Difference between revisions of "Boss"
From SpiralKnights
(Added amount of tokens, not sure if it caps at four or five.) |
(added more stuff to jelly and roary, and I'm pretty sure that vana's fire snakes are like the zombie breath, doesn't do damage, just sets you on fire) |
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Line 25: | Line 25: | ||
*Tackle {{attack|normal}} | *Tackle {{attack|normal}} | ||
*Spin (Phase 2) {{attack|normal}} | *Spin (Phase 2) {{attack|normal}} | ||
+ | *Regenerate Health {{attack|heal}} | ||
+ | *Spawn Royal Minis | ||
|drop= | |drop= | ||
*{{Token|Jelly Gem}}(1-5) | *{{Token|Jelly Gem}}(1-5) | ||
Line 36: | Line 38: | ||
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins | |location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins | ||
|attacks= | |attacks= | ||
− | * | + | *Small Rockets {{attack|normal}} {{attack|elemental}} |
− | *Laser {{attack|normal}} {{attack|elemental}} | + | *Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} |
+ | *Laser (Phase 3) {{attack|normal}} {{attack|elemental}} | ||
|drop= | |drop= | ||
*{{Token|Bark Module}}(1-5) | *{{Token|Bark Module}}(1-5) | ||
Line 53: | Line 56: | ||
*Charge {{attack|normal}} | *Charge {{attack|normal}} | ||
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} | *Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} | ||
− | *Flame Souls | + | *Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}} |
− | *Fire Snake (Phase 5) | + | *Fire Snake (Phase 5) {{status|fire}} |
|drop= | |drop= | ||
*{{Token|Almirian Seal}}(1-5) | *{{Token|Almirian Seal}}(1-5) |
Revision as of 18:17, 22 July 2011
A boss monster is a creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier. Although they are more powerful than monsters, they also have their weaknesses and strategy to defeating them.
Contents
Tier 1:
Tier 2: