Difference between revisions of "Release/latest"

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==2012-06-13==
 
==2012-06-13==
 
{{:Release Notes 2012-06-13}}
 
{{:Release Notes 2012-06-13}}
 
 
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==2012-06-06==
 
==2012-06-06==

Revision as of 19:36, 3 July 2012

This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.

2012-06-28

From the Release Notes:
Danger Mission - Legion of Almire

As an honorary member of Desna's elite Recon Rangers squad, fight your way through a horde of Almirian undead to reach the inner sanctum of their necropolis, which is rumored to hold great wealth for those who survive its deadly defenses. Be warned - the cursed Legion of Almire will not give up its hidden riches without a fearsome fight!


Danger Missions, like Legion of Almire are a Prestige Mission. Danger Missions are noted by a red skull icon on the mission card art. A Danger Mission is intended for skilled players as they are much more challenging than an average mission, but have greater rewards upon completion.


Danger Missions will begin appearing in your Prestige Missions at Rank 4-1, or once you have entered Tier 2.


Lockdown

Join the battle in two new Lockdown maps!

  • Stadium - Utilize team-only barriers and bombshells for a home field advantage in an arena with plenty of space for large battles.
  • Mines - Carve and blast your way through a stone-filled mine. Open up assault paths or leave stones in place to delay the competition.


Monsters

New monsters have been added that will be first seen in the new Danger Mission, Legion of Almire.

  • Bombie - A zombie with a very short fuse and an explosive temper. Don't let them get near you!
  • Almirian Crusader - A powerful undead knight from the cursed kingdom of Almire. They lie encased in ash until intruders get too close...
  • Deadnaught - A deadnaught is a giant, undead guardian who wields a great spear and can reanimate zombies, much like a grim totem.

2012-06-21

From the Release Notes:
Party Finder
  • Party Invitation notifications have been reformatted to look like Party Finder results.
  • Adjusted selected states of the Missions and Party Finder buttons.
Bugfixes
  • Variant Tickets now show up in your Arsenal
  • Character movement will no longer occur when clicking within the Notifications interface.

2012-06-19

From the Release Notes:
Party Finder

A Party Finder feature has been added that allows players to find parties in the Arcade and on Missions. Simply press the 'Party Finder' button on the top of your screen and wait as it attempts to find parties for you near your current Rank. Available parties will populate your Notifications window and will adjust in real time so long as the Party Finder is toggled.

2012-06-13

From the Release Notes:
Graphics
  • Various armors including the jelly series will keep their gloss fx even on low detail.
Monsters
  • Tier1 Gunpuppies are now more accurate.
Bugfixes
  • Fixed a bug in Lockdown damage calculation that was resulting in heavy damage from multiple attacks
  • Fixed a faulty battlepod room/encounter where the battlepod could not use its artillery attack properly
  • Pressing enter while drafting a mail no longer opens chat

2012-06-06

From the Release Notes:
Items

A new 'Armor Rear' accessory slot is now available. Items that now use this slot are:

  • Tails Tails
  • Wolver Tails
Monsters
  • Zombies will now only drop loot on initial defeat. Rez'd zombies will drop nothing.
  • Slag Guards now have new artwork. Hail Almire!
Graphics
  • Made adjustments to certain textures on low detail setting.
Levels
  • Prestige Mission: Pinch of Salt - the interactive salt pile that is used to open a door is more clearly visible
  • There is new music for slime-themed levels. The Royal Jelly Palace will keep the original slime music.
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