Difference between revisions of "Boss"
From SpiralKnights
Knishtra52 (Talk | contribs) (Nearly blank placeholders for new bosses, for now. I'm sure you'll fill them in. Thought I would give you a head start. Don't worry, they're temporary, even the ?. The rest is up to you, Wiki Knights.) |
(organized things alphabetically for minis. some grammar fixes in ironwood sentinel's description. Some ToC sections added. Details on many of these are still needed. Think there's still a few missing.) |
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A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. Most bosses share the same weaknesses and resistances as their monster families. Bosses are much stronger than other monsters, and defeating them often requires clever tactics. | A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. Most bosses share the same weaknesses and resistances as their monster families. Bosses are much stronger than other monsters, and defeating them often requires clever tactics. | ||
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− | == | + | ==Expansion Bosses== |
− | {{Hidden header| | + | |
+ | {{Hidden header|Warmaster Seerus}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=Warmaster Seerus |
− | |tier1= | + | |tier1=All Tiers |
|image2= | |image2= | ||
|image3= | |image3= | ||
− | |location= *[[ | + | |location=* [[Grand Arsenal]]: Engines of War |
− | + | ||
− | + | ||
− | + | ||
|abilities= | |abilities= | ||
− | *Smash {{attack| | + | *Hammer Smash {{attack|elemental}} |
+ | *Hammer Blast {{attack|elemental}} | ||
+ | *Spin Attack {{attack|elemental}} {{status|stun}} | ||
+ | *Bombs {{attack|shadow}} | ||
+ | *Rocket Dash | ||
|drop= | |drop= | ||
− | * | + | *Tier 1: [[Fractured Seerus Mask Fragment]] (1) (obtained at the next depth, after using elevator to continue) |
− | }} | + | *Tier 2: [[Flawed Seerus Mask Fragment]] (1) (obtained at the next depth, after using elevator to continue) |
+ | *Tier 3: [[Perfect Seerus Mask Fragment]] (1) (obtained at the next depth, after using elevator to continue) | ||
+ | |description= | ||
+ | [[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon. | ||
+ | *(Date of release: 02/29/2012)}} | ||
+ | |||
+ | ==Danger Mission (180 prestige) Bosses== | ||
+ | |||
+ | *[[Compound 42]] and [[Legion of Almire]] don't have official "bosses," just very bulky units. For Compound 42, players fight (twice) a large scorcher gremlin called a [[Gremlin Incinerator]] during the last fight in the ''Containment'' level of the mission. In Legion of Almire, players fight several [[Deadnaught]]s during the last fight in the ''Inner Sanctum'' level of the mission. | ||
+ | |||
+ | {{Hidden header|The Big Iron}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=The Big Iron |
− | |tier1= | + | |tier1=Tiers 2 & 3 |
|image2= | |image2= | ||
|image3= | |image3= | ||
|location= | |location= | ||
− | *[[ | + | * [[Ghosts in the Machine]]: Iron Hulk |
|abilities= | |abilities= | ||
− | * | + | *Beam {{attack|elemental}} {{status|shock}} |
− | * | + | *Tentacle Wires {{attack|elemental}} |
+ | *Shield (Passive) | ||
|drop= | |drop= | ||
*None | *None | ||
− | |description= | + | |description= The mini boss of [[Mission|Ghosts in the machine]]. A large, yet sentient, Battlepod of sorts fixed to the chamber's floor. It had been inactive for hundreds of years around the time the distress signal was sent, as many told, but when anyone, be it a group or solo, steps on it's activation button, the Big Iron somehow activates without falling apart from aging and goes to work on eradicating Knights from it's sight. When it's active, it will summon 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, and 2 files of 2 shock balls in circular orbit around it for defense. |
− | The | + | |
− | + | ||
− | + | ||
− | + | The Big Iron consists of 3 phases: | |
− | + | *It's first phase only has 1 spawn, up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it. It's eye and monitor color is yellow at that phase. | |
− | + | *It's second phase has 2 spawns and up to 4 wires and 4 lasers at once. It's eye and monitors also changes to an orange color. | |
− | + | *It's third and last phase has up to 6 wires and fires 6-8 lasers at once. It's eye color changes to red with a Danger symbol on it. Same goes for it's monitors, too. After inflicting enough damage, the Big Iron shuts down, but for good this time. | |
− | + | *(Date of release: 09/12/2012) | |
− | + | ||
− | *(Date of release: | + | |
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}} | }} | ||
+ | {{Hidden header|Maulos}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=Maulos |
− | |tier1= | + | |tier1=Tiers 2 & 3 |
|image2= | |image2= | ||
|image3= | |image3= | ||
|location= | |location= | ||
− | *[[ | + | * [[Heart of Ice]]: Amu-Sol |
− | + | ||
− | + | ||
− | + | ||
|abilities= | |abilities= | ||
− | * | + | *Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} |
− | * | + | *Mace {{attack|normal}} {{attack|shadow}} {{status|stun}} |
− | * | + | *Ice Block Trail {{status|freeze}} |
+ | |drop=*{{Mat|Brimstone}} | ||
+ | *{{Mat|Swordstone}} | ||
+ | *{{Mat|Phial of Phear}} | ||
+ | *{{Mat|Trojan Horseshoe}} | ||
+ | *{{Mat|Red Shard}} | ||
+ | *{{Mat|Dark Shard}} | ||
+ | *{{Mat|Sinful Brew}} | ||
+ | *{{Mat|Vile Seal}} | ||
+ | |description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters. | ||
− | | | + | Maulos consists of 3 phases: |
+ | |||
+ | *In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. | ||
+ | *In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. | ||
+ | *In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage. | ||
+ | *(Date of release: 08/01/2012) | ||
}} | }} | ||
+ | ==Minibosses== | ||
+ | {{Hidden header|Arkus}} | ||
{{Monster | {{Monster | ||
|name=Arkus | |name=Arkus | ||
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+ | {{Hidden header|Collector}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=Collector |
− | |tier1= | + | |tier1=Tier 1 |
|image2= | |image2= | ||
|image3= | |image3= | ||
− | |description= | + | |location= |
− | *(Date of release: | + | *[[The Collector]]: Camp Crimson |
− | | | + | |description= |
− | | | + | The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. |
− | |drop= | + | *(Date of release: 07/30/2013) |
+ | |abilities= | ||
+ | *Charge {{attack|normal}} {{attack|shadow}} | ||
+ | *Goo Grenades {{attack|normal}} | ||
+ | *Explosion {{attack|normal}} {{attack|elemental}} | ||
+ | |drop=*None | ||
}} | }} | ||
+ | {{Hidden header|Ironwood Sentinel}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=Ironwood Sentinel |
− | |tier1= | + | |tier1=Tier 1 |
|image2= | |image2= | ||
|image3= | |image3= | ||
− | |location= | + | |location= *[[Crash Site]]: Waking in a New World |
− | * [[ | + | |description= |
+ | A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it. | ||
+ | *(Date of release: 12/11/2013) | ||
|abilities= | |abilities= | ||
− | * | + | *Smash {{attack|normal}} {{status|stun}} |
− | + | |drop= | |
− | + | *None | |
− | |drop= | + | |
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}} | }} | ||
+ | {{Hidden header|Razwog}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name=Razwog |
− | |tier1= | + | |tier1=Tier 1 |
|image2= | |image2= | ||
|image3= | |image3= | ||
|location= | |location= | ||
− | * [[ | + | *[[Crossing the Chasm]]: The Journey to Haven |
|abilities= | |abilities= | ||
− | * | + | *Flamethrower {{attack|normal}} {{status|fire}} |
− | * | + | *Balefire {{attack|normal}} {{status|fire}} |
− | + | ||
|drop= | |drop= | ||
*None | *None | ||
− | |description= The | + | |description= |
+ | The evil Gremlin [[Schemer Razwog]] was thought to be the one who sent a batallion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. | ||
+ | *(Date of release: 05/09/2012) | ||
+ | }} | ||
− | + | {{Hidden header|Sputterspark}} | |
− | + | {{Monster | |
− | + | |name= Sputterspark | |
− | + | |tier1= | |
− | *(Date of release: | + | |image2= |
+ | |image3= | ||
+ | |description= ??? | ||
+ | *(Date of release: 05/21/2014) | ||
+ | |location= ??? | ||
+ | |abilities= ??? | ||
+ | |drop= ??? | ||
}} | }} | ||
+ | ==Special Bosses== | ||
+ | *These bosses are tied to events such as [[Kataclysmic Confrontation]]. So far, only Margrel can be fought outside of the relevant event timeframe (after the event is no longer active in the game). | ||
+ | |||
+ | {{Hidden header|Apocrean Harvester}} | ||
{{Monster | {{Monster | ||
− | |name= | + | |name= Apocrean Harvester |
− | |tier1= | + | |tier1= |
|image2= | |image2= | ||
|image3= | |image3= | ||
− | | | + | |description= A tall entity that patrols the [[Shroud of the Apocrea# The Grasping Plateu|The Grasping Plateu]]. It cannot be truly defeated, as it re-spawns very quickly after its health goes down to 0. Distracting it while your squadmates free [[Lost Soul#Freed Soul|souls]] found randomly from broken tombstones throughout the level is probably a better idea than trying to kill it. If it feels a target nearby, the Apocrean Harvester summons small, grasping tendrils with tiny hands out of the ground which bind knights in place similar to the way [[Freeze]] status does. The beam it fires does not deplete collected tokens from what it hits, despite the way it animates (as if sucking many souls or soul-particles out of the area). |
− | |abilities= | + | *(Date of release: 10/23/2014) |
− | + | |location= ??? | |
− | + | |abilities= ??? | |
− | + | |drop= None | |
− | + | }} | |
− | + | ||
− | | | + | {{Hidden header|Dread Velvet}} |
− | * | + | {{Monster |
− | * | + | |name= Dread Velvet |
− | + | |tier1= | |
− | | | + | |image2= |
− | + | |image3= | |
− | + | |description= ??? | |
+ | *(Date of release: 04/02/2014) | ||
+ | |location=*[[A Gremlin in Knead]]: Moonstone Mixup | ||
+ | |abilities= ??? | ||
+ | |drop= ??? | ||
+ | }} | ||
− | + | {{Hidden header|Margrel}} | |
{{Monster | {{Monster | ||
|name=Margrel | |name=Margrel | ||
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[[Category:Monsters]][[Category:Combat]] | [[Category:Monsters]][[Category:Combat]] |
Revision as of 07:45, 23 May 2014
A Boss is an unusual monster that appears in a special location in the Clockworks. Most bosses share the same weaknesses and resistances as their monster families. Bosses are much stronger than other monsters, and defeating them often requires clever tactics.
There are four main bosses, which appear at the end of each tier. These bosses drop tokens, which can be exchanged for rewards at Brinks. More powerful versions of the four main bosses appear in the Shadow Lairs. The shadow bosses drop more tokens than the regular bosses.
In addition to the four bosses and their shadow versions, eight other mini-bosses are scattered throughout the missions. These mini-bosses do not drop tokens, although some of them offer other rewards.
Contents
Main Bosses
Shadow Lair Bosses
Expansion Bosses
Danger Mission (180 prestige) Bosses
- Compound 42 and Legion of Almire don't have official "bosses," just very bulky units. For Compound 42, players fight (twice) a large scorcher gremlin called a Gremlin Incinerator during the last fight in the Containment level of the mission. In Legion of Almire, players fight several Deadnaughts during the last fight in the Inner Sanctum level of the mission.
Minibosses
Special Bosses
- These bosses are tied to events such as Kataclysmic Confrontation. So far, only Margrel can be fought outside of the relevant event timeframe (after the event is no longer active in the game).