |  |  |  |  |  |  | }}
+
{{User:Vroom/cell| [[Voltedge]]}}
 +
{{User:Vroom/cell| elem+norm}}
 +
{{User:Vroom/cell| [[Brandish]]}}
 +
{{User:Jdavis/cell7 |  |  |  |  |  |  | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Obsidian Edge]] | shad+norm | 12.4 |  | 11.5 |  | | 10.2 | }}
+
{{User:Vroom/cell| [[Obsidian Edge]]}}
 +
{{User:Vroom/cell| shad+norm}}
 +
{{User:Vroom/cell| [[Brandish]]}}
 +
{{User:Jdavis/cell7 | 12.4 |  | 11.5 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Acheron]] | shad+norm | 12.4 |  | 11.5 |  | | 10.2 | }}
+
{{User:Vroom/cell| [[Acheron]]}}
 +
{{User:Vroom/cell| shad+norm}}
 +
{{User:Vroom/cell| [[Brandish]]}}
 +
{{User:Jdavis/cell7 | 12.4 |  | 11.5 |  | 10.6 | 10.2 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| [[Gran Faust]] | shad+norm | 15.1 |  | 13.8 |  | | 12.3 | }}
+
{{User:Vroom/cell| [[Gran Faust]]}}
 +
{{User:Vroom/cell| shad+norm}}
 +
{{User:Vroom/cell| [[Sealed Sword|Sealed]]}}
 +
{{User:Jdavis/cell7 | 15.1 |  | 13.8 |  | 12.8 | 12.3 | }}
  
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}

Revision as of 17:51, 12 May 2014

This page is part of the Lancer Knightz data collection project. The data here measure knight movement speed while charging various swords, at various levels of movement speed increase (MSI). These data were collected by Bopp (where marked with B) and Donkeyhaute. This page is a work in progress.

Procedure

Westward end of the test run.
Eastward end of the test run.

The test takes place between two specific points in Emberlight, as shown in the figures. The tester begins tightly against one wall, and end tightly against the other wall. Between the two walls, the tester runs straight, without turning at all. The total distance is 51 tiles.

Only 5-star swords are tested. The tester charges his or her sword, runs the 51-tile distance, and records the time taken. The test is repeated until it seems to settle on an answer. All results (not just the average) are reported to Donkeyhaute, who enters them into a computer program that outputs the summary tables below.

Summary of Data

For each sword, at each level of MSI, the table shows the average seconds per test run, rounded to the nearest tenth of a second. The first entry of the table is the baseline speed of a knight who is not charging any weapon.

Name Damage Style -2 -1 0 +1 +2 +3 +4
no weapon charged 12.4 11.9 11.4 11.0 10.6 10.1
Leviathan Blade normal Calibur 12.5 11.4 10.6 10.2
Cold Iron VanquisherB normal Calibur 12.4 12.0 11.4 11.0 10.6 10.2
Dread Venom Striker normal Cutter 12.4 11.4 10.6 10.2
Wild Hunting BladeB normal Cutter 12.4 11.9 11.5 11.0 10.6 10.2
Sudaruska normal Troika 15.0 13.8 12.8 12.3
Triglav normal Troika
Barbarous Thorn Blade piercing Flourish 13.8 12.7 11.7 11.3
Final Flourish piercing Flourish 13.8 12.7 11.7 11.4
Fearless RigadoonB piercing Flourish 13.9 13.3 12.7 12.2 11.7 11.4
Furious FlambergeB piercing Flourish 13.9 13.3 12.7 12.2 11.7 11.3
Warmaster Rocket Hammer elemental 14.6 13.4 12.4 12.1
Divine Avenger elem+norm Sealed 15.0 13.7 12.8 12.3
Fang of Vog elem+norm Calibur 12.5 11.4 10.6 10.2
Combuster elem+norm Brandish 12.4 11.4 10.6 10.2
Glacius elem+norm Brandish 12.4 11.4 10.6 10.2
Voltedge elem+norm Brandish
Obsidian Edge shad+norm Brandish 12.4 11.5 10.6 10.2
Acheron shad+norm Brandish 12.4 11.5 10.6 10.2
Gran Faust shad+norm Sealed 15.1 13.8 12.8 12.3

Analysis

Once the data are in place, the analysis will nail down how much each level of MSI speeds up knight movement, and which weapons are conspicuously slow or fast.

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