Difference between revisions of "Boss"

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(Shadow Lairs: vana's status inflictions need to be confirmed)
Line 86: Line 86:
 
*Tackle {{attack|normal}}{{status|freeze}}
 
*Tackle {{attack|normal}}{{status|freeze}}
 
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}
 
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}
*Regenerate Health {{attack|heal}}
+
*Repel {{attack|normal}} {{status|freeze}}
*Spawn Royal Minis
+
*Absorb Ice Mini {{attack|heal}}
 
|drop=
 
|drop=
 
*{{Token|Jelly Gem}}(2-8)
 
*{{Token|Jelly Gem}}(2-8)
Line 98: Line 98:
 
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins
 
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins
 
|abilities=
 
|abilities=
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}} {{status|fire}}
+
*Energy Bullets {{attack|elemental}} {{status|shock}}
*Small Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}
+
*Small Rockets {{attack|elemental}}
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}
+
*Small Red Rockets {{attack|elemental}} {{status|fire}}
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
+
*Large Red Rockets (Phase 2) {{attack|elemental}} {{status|fire}}
 +
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}
 
|drop=
 
|drop=
 
*{{Token|Bark Module}}(2-8)
 
*{{Token|Bark Module}}(2-8)
Line 108: Line 109:
 
}}
 
}}
  
=== Clearance Level 3 ===
+
===Clearance Level 3===
 
+
 
{{Hidden header|Darkfire Vanaduke}}
 
{{Hidden header|Darkfire Vanaduke}}
 
{{Monster
 
{{Monster
 
|name=Darkfire Vanaduke
 
|name=Darkfire Vanaduke
 
|abilities=
 
|abilities=
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|Curse}}
+
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}
 
*Charge {{attack|normal}}
 
*Charge {{attack|normal}}
*Falling Debris {{attack|normal}} {{status|stun}} {{status|Curse}}
+
*Falling Debris {{attack|normal}} {{status|stun}} {{status|fire}}
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire} {{status|Curse}}}
+
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire} {{status|curse}}}
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}} {{status|Curse}}
+
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
*Darkfire Snake (Phase 5) {{status|fire}} {{status|Curse}}
+
*Fire Snake (Phase 5) {{status|fire}}
 
|drop=
 
|drop=
 
*{{Token|Almirian Seal}}(2-8)
 
*{{Token|Almirian Seal}}(2-8)
Line 126: Line 126:
 
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and lead by the mighty Darkfire Vanaduke!
 
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and lead by the mighty Darkfire Vanaduke!
 
}}
 
}}
 +
 
[[Category:Monsters]][[Category:Combat]]
 
[[Category:Monsters]][[Category:Combat]]

Revision as of 00:52, 22 October 2011

A boss monster is a creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier. Although they are more powerful than monsters, they also have their weaknesses and strategy to defeating them.

Tier 1

Snarbolax

Tier 2

Royal Jelly

Roarmulus Twins


Tier 3

Lord Vanaduke

Shadow Lairs

Clearance Level One

Rabid Snarbolax


Clearance Level Two

Ice Queen

Red Roarmulus Twins


Clearance Level 3

Darkfire Vanaduke

{{Monster |name=Darkfire Vanaduke |abilities=

  • Mace Attack normal icon.png Attack elemental icon.png Icon status fire.png Icon status stun.png Icon status curse.png
  • Charge Attack normal icon.png
  • Falling Debris Attack normal icon.png Icon status stun.png Icon status fire.png
  • Bullets (Phase 2, 4) Attack elemental icon.png
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